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Posts posted by lazygecko
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This is why I think voice acting on everything should be abolished. This is why you are waiting all those extra months for localization.
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Once again it becomes apparent just how embarrasing some gaming communities can be.
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Dragon Age has been Bioware's pet project since 2004. It's an RPG developed exclusively for PC unlike their previous projects, so there won't be any compromises/"streamlining" in terms of mechanics, interface and other features.
They describe it as the spiritual successor to Baldur's Gate, though without the D&D ruleset. It has all the character/class customization and NPC intrigue from BG2, and in combat the camera seamlessly shifts to a top-down strategic perspective. Also when you create your character you also have to choose its history which determines where the character starts and how the world treats it. Sort of like Seiken Densetsu 3, but probably a lot more elaborate. The game will also have an entirely separate campaign tailored for multiplayer.
Disregard the laughably underwhelming "Ring of the Lords" trailer and check the screenshots instead. You can tell there's a massive difference in style between the 2004 and 2008 shots, they probably reworked it from the ground up which would explain the media blackout since then.
BioWare will be demonstrating some of the compelling features of Dragon Age: Origins behind closed doors at E3, including:* Epic Party-Based Combat – Dragon Age: Origins will introduce an innovative, scalable combat system, as players face large-scale battles and use their party’s special abilities to destroy hoardes of enemies and massive creatures.
* Powerful Magic – Raining down awesome destruction on enemies is even more compelling as players apply “spell combos,” a way of combining together different spells to create emergent unique effects.
* Deep Customization – Players will develop their characters and gain powerful special abilities (spells, talents and skills) and discover ever-increasing weapons of destruction.
* Your Story, Your Way – With its emotionally compelling story, players choose with whom they wish to forge alliances or crush under their mighty fist, redefining the world with the choices they make and how they wield their power.
* Origin Stories – Players will select and play a unique prelude that provides the lens through which the player sees the world and how the world sees the player. The player’s choice of Origin will determine who they are and where they begin the adventure, as they play through a customized story opening that profoundly impacts the course of every adventure.
Dragon Age: Origins is scheduled to ship for the PC in early 2009. For more information, the latest updates, or to join BioWare’s Dragon Age community, visit http://www.dragonage.com
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It's from a licensing expo in New York.
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For those who missed what's been going on, MGM bought the rights for Robocop and announced that they are creating a remake. It is currently set to be ready some time in 2010. Recently this promo poster surfaced:
http://img337.imageshack.us/img337/8651/rc20102et2.jpg
What's interesting is the targeted demographic, meaning we won't get any toned down kiddy shit like Robocop 3 or the TV series.
What's also been revealed is that the possible director for the film is Darren Aronofsky, whoms track record includes Pi, Requiem for a Dream and The Fountain.
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I learned a minimal amount of theory, and that was after I started submitting shit to OCR. Mostly I just go by trial & error and what feels right. What's important is getting the ideas from your head to something concrete.
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I'm pretty sure the gaping hole between the series is more or less deliberate. Several games, and other types of fiction do this. In Command & Conquer for example, it is never explained where Kane comes from, why he doesn't age and never dies. Because of this, fans make up all sorts of far-fetched theories about him, and Joe Kucan himself said that's the entire point.
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Best of luck to bLiNd.
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And here I thought I was just running around stages blowing shit up cause it's fun. Guess I need some more dialog to interrupt me at every turn.
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The Remix-O-Matic 5000. You import the original song, change the settings based on genre, press the Remix button and out it goes.
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Powerup month it was.
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Straight remixes generally have a hard time making it onto the site as there is some treshold set for reinterpretating the source material. It's to encourage creativity, though most of the stuff I've heard on OCR the past years feels way too detached for me to enjoy them.
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First thing that comes to mind is Jeff Mills' The Bells
Here is the original:
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I once heard a Mozart tune with a constant, 1-bar 909 loop thrown over it for a sports montage on TV. That was just about the worst thing I ever heard.
One of the earliest electronic music recordings was Switched on Bach by Walter/Wendy/Whatever Carlos. Each channel was tediously sequenced in mono on a Moog, before the more practical Minimoog was invented.
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Wow, I can't believe so many people think FF pulled off so many things before anything else. Play more games, people!
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Alright, Krusty's Fun House is a definate contender.
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After browsing numerous forums and watching "best game music" threads pop up every month with the same shit listed over and over, I thought I'd make an effort to catalouge the worst aural offenders in games. Once I have enough material I'll pick the 10 worst ones and make a fancy YouTube presentation.
So far my nominees are:
A Boy and his Blob: This makes Banana Phone sound like Chopin.
Cruis'n USA: Would have picked Daytona USA, but the constipated Elvis impersonator trumps it on every level.
Mega Man 2 (Game Boy): I have no idea if the composer intentionally tried to pursue some avant garde disharmonic statement here.
Doom (32x): I know it's not easy to get the most out of the YM chip, but this sounds just like they hastily ran the MIDI files through a converter and didn't even bother to manually touch them up afterwards. Which makes sense given that the entire game was one big rush job.
There is lots to pick from some of the post-16bit Sega games, but I don't want them stealing too much thunder so I'd have to settle for just one or two. There's plenty of horrid Nu Metal shit from the Sonic games.
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"Fine" or "classy" art is pretty much solely defined by just that, the upper class white societies. It doesn't neccessarily have anything to do with quality. Given enough time anything they pick up will become associated with them, like Jazz is nowadays.
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There will always be "unofficial" custom versions that are likely better than what Microsoft has to offer anyhow.
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Castlevania SotN for free. Got it from a classmate cause it was "that lame 2D shit".
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I didn't say passive storytelling is inherently bad, it's all about the balancing. I love the FMV cutscenes in Command & Conquer, but when you start spending more time just staring at the screen rather than pressing buttons, something is wrong.
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I haven't played either game, so I wasn't implying anything. But I am talking about a central key to storytelling, regardless of the medium. Stories need to focus on characters, at least to a degree. Even if you're describing a lush world, examples of the people or things living in it are going to be needed in order to have something happen, even if you find the world itself more interesting. A world in stasis (ie, where nothing happens) is not appealing.
Things do happen in Metroid Prime, but there is no dialog or character development to speak of. The story is presented by deciphering your surroundings via the scanner.
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I read that interview a while back and I think they blew some of his statements out of proportion. He didn't say he wasn't satisfied with the end result. Also the consoles never get better than the coders working with them, and Sony's hardware is a notoriously tough cookie to crack. It'll take several years before they figure out how to get the most out of the hardware, but when they do they'll probably be able to ecplise MGS4 on a technical level.
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The issue here is that personal conflicts and journeys are by far more interesting and lasting. The Tolkienverse is incredibly detailed and conplex, but when you say "Lord of the Rings" people remember specific characters and their conflicts, not worlds.
This probably differes a lot from person to person, and I'm not sure whether you were implying that Metroid Prime wasn't very compelling. Personally I was more interested in the Combine and City 17 rather than Alyx and her friends in Half-Life 2.
He basically said the PS3 was pushed to its limits and could NOT get the job done for the game they wanted to make.Overambitious game designers will always exist in the industry, no matter how powerful hardware we get. The trick is, as Peter Molyneux learned the hard way, is to not announce any ideas until you are sure they are implemented and work in the game.
It's no secret that Sony likes to completely overstate the capabilities of their hardware though.
Also, Hideo wanted to end MGS at the second installment. The sales said otherwise though, and I'm sure history will repeat itself for number four. I bet he's crying. All the way to the bank.
Final Fantasy XIII on the Xbox 360
in General Discussion
Posted
Final Fantasy is far from the system seller it was before. Japanese franchises in general have diminished in relevance the past few years. MGS4 so far hasn't sold as fast as it predecessors, and it's unlikely it will top them in total sales. This isn't 1998 anymore. The PS2 flourished because they had the jock demographic, but now they are in Microsoft's grasp and they won't be leaving any time soon.
Sony needs to cater to new audiences. An FF exclusive would have been a fart in the wind long term. People seem to be vastly overestimating the whole ordeal.