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Rexy

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Posts posted by Rexy

  1. Link

    Hi,
    Here's my submission of a track from Valkyrie Profile 2:


    Submission information:
    Game: Valkyrie Profile 2
    Arrangement Name: Inside the Gate
    Song arranged: A Thoughtful Strategy

    Contact information:
    ReMixer name: infinitytone
    Real name: Karol Kosacki
    Email address: charles@infinitytone.com
    Website:  https://www.youtube.com/infinitytone
    userid: 34463
     

    Additional info:
    This track is part of "Nibelung Valesti", a tribute to the Valkyrie Profile series by Pixel Mixers.

    Hope you have fun listening and have a great week!

    Best regards,  
     
    ---
    Karol (Charles) Kosacki | Infinity Tone
  2. Remixer name:   Bluelighter (ID 21840)     
    Real Name:  Guillaume SAUMANDE    
    Mail:    
    Game & Songs: Muppets RaceMania & Funfair and Museum   
    Composer: Andy BLYTHE and Marten JOUSTRA 
    https://www.blythe-joustra.com 
     


    Hi OCR,    

    Here is an electro arrangement of two themes of Muppets RaceMania. This game contributed a lot to my interest in video game music. Played by a real jazz band, this OST is funny and well represents Muppets' universe!   

    Original pieces were yet well produced (with a real band player). An arrangement in orchestral style or piano would not have been adapted IMO. So I've tried another way, occasion to make sthg different from my usual works on OCR.  

    More than electro sonorities, I've used some orchestral elements (brass and timpani). But it's in background, I didn't want to split me in too much styles. 

    A soft intro announces the main melody and the rhythm in progression. After a transition at pt2, the main melody of funfair is played from part 3 to part 5, with a more marked rhythm.  

    At part 6, I introduced museum theme. The original tempo was quicker than Funfair. So I've rethought the rhythm of the melody.   
    At part 8 and 9, return to the funfair theme (with introducing of the chromatic scale that makes the identity of the original track IMO).  

    Part 10 is the natural following of the funfair theme with ML3 (cf. breackdown). But I realized it well married with ML7 of Museum theme, with similar harmonies. So, I've used these two melodic lines.  

    After, there is a repetition of funfair theme more developed. The mix concludes by the outro, similar to the intro.  

    Enjoy :)
       

    Guillaume    
     
      

    Originals 

    Funfair 

    • 0'00 intro - Melodic Line 0 
    • 0'04 ML1 
    • 0'18 ML2 
    • 0'33 ML3 
    • 0'48 ML4 
    • 1'01 ML1 
    • 1'40 ML1 + ML4 

     

    Gallery 

    • 0'00 ML5 
    • 0'25 ML6 
    • 0'48 ML7 
    • 1'10 variations 

     

    Breakdown   

    1. 0'00 Intro 
    2. 0'25 Melodic line 0 
    3. 0'30 ML1 
    4. 0'44 ML2 + synthe impro 
    5. 0'59 ML3 
    6. 1'16 ML5 
    7. 1'30 ML5 + ML6 (ML1 in background) 
    8. 1'45 ML0
    9. 1'51 ML2 + ML4
    10. 2'06 ML3 + ML7
    11. 2'22 ML1 + ML2 + ML4
    12. 2'37 outro
  3. Name: Michael Hudak
    Name of Game: Command & Conquer: Tiberian Sun
    Name of my ReMix: "Hypervigilance"
    Link to OG:
     
     
    Aside from brief stints with Roller Coaster Tycoon and the first Sims, the Command & Conquer series were the only PC games I played growing up in the 90s and early aughts. My family didn't have a gaming PC, just a basic Gateway something-or-other we got in 1998. Peripheral controllers were over my head, but my next door neighbor showed me the first C&C: Red Alert one day after school, and I loved how you could micromanage everything with just a mouse and couple shortcut keys (kinda like a DAW, now that I think of it...). I was then hooked on the whole series for years. I loved the music; not only did Frank Klepacki compose full tracks for each game with unique titles and intro-chrous-verse structures that you might hear on rock radio, but you could select what track you wanted to hear from the pause screen, which was a first for me. 
     
    I loved Frank's stuff from these games, but there were a handful of tracks in Tiberian Sun that really stood out amongst the others. They were more synth-heavy and quite melodic, more 80s soundtrack-y and less 90s industrial metal. After some digging, I found out that these songs weren't Frank's at all, but were composed by someone named Jarrid Mendelson. Apparently he never did much game music, but I really love what little wound up released, especially Lone Trooper, which could pass for a somethingwave track today. If he's out there somewhere, I gotta say thanks for the cool tunes, because they made teenage me really happy. Big ups to Frank too, of course. No sleight on him.
     
    Anyhow, this ReMix was an experiment in combining uncomfortably close noises with equally uncomfortable and threatening distant sounds. There's not much in the middle ground; If there's reverb on anything, there's a lot of it. I wanted to convey the feeling of a soldier alone in a vast and extremely inhospitable environment, where almost everything is trying to kill him. Or get him killed, as is the case with his radio orders near the start. I was actually thinking of the guy on the front of the TIberian Sun box, with his helmet acting as a comms radio before it gives out, and then he's truly alone. I feel like the original tells a similar story, so maybe my ReMix is a kind of reboot as well. There's a lot of compression on the impact sounds here. Adding compression to explosions or gunshots is a common practice for sound designers in war films and FPS games to make everything that much more intense, so I wanted to try that here. In many cases, I created sounds from layering multiple samples, but adding different compression settings to each layer, rather than grouping them to a buss and using the same settings on all of them. Tons of high frequency sounds, but hopefully filtered back enough to prevent ear fatigue for the layperson. I reigned the panning in a little from some of my previous work to keep the beat moving, but there's almost no sidechain compression as I didn't want this to come off as danceable. Less fun, more sheer mortal terror, please. (I also think SC compression is starting to sound a little dated). There is some manually drawn volume automation ducking here and there to keep a pulse, but with slightly randomized slopes of db reduction, so no two instances are exactly the same. 
     
    Breakdown:
    The original song drones in C for a whole minute before it gets going. For my arrangement, I really wanted to keep the original keys, so the subs are in C1 at first, which is honestly too low for most music, but I think it works for how heavy I wanted this remix to be.
     
    0:00 - 0:33 in source = 4:22 - 5:17 in remix.
    0:44 - 0:51 in source = 1:39 - 1:47 in remix.
    1:00 - 2:01 in source = 0:38 - 1:38 in remix.
    2:19 - end in source = 2:03 - 4:21 in remix.
     
    I love how this turned out. Time to end this long write-up. Thanks a ton to all the judges, as always. Very much appreciate all the feedback, positive and negative. 
  4. Contact Information

    ReMixer name: SilverFox Jams
    Real name: Marianne Markham
    Email address:
    Website: I don’t have an up-to-date website of my own, but I frequently upload a lot the music I create at https://soundcloud.com/sfjmusic; both original and remix arrangements. I also upload and share my music on the Newgrounds site at https://silverfoxjams.newgrounds.com/
    OC Remix Forum User ID Number: 31871

      

    Submission Information 


    Name of game arranged: Darius Twin
    Name of the game’s original arrangement: Narukini
    Name of remixed arrangement: Narukinians at War

    Extra information about the game: Super Nintendo (SNES) game, a spaceship shooter 2D side scroller, published in 1991, developed by Taito. The game music was composed by Hisayoshi Ogura and Shizuo Aizawa.

    Link to the original game soundtrack from the archives on the OC Remix website: https://ocremix.org/chip/6407
     

    My Commentary About This Remix


    I was inspired to create this remix, soon after getting a good Newgrounds.com review on my first Darius Twin Remix; of the main boss theme. I titled the remix “Killer Hijia.” It’s a cool listen in my opinion. It’s available to listen to on my SoundCloud and Newgrounds pages. The track has an alarm siren, with reverbing my own voice as a combat commander’s voice while putting in a male robot voiceover part for the pilot’s lines for the very beginning. However, I’m going to eventually maybe redo the remix, since I went overboard in places in the composition. “Killer Hijia” was just not good enough to submit to OC Remix!

    This one, “Narukinians at War”, is better put together, well paced, and mixed better. In fact, I think it sounds better than the original. I’d consider this both a remix and remake. I surprisingly got this done within about a week, instead of a month as it usually goes! Maybe because it's just easier to compose a track on Rytmik Ultimate than on Acid Pro. I'm not sure, but I know I was very picky about the lead melody, the brass and male vocal harmonies, and the drums. (I couldn't imagine straying from those military sounding beats.) The gritty, distorted and growly basslines weren't too tricky to figure out.


    Keeping a reference video of the original music track open also helped some in laying out the basic structure of the composition. I remember the brass part and the main lead by memory for the most part. When I was a kid, I played those two together on a Casio keyboard. Although it never hurt to double check!

    Around the middle of this track, the second time the more original framework from the original Narukini theme starts, I mouthed out a "wow" when I came up with the arp melody to go with that bass! I think that sounds amazing! I've surprised myself when constructing and inserting my own melodies to go with the original ones. I didn't want to stray too far from the original energy and heart of the song. I just could not do it with this track. It wouldn't have felt right.

    Professional style mixing is one of the things I enjoy the most about Rytmik; the easy to use volume and panning adjustments.

    Towards the end, it was very cool and fun to just mix things up apart from the first and second rounds of the original game music’s structure. I love this track to bits, and I find this one to be great enough to upload onto the Overclocked Remix website. I'm excited about it.

     

  5. Contact Info:
    ReMixer name: about:blank
    Real name: Chris Bouchard
    Email address: 

    ReMix info:
    Name of game ReMixed: Fire Emblem: Genealogy of the Holy War
    Name of individual song ReMixed: Beloved One
    ReMix title: Reunion

    "Beloved One" is minimal and brief. There's a choir lead, an acoustic arpeggio, and sections are punctuated by a moment of silence.  In the context of the game, I'd say it's among the most memorable pieces of music. After slowly making my way through the series (for better or worse, I will now always associate Fire Emblem with 2020), this short song stuck with me.

    This remix uses the original's arpeggio as a foundation, and uses those moments of silence to add some atmosphere for transitions. The arpeggio is pretty much there throughout the track, though in some sections it has been changed into chords and in other parts it's in a different key.

    I went a little buckwild with everything else, adding some improvised solos and variations on the lead as well as some drums, bass, and a copious amount of atmospheric sounds and samples.

    For the ending, I transposed some of the melody from "End of Despair" (also from Genealogy), but the reference is probably too brief for this to be considered a remix of both songs.

    Overall, I just tried to make this sound big, triumphant, and bittersweet. Hope you all enjoy it, and that everyone has a great new year.

    - Chris
     
  6. Contact Information

    • Your ReMixer name - glenji2k4
    • Your real name - Glenn Murawski
    • Your email address - 
    • Your website - gmmtunes.com
    • Your userid (number, not name) on our forums, found by viewing your forum profile - couldn't find this
    •  
     

    Submission Information

    • Name of game(s) arranged - Legend of Mana
    • Name of arrangement - A World Unknown
    • Name of individual song(s) arranged - World of Mana
    • Additional information about game including composer, system, etc. (if it has not yet been added to the site) - System PS1
    • Link to the original soundtrack (if it is not one of the sound archives already available on the site) - https://www.youtube.com/watch?v=qJrF7760bps
    • Your own comments about the mix, for example the inspiration behind it, how it was made, etc. - DoD entry for February 2020: Shimomura Month.

     

  7. Original Decision

    Dear Judges at OCRemix,

    heres is my resubmission for my rejected mix from last year. I really tried to fix the points you mentioned – especially making the piano solo less robotic and adding more dynamics generally. Hope you like it and it passes this time :D

     

    Contact Info

    Remixer & real Name: Chris Kohler
    Email: 

    Website: chriskohler.net
    Userid: 34798 

    Submission Info:

    • Name of game(s) arranged: Shovel Knight
    • Name of arrangement: Grand Shovel March
    • Name of individual song(s) arranged: Main Theme

    Best wishes,

    Chris
     

  8. CONTACT INFO:

    Mike Norvak
    Miguel Ángel Ramírez López
     
    24333

    SUBMISSION INFO:

    Amnesia: The Dark Descent
    The Shadow
    Arrangement of "Menu Theme"
    Original song by Mikko Tarmia
     
     

    ADDITIONAL INFO:

    Dare to descent into the darkness and listen to Re:Amnesia. Featuring a variety of remixes to Amnesia: The Dark Descent OST composed by Mikko Tarmia.

    This medium play album consists of 7 arrangements on different styles like acoustic piano, progressive trance or drum ‘n’ bass of some of the most iconic themes from the acclaimed survival horror game.

    LISTEN AND DOWNLOAD FOR FREE BEFORE THE SHADOW GETS YOU!
     
     
    MIKE NORVAK │NOISE BOULDER RECORDS
    uc?export=download&id=1y0f0LSVgif5UzEMktVlNMxmRrrJ2td_R&revid=0B0m42h9O3GWzV0ZMaUtzazZGc3ZRQy9JNkFWQldMZ1kxb21ZPQ
  9. OCR judges,

    Hi Everyone! Hope you are all well. I am submitting my entry from the BadAss: Paragons+Renegades so it may be an “official” OC Remix.

    Contact Information
     
    Submission Information
    I hope it isn't too medley-y for the panel. I started this arrangement when the BadAss folks were recruiting and I was originally going to stick with "First Steps" only. But There are so many good songs on the OST that I couldn't help but add a few more. In fact, I really wanted to squeeze in "Starjump" but I couldn't make it make sense in the song. Anyway, I ended up with this six minute monster and it didn't need to be longer. In the end I hope that this arrangement takes the listener on a similar journey that Madeline experiences in-game.
     
    Here's my blurb from the album:
    Celeste was my favorite game of 2018 and I knew I had to make an arrangement of at least one of the songs in the amazing soundtrack. So when I saw a new BadAss album in the works, I took the opportunity! This was a tough one for me. I wanted to make a rock arrangement while keeping to the source enough to make it obvious that Madeline is the BadAss in question while at the same time changing things up so it’s not just a cover. So I smashed together "First Steps," "Resurrections," "Scattered and Lost," and "Confronting Myself" into a guitar/organ slightly proggy rock thing. I hope you enjoy the result!
    --
    Matt Magurany

     

     

     

  10.  

    Hatsune Miku singing "When The Joy Meets The LIfe"
     
    -Name of game(s) arranged: Donkey Kong Country 2
    -Name of arrangement: When The Joy Meets The Life
    -Name of individual song(s) arranged: Stickerbrush Symphony (Brambles)
     
    -Additional information about game including composer, system, etc:
    System: SNES
    Composer: David Wise
     
    -Link to the original soundtrack:
     
     
    Comments: I was searching for a female vocal since 2013 to work on projects. The search was proven unsuccessful. Fortunately I was introduced to Vocaloid, Hatsune Miku and its mechanics to make my own vocals myself, and that's the result!

     

  11. Good Morning everyone!

    I have a ReMix for you that I did for the now cancelled project "Paths Less Travelled 2", with mastering by your own Chimpazilla!

    Remixer: Brink-of-Time (Mastering by Chimpazilla)
    Real name: David Jacobson Jr.
    Email: 
    Website: https://brink-of-time.bandcamp.com/
    Forum ID: 3661

    Game: Secret of Evermore
    Name of arrangement: Everstreams Through Evermore
    Song arranged: Ivor Tower Town
    Example of Source: https://www.youtube.com/watch?v=eh-LszTLUaU

    Link to Arrangement: 

    I did a synthwave spin on this normally (to me) more somber/relaxing song. It has probably been the most fun I've had arranging something.
    I hope you all enjoy!

    -Brink

     

  12. Hello OCR team!

     
    I'd like to submit an arrangement from a quite popular theme.
     
    • ReMixer name: JavitoVk
    • Name of game(s) arranged: Sonic the Hedgehog 2
    • Name of arrangement: Drilling Oil
    • Name of individual song(s) arranged: Oil Ocean Zone
    I wanted to make a song close to the original, but a lot heavier in sound, so I got some real warehouse sounds and mixed them with heavy synth music and strong percussion to create an "industrial environment". The soft part of the mix it's a bit funky too.
     
    I hope you like it!
     
    Javi
     

     

  13. CONTACT INFORMATION

    Remixer name:
            Obscure Reference Band (O.R.B.)
    Band members:
            Matt Murphy () - arrangement, drums, electric piano, background vocals
            Nicholas Terelle () - acoustic and electric guitars, mixing
            Liz Woolley () - vocals, electric piano
            Joseph Brenneman () - baritone saxophone, background vocals
            Bradley Mellen () (userid: 18643) - electric bass, cello, background vocals

    SUBMISSION INFORMATION

    Name of game(s) arranged:
            Portal 2
            Portal
    Name of arrangement:
            Portal 2020 - Where Is My Mind
    Name of individual song(s) arranged:
            Want You Gone
            Still Alive

     

     

     

  14. Name: Michael Hudak
    Game: Paper Mario: The Thousand-Year Door
    Name of song arranged: The Great Boggly Tree
    Name of my remix: Qfwfq's Origin of Birds (yes, that is the actual title)
    Link to original:
     
     
    Hey hey! Michael, here and there. I did tons of experimentation with sound design during the writing/collaging process for this and love the results. The goal was to create 10 to 15 different sounds that I really dug, polish them as much as possible, and then use as many as I could get away with in a ReMix that's still musical, and not incidental. "The Great Boggly Tree" is a short, bizarre piece of music that I figured would work perfectly as a foundation for this; it's so weird, that it already met me halfway. All I had to do was create more weirdness, and even though what I came up with was pretty nuts, as a reimagining of the source, it's really not too irreverent of a leap. 
     
    I ended up getting quite a good deal of sonic and structural inspiration from a short fantasy story by Italo Calvino called "The Origin of the Birds" (which is the first chapter of his book Time and the Hunter), in which the narrator named Qfwfq first encounters creatures that will come to be known as birds, near the beginning of the world's existence. He is stricken by their songs, and chases them across his world, and into their secret homeland, as his continent and theirs crash together, and he's flung from one to the other. Transcendence follows. Highly recommended. Calvino's work is so colorful and so imaginative and so funny and so rich. I tried to match that with this ReMix. A sawed-off rainbow. 
     
    Breakdown! The structure is AB1CDB2, roughly.
    - Intro screeches are the same, pretty much. Maybe that's 2-5 seconds of sameness.
    - 0:12 - 0:27 in the source: Used as refrain. 0:14 - 0:27 & 1:38 - 2:14 in remix.
    - 0:28 - 0:45 in source = 0:59 - 1:38 in remix
    - 0:49 - 1:06 in source = 0:27 - 0:52 in remix
     
      As always, thanks.  
  15. Hello!  Here's a full-band rock/metal cover I released this week of the ultra-catchy "Password" song from Mega Man 2.  The entire MM2 soundtrack is great, but for some reason this little jingle always stood out to me the most.  The source material is just a short loop under 10 seconds long, so I've added some structure to the arrangement and added my own guitar solo as well.  

     
    My name is Kyle Schaefer, my band/solo project is called Archaeologist, and my forum ID is 35718.  Here are some links to my website and Facebook page: 
     
    Thank you very much for listening!  Please let me know if you need any more info or links from me!
     
  16. Link

    ReMixer name: Tremendouz

    OCR userid: 37103
     
    Name of game: Star Fox Adventures
    Name of arrangement: A Sacred Place
    Name of source material: Krazoa Palace (composed by David Wise)
    Link to source material:
     
    Comments regarding the arrangement:
     
    "I've never played a Star Fox game in my life but when I discovered this magical soundtrack by David Wise, I knew I had to arrange something from it. "Krazoa Palace" immediately stood out to me since I'm a huge fan of minimalistic, atmospheric tracks.
     
    The arrangement idea started from me playing around with a harp VST and way too much delay/reverb. This resulted in an interesting texture so I kept adding layers of different sounds to it ranging from synth pads to electric piano to chinese bawu, just to mention a few. Add in some distorted guitars, bass, drums and the result is this rather strange mix of styles. As usual, everything was done with virtual instruments (what a great time to be a bedroom producer!)."
     
    Thank you for your time!
    -Tremendouz
     
  17. Contact Information:

            Your ReMixer name: Astral Tales
            Your real name: Ernesto Bernal
            Your email address: 
            Your website: https://astraltales.bandcamp.com/

            Your userid: 36495
     
    Submission Information

            Name of game(s) arranged: Flashback: The Quest for Identity
            Name of arrangement: A Quest For Identity
            Name of individual song(s) arranged: Main Title
            Additional information: Already on the site :)
            Link to the original soundtrack:
     


            Your own comments: Flashback is one of my favourite games from the 16-bit era, and I wanted to pay tribute to it in some way. I chose to work on the Main Title theme. The original
    is pretty minimalistic but the Sega CD version has a more elaborated version of the song, which helped me to develop it further. My approach was to give it an atmospheric vibe with a few
    modern touches and some Synthwave/Spacesynth elements. I hope you enjoy it. :)
     
    Cheers!
    Ernesto
     
  18. If the track passes, it will need a new title.
    -Rexy

    Contact Info:
    My Remixer Name: DJ Dizzy
    Real name: Kris Ingram
    User ID: 37095
     
    Submission Info:
    Name of game: Superman
    Name of the song arranged: Stage 5 music
    Additional Info: it's the stage 5 music from Hudson Soft's Superman for Sega Genesis/MegaDrive.  It's a re-imagining.  I've always loved this stage's music.  I've been using synthesizers for 14 years and making music for longer.  I wanted to take a stab at remixing it in my own style.  It's my first time remaking a video game's music.  I used Ableton Live and hardware synths (primarily Access Virus TI Polar, Moog SubPhatty, Roland JP-8000) but also made some sounds with Spectrasonics Omnisphere using vintage synth oscillators as waveforms (Roland Juno 6, Roland Jupiter-8).  It was mastered with iZotope Ozone, TAL-Chorus-LX for widening on some tracks, and Ableton's compressor/EQ/limiter.
     

    (starts at 22:54)

  19. Contact Information


    Submission Information
    • Name of game(s) arranged: Silent Hill 2
    • Name of arrangement: Beneath the Surface
    • Name of individual song(s) arranged: true
    • Link to the original soundtrack:
       
    Source Usage
     
    Not much to say about the source usage on this one; everything is there, for the most part in the same order as the original track.  There is one notable exception however, which is that the last statements of both main themes are played on top  of eachother, one in the cello and the other in the keys.  There is plenty of original writing in here, but for the most part it takes a back seat the source material.  If you're listening for it, you'll hear some new melodies played by the piano & keys during the second theme, and when the main theme is restated in the upper register of the piano later on the cello is playing original material in the lower registers. 
     
    The arrangement itself is a sort of chill/lofi setting, starting out small with a guitar and gradually building up to a climax with the string section before fading out again.  It sort of walks this middle ground between being warm and crackly, but still clear.  It doesn't sound authentically vinyl, but I think it adds a nice touch to the atmosphere. 
  20. Ben mentioned "Bloody Tears" as a single source, but in reality, this track is a medley of multiple themes from Castlevania II.  They're presented in this order - "Bloody Tears", "Message of Darkness", "The Silence of the Daylight", "Within These Castle Walls", "Dwelling of Doom", "Monster Dance", "Game Over", and "A Requiem".
    -Rexy


    Hello OCRemix Team,

     
    Here a submission of a symphonic version from a game that marked my childhood : 
     
    Have a nice day.
    Best Regards,
    Benjamin Oziel.

    Contact Information

    Submission Information

    • Name of game(s) arranged : Castlevania 2 : Simon's Quest
    • Name of arrangement : Simon's Epic Symphonic Quest
    • Name of individual song(s) arranged : Bloody Tears
    •  

     

     

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