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Hemophiliac

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Posts posted by Hemophiliac

  1. Evaluation:

    Subtle development throughout in the bass and drums to the end of the song help keep it moving forward.  Nice drum fills as well.  Cool to see some live performance done as well.

    I would like to direct you to the submission standards https://ocremix.org/info/Submission_Standards_and_Instructions

    Under section 4. Arrangement, 2. Arrangements must be substantial and original.

    Aside from the bass and drums, the it's nearly the same as the original piece.  You want to add something of your own to the arrangement, such has a new or modifying chord progression, adding solos, or changing genre or tempos.  There are so many possibilities.

    The laid back approach you've given to the arrangement could work if you add some more of your own spin to the track.  Maybe modify the melody or add a "B section" where you solo over the chord progression.  In it's current state, I don't see this passing if submitted. With development it could turn into something nice and chill.

  2. Evaluation:

    This is a fun, quirky little arrangement.

    Very clean execution on your production, reminds me a lot of Sixto's (Juan Medrano) early work.

    0:32 lead synth that comes in is very bright, cutting some of the high frequencies with EQ could make that lead more rounded and less grating on the ears.  Not a deal breaker, but you might get nitpicked on this.  Also try getting some vibrato on mod wheel or automating the vibrato on the lead synth for the longer notes.

    1:41, say what...detour outta nowhere lol, and back to normal at 1:44.  Interesting bridge choice, and honestly confusing considering the rest of the track doesn't sound like this at all.  If you want to do a complete feel change, i'd lean into it more and extend the section so that it isn't just a head scratcher.  You could have easily just extended out the feel of the previous section where you dropped the bass from 1:27-1:40, which works very well as a lovely "B" section.   Not saying it doesn't work as a transition, it's just compositionally a weird choice.  Which brings me to my next point...

    2:01 total length, very short.  While this does meet the site standards for length "Between 2 and 7 minutes in length", it does leave the listener wanting a bit more.

    While my comments are mostly nitpicks, I do feel there is room for growth and the added quirks are added character.  I know you're new to the community and I look forward to seeing more from you.  Good luck if you've already submitted.

     

  3. 22 hours ago, suikun said:

    @Hemophiliac After listening back to it I think I agree on the reverb. It's already there but intentionally pulled down because I really don't want it to mud up the mix, but I actually invested a lot of time into shaping it using EQ and whatnot. I upped it by 4db and it added more to the realism than I anticipated and less mud than I thought it would.

    I've updated the main post with the version I actually submitted. It has some more subtle vibrato changes, and also increased reverb. My mail submission linked to my personal webspace, so I just swapped out the old file with the one with more reverb. I'll just cross my fingers that the process is slow enough so that they hadn't downloaded it yet.

    When writing for acoustic instruments the arrangement will dictate the "mud".  You can get away with perfect 5ths and octaves in the very low ranges, it's when you start writing harmonic intervals closer than a 5th that it can get muddy.  If you want sonic clarity you just have to avoid writing close harmony in the low ranges.  Considering that a violin can only play as low as G3 (on normal tuning), it's not getting into the ranges where close harmony with the cello will get very muddy.  The intervals will still sound like separate instruments and not just mud.

    This chart has some suggestion for ranges on intervals where they can be still distinguished as two separate notes.  I do find it helpful when writing for live performance, and it can also apply to writing in other genres as well, it's just a suggestion anyways.

    Low_Interval_Limits.thumb.jpg.53bf66826116e62037922b869024de7b.jpg

    Write as though you were thinking about actual performance, not just for a DAW to playback.

    While this sounds better, I do think the arrangement may still be too conservative and close to the original.  Good luck on your submission.

  4. Piano trio is a lovely take for a remix.


    The performances generated for the strings are lovely and well executed, however; they are produced very dry.  They need reverb.  I expect that there will be an issue with the track passing if you already submitted it due to that.

    I think that the overall structure may be too close to the original for the site standards despite new part writing for the violin and cello.

    Despite my gripes I did enjoy this and getting the modelled strings to sound good is tough, they just need reverb for added realism.

  5. Review:

    Solid, very clean.  New bass parts work well.  Nice prominent drumming.  

    A few minor gripes: 0:46 the ride/hat there is very similar in velocity with each hit, feels mechanical.  Also stands out a lot in the mix, you could just take a little of the brightness away with some EQ on the top end (but not a deal breaker for me).   Double pedal is very clean and love to hear it.

    I'd change this to done, but I'd leave that up to you on making any changes with the hats/cymbols.

    Nice work.

  6. [This is an automatically generated message]

    I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that it's ready for submission to OCR, please change the prefix back to Ready for Review and someone will review it again. Good luck!

  7. Evaluation:

    Welcome to the forums, and thank you for posting your track for review.

    First off I would like to direct your attention to the following link: https://ocremix.org/info/Submission_Standards_and_Instructions

    Please review this carefully to understand the submission standards.  One section I would like to emphasize is under section 4:

     "Taking the original game audio and simply adding drum loops or using an existing MIDI file and assigning new instruments does not qualify as substantial or original arrangement."

    So the original is in the backing here with a new beat and piano added on top.  Consider making it your own track rather than something you're adding to.

    With regards to the production; the kick drum is much too loud compared to the rest of the track.  The piano is barely noticeable and is very mechanical with little to no humanization.  When played together with the beat there's even some clipping.

    While this would not pass the panel now, you could develop it into something more.  You did chop up the source and changed tempo, that's definitely something you could build upon.  There can always be more Megaman 4 remixes around.

  8. [This is an automatically generated message]

    I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that it's ready for submission to OCR, please change the prefix back to Ready for Review and someone will review it again. Good luck!

  9. Evaluation:


    Revisions for version posted on 1/21/22

    I'm so happy you worked on this and improved what was mentioned.  It's a gain for sure.  So much clarity was added in the sections I mentioned from before, it really helped.

    And thank you for making it downloadable now, I was able to take a look at this with a spectrum analyzer and see a few problem areas.   0:54 when you bring in the hihats and metallic sounds you're getting a lot of high end frequencies in the 7,900-12,000Hz range (they get as hot as 9.5 db!)  They are too forward in the mix.  To my ear it sounds like the hihats that are panned to the right that are the culprit here.  The same thought applies to the crash type hits at 1:12.

    The snare is clipping.

    2:15 when the new bass part comes in to accompany the source again it's a nice addition from the previous version.  However, 2:41 when you use that pattern again I'm a bit thrown off by the "skips"(2:42, 2:45, 2:47 for example) in the rhythm.  To my taste I don't necessarily like it, but it's a creative decision.

    3:45 return to the opening theme again so now I hear those 3 source sections that I mentioned from my previous review as A B A because of the bass pattern addition to the second repeat.  Improvement!  Good job.

    The judges will take issue with how the various sections have been copied and pasted.  I did mention this in my previous review.  You did add the bass to help in the second return of the source melody at 2:15.  I suggest maybe on the third time you add a variation to the melody to make it a little different (that could be with the rhythm, pitches, embellishments, or even effects).  Anything can help it to not sound like it's been copied and pasted.

    This was a big step forward and a lot of improvement was made, if you address these things you will be ready for submission.
     

  10. [This is an automatically generated message]

    I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that it's ready for submission to OCR, please change the prefix back to Ready for Review and someone will review it again. Good luck!

  11. Evaluation:

    Your production is great and the additions you added on top were awesome and fun.  It's great that you got 2:24 out of a 7 second source.  While you have added a substantial amount of new material to a very short source, this unfortunately would not fly (pun intended).

    Please review the submission standards: https://ocremix.org/info/Submission_Standards_and_Instructions

    Under section 4: Arrangement
    "Taking the original game audio and simply adding drum loops or using an existing MIDI file and assigning new instruments does not qualify as substantial or original arrangement."

    I'm hearing the original source audio being used directly in the arrangement.  Chopping up the original source to arrange it in various ways may seem fitting, however; it would not pass considering the above statement in the submissions standards.

  12. Evaluation:

    So you say you primarily used analog synthesizers to put this together, that's rad!

    The way you morph and evolve each synth element from beginning to end is quite beautiful and well executed. 

    With that said the arrangement itself is where I take issue.  This is mostly the original source with slick analog work.  You need to add some of your own flavors and spices to the arrangement to make it unique and your own.  That could be a new section, or embellishments to the melody, or new other parts/countermelodies.

    A few specific notes:
    1:19-1:38 with the filter on the drums here, the compression on the kick pumps too hard compared to the rest of the track.  Everywhere else it's fine but here in this short section it's different.

    2:01 super smooth base slide, liked this a lot.

    2:13 THIS!  The upper arp gliss that you added on top of everything is great.  More original stuff like this is what we need to make this your own.

    2:25 drum fill ending into fade out is very unfilfilling especially for a track that's only 2:48 long.

    In it's current state, I can't see this passing.  Production is fine, it's the arrangement that needs work as indicated above.  This could be a very awesome track with some work on the arrangement, and the synth work is very nice.

  13. [This is an automatically generated message]

    I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that it's ready for submission to OCR, please change the prefix back to Ready for Review and someone will review it again. Good luck!

  14. Evaluation:


    First off, nice track name :)


    I do like that there is an element from the original that you chose to focus on and use throughout the arrangement, the arppegio that starts at 0:09.  You use and morph that motif in various ways throughout the track.


    Lots of late 90s, early 2000s detuned super-saw type synth leads here.  The detuning used to make the super-saw lead is making it less clear than it could be.  Some detuning is good, but too much makes it less clear and is taking away from the strength of the lead.  If you made the patch I wouldn't go more than +/- 10 cents when fine tuning the pitch on the oscillators.  This will also help with clarity and help to declutter.
    The sections where you have a lot of drill type effects, while they sound cool; gets very busy and cluttered.  Not only is it cluttered in the amount of stuff going on but also the high frequencies.  This is especially the case for the sections: 0:55-1:20, 1:49-2:15, and 3:18-4:00.


    So my main issue with the track is the amount of repeated sections.  Where we do get the source melody in it's full glory they are short, and each one is reused with not much alterations to the previous time we heard them, like a copy + paste. 1:20 - 1:30, 2:14 - 2:24, 4:02 - 4:11 should have some variation to them so they are not a direct copy and paste.


    2:24 - 2:59 Long ostinato section where everything drops out and it's only the gated backing synth and drums.  It's good to have sections like this that have less going on and allows for a contrast, however; this was too many repeats before the next element is introduced.  The gated synth pattern gets old very fast for a section that lasts this long.  You could possibly reduce this by about 15 seconds and still have the same effect.


    4:12-4:48 (end) A very long fade out ending, you could easily cut at least 15 seconds of fade out so we aren't just being mercilessly pounded by that same pattern.  This is also a copy and paste of the 2:24-2:59 section but with more adding one more element to it while it fades out.


    In summary, in it's current state I can't see this passing the panel.  Add some variations to the repeated sections so they are not identical, shorten the long fade out, and declutter the busy sections.  This could be a very strong track with some tinkering, and I enjoyed it.

  15. I've been recently noticing a striking similiarity for a few bars of Maroon 5 Sugar (1:29-1:37 and other points when it comes to this again.)

     

    ...and Michael Jackson's Beat It (the chorus in particular 1:26 - 1:40)

     

    I have been singing that part of Beat It directly over Sugar when my gf is playing it on the radio...it works perfectly.

     

    Yeah I also know this is small, but I can't help but feel that it's a little too similar for coincidence.

     

    Also there is a random riff in a Maroon 5 tune where the Gerudo Valley hook suddenly appears and then goes away.

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