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Posts posted by lazygecko
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Doom 3 as it should have been
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Except it wasn't much like Doom 2 at all, you only fought a few monsters at a time (if even that), along with loads of redundant scripted scenes and logs forced on you for the sake of the plot, and that damn flashlight.
Doom 2 is a much more arcade-like shooter and just feels more accessible to me.
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http://ve3d.ign.com/articles/news/38504/Doom-4-Announced
Whether this will be another corridor flashlight-fest remains to be seen.
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If you don't find it interesting then I might suggest simply not posting instead of spouting remarks about his join date and post count.
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Official info from the horse's mouth:
http://www.gamespot.com/xbox360/action/mortalkombat/news.html?sid=6189513&mode=recent
The other key element to the game is balancing the game mechanics to ensure the whole experience plays well. As if sweating the roster and story weren't enough, Boon and his ambitious team have opted to revamp the whole fighting system for MK's next gen debut. This has led to a "clean slate" approach that has the team re-examining every aspect of the combat system. While you'll see some hints as to what's going on with the fighting system in the teaser trailer, Boon himself offered us a clearer picture of what's going on. The multiple fighting styles and weapon systems from previous games are out, and a more-visceral, brutal approach to fighting is in. MK vs. DCU will introduce several new elements that the team is hoping will make battles more dynamic. The three major ones that are ready to be discussed are Klose Kombat, Freefall Kombat, and stage interaction. Klose Kombat is a mode you'll initiate which pulls in the camera in close and has its own separate mechanics. Basically, when you initiate the mode you'll be the aggressor and your opponent will be on defense. In this closer view you'll be able to attack your foe's upper body with different types of blows for a set period of time, the exact duration of which is still being ironed out. To keep things fair, your opponent will be able to perform a number of different defensive moves to dodge your attacks, provided they're fast.Freefall Kombat is another change of pace, tied in part to stage interaction. The mode is another player initiated sequence which is kicked off by you flinging your foe off a stage. Unlike previous games you won't just follow them down or watch yourself drop. Instead the camera willl come in and you'll be able to fight on the way down. You'll have a slightly tweaked set of possible attacks in this mode, much like Klose Kombat. From what we've seen, it appears your big motivation in these sequences is to gain the advantage on the way down and land on your opponent, for an added damage bonus. Part of this mode is tied to the stages, which appear to feature a different basic design than the previous games. The fighting areas will be a bit wider, to support throwing your opponent through walls and, in some cases, much taller, to allow enough time for fighting during freefall. Since these new elements should definitely change the flow of battle, the team is spending a lot of time figuring out the right amount of time for them to last. In addition, the fighting moves of the MK cast are getting an upgrade to let them go toe-to-toe with established and powerful characters like Superman. A more potentially controversial change to the system is the game's fatalities. According to Boon, there will definitely be fatality-like finishing moves, but they may not be called fatalities. After all, it's doubtful that Superman or Batman would be ripping out anyone's spines or hearts. That said, the team is hellbent on pushing the limits to what they can do with the DC characters, so you can expect to see blood and some level of damage accumulate during a fight.
I am cautiously optimistic regarding this new approach to fighting mechanics. I think it could work well with capturing the hectic feel of comic book and movie fights instead of being rooted in the same old Street Fighter perspective.
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FINISH HIM!
"I'm Batman"
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DiCola's legacy is severly understated. He has directly inspired many big VG composers like Chris Hülsbeck and Frank Klepacki, and probably a whole lot of Japanese ones too.
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Unless you're in desperate need of instant money, I would say it's a better idea to keep the account for when you feel like starting again.
One part about MMORPG account-selling that bothers me is when they come into the hands of completely new players with a bottomless wallet. A few days ago I met a lvl70 paladin in WoW who asked me where to buy a mount. I feel sorry for whoever he'll end up instancing with.
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Can't wait for them to introduce the next batch of Sonic's shitty friends™
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Lack of creativity and good ideas is always going to be apparent, no matter what you use.
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The fundamental problem, as has been said before, is that games are still generally viewed as toys.
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To be fair, there's just as much "prefab" for orchestral music. Heart of Asia flute loops, anyone?
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I heard androids dream of them.
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Wasn't Morgan Freeman very interested in remaking Dune?
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My number one bad experience with this is Starcraft. The hardcore playerbase has, IMO, abused the hotkey/micro mechanics to such a level that it doesn't even feel like an RTS anymore.
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TFIV is real alright.
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New hero class: Bard
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I approve.
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Video games made me a contributor to global warming. Also I converted to Islam.
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It's no mod, I built the interface myself. I never liked all those pre-made GUIs, they always clutter the screen with tons of shit. Then again, I don't raid.
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http://img408.imageshack.us/img408/9025/wowscrnshot032508122330ny7.jpg Orc bitches 4 lyfe
http://img408.imageshack.us/img408/1155/wowscrnshot032208014931if0.jpg When shamans are bored
http://img402.imageshack.us/img402/2802/wowscrnshot022308211220bg9.jpg Nobody loves Gorbachev
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Oh sure, one might say that they are merely trying something different. But after seeing so many, many artists make it big and then decide to replace elements in their style with more traditional, digestable material for more "casual" listeners, an obvious pattern is emerging. Why would everyone go this exact route and call it "experimenting"?
It's just glaringly obvious to me how this single is supposed to catch and reel in the attention of people normally confined to rock music, not neccesarily because they think it would make the music more interesting.
The StarCraft installer sound
in General Discussion
Posted
Hollywood sample library.
Another overused sound also found in Starcraft:
http://www.youtube.com/watch?v=hf6_hok4-lo&