Yeah, if you're reading this, Malcos, I just wanna say you did a great job. This is more or less exactly what I hoped it would be like when somebody finally got around to maxing a Gunstar Heroes track. You didn't make up your own notes for half the song. You didn't mix in any movie quotes or make Banzi Buddy spell out your e-mail address. You didn't distort the hell out of everything, which can sometimes be pretty cool but usually just ends up being distracting. You just told it to us more or less the same way the Genesis's meager sound hardware told you, embeleshing it a little as you went. THANK YOU!!!
I probably would have picked a different track, because I always thought this was one of the weakest tunes from Gunstar, but you've done wonders with it, man. Please, please, PLEASE do more in the future! I'd love to see what you could do with the music from the jungle stage or the airship stage...
As for you guys up there who haven't played the game yet, unless your comp is incompatible with the current build of GENS, you have no excuse for not playing it. Look, if you're into video game music in the first place, you've probably played some version of Contra, right? Okay, picture contra, same guns, same basic controls, except you have a couple mellee attacks for use if you're surrounded by guys at point-blank range. Oh, and you have a life meter.
The reason you need that life meter is because of the enemies you'll be facing. You know how in the first level of that SNES Contra game, you'd be walking through the first level, and an alien soldier would run along the ground towards you and occasionally fire a shot?
In gunstar, eight of those guys would jump you at once. And as soon as you kill one, he explodes in a cloud of fire and a new one appears at the edge of the screen to take his place. And forget about just moving back and forth along the ground and releasing a bullet that travels in a straight line towards you. These guys swarm onto the scene and all but flank you.
First guy on the scene stops and pulls out a blaster, while his buddies run, jump, and slide at you. If there's ledges in the background you can jump on, one or two of them will hop up there to come at you from above, and if you climb onto the scaffolding, they all follow you. Meanwhile, that guy with the blaster out is taking shots at you. Fortunately, the beam travels slowly cuz you've got a lot to keep track of.
You blew up two of the soldiers like so much high-yeild explosive tissue paper, but one of them grabs you from behind, and his buddies close in and start kicking you. You mash the buttons to escape... and discover you can throw them like in a fighting game. More soldiers appear, and also a couple helicopter robot thingies. One of the soldiers pauses near the edge of the screen and actually recieves orders from the communicator on his wrist. And if you're playing on a hard enough difficulty level, right about now, someone lobs a grenade, sending you and a few of his buddies flying in all directions.
But, see, this is only the first five seconds of gameplay! The game goes on like this for almost half an hour assuming no deaths, punctuated by insane bosses, the occasional jumping puzzle, and even one shooter level.
Um, anyway, great song, Malcos.
Sorry. I love this game.