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CSmith

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Everything posted by CSmith

  1. A friend of mine is student teaching this semester and the school he's at is doing a video game-themed indoor drumline show. So he asked me if it's possible to wire up a game controller(specifically a DDR pad, though if it works with any other controllers, it should work with them too) so that when buttons are pressed on it, the pads on an electronic drumset are triggered. Is it possible to wire something up like that?
  2. A what? http://en.wikipedia.org/wiki/Riq Specifically, I got a Layne Redmond model, 2-5/8" x 9" and it sounds great.
  3. Has anyone else started getting a lot of spam after signing up on CyberNations? My gmail account has been spammed a ton in the past few days with a lot of offers for ringtones and some "cheese cake factory" thing.
  4. Ok, thanks. I was worried that's what I would have to do. My poor slow computer, heh.
  5. I've run into a problem in a song I've started working on today. I'm not sure if FL can't do what I'm trying to make it do or if I'm just not doing it right. Chances are it's the latter, but I'll ask since I know a lot of people here are more experienced than I am. I'm trying to set panning for individual notes in the piano roll. For example, I had a drum part where I wanted most of it in the center, but one instrument panned about 40% left. Setting individual note panning had no effect at all. It worked though if I set panning for the whole channel. I don't want to do that though. Also, I have a string part with 4 notes coming in at different times and sustaining. I want them to come in from different directions. Once again panning the individual notes doesn't have any effect. Since they sustain and are in the same channel, changing the channel pan setting would move them all the same. Do I have to make duplicate channels and split up those parts? They're the same instrument, same soundfont, and I'm using the same effects, so I'd like to keep them the same. I'm using sfz to load the soundfonts. Does that or maybe the fact that they're soundfonts instead of samples or VSTi's have something to do with it? I remember a while back making something with the Trumpet3 font and no matter what I did I couldn't make the sound come from anywhere other than hard right.
  6. Ok, what I did was open a formula controller and link the SFZ volume knob to that controller. Then, I set up a basic sine LFO and linked the C knob(the speed) to the mod wheel on my keyboard. I think I'm doing it the way you're talking about. I figured out setting the C speed knob to 0 turns off the effect, but it looks like I'll need to use the A base knob to control volume levels for the track, right? The two move together for me, but if I only move the volume knob for the SFZ channel, then the A knob will not move the volume along with it unless I stop and restart the song. Hm, I dunno, I guess I'll have to just keep experimenting with this until I understand it completely or at least find somethnig that works for me. Thanks for helping me figure out how to get it somewhere close to what I was trying to do.
  7. Mephisto, the formula controller is something I've tried to stay away from since it looks unnecessarily complex. At your suggestion though, I loaded it onto an effect channel and had SFZ play through that channel. I used the "basic sine LFO" since I figured that would be the one I needed for an okay vibrato. Even turning all the knobs(on the formula controller) while playing, I heard no difference at all, and I tried several different formulas also with no difference in sound. There is probably something I'm overlooking, but like I said, I've never used this effect before, so I don't know anything about it. Zircon: Anywhere in FL where I can check the parameter list? All I see are mode, file, channel, bank, program, poly, quality, and effects. I can link my modwheel to any of those, but there isn't really much point. Also, in the piano roll, in the tools menu, LFO is there but it's greyed out. I just can't figure out a way to do this or how to link this at all. I thought maybe I could load a plugin(or make something on the Dashboard) and link a knob there to my mod wheel, and then make that knob control a sine LFO on the SFZ channel. Think I could find a tutorial for how to do something like this somewhere? Basically, I want to use SFZ because it's free. I like the Fruity player but it's either pay $35 or have it forget which soundfonts I used every time I open a project. So if I could get vibrato somehow with SFZ(since it doesnt' have an LFO knob like the Fruity player does), I'd be all set. ^^
  8. I want to use SFZ which was suggested to me earlier in this thread, but I don't know how to control vibrato with it. With the Fruity SF player I know how to link the LFO knob to the mod wheel on my keyboard, but I'm not sure how to do something like this when there's not already a knob there. Is it possible?
  9. Thanks for all the answers, guys. I did some messing around of my own yesterday and found that I could link the mod wheel on my keyboard to the modulation knob on the Fruity SF Player. So I guess that works for what I need, but it doesn't seem to make much difference for soundfonts where the samples already have vibrato. I'm assuming the only solution to that is to find non-vibrato samples. Nemba, I'm also going to check out the player you linked to and see how well I like it.
  10. I have a question about soundfonts in FL. Is there a way to add vibrato(maybe in an event editor window) to soundfonts? It doesn't matter too much to me if I can use the mod wheel on my keyboard with it or not, just that the capability for vibrato exists for soundfonts in FL(and I hope the solution isn't to put a ton of pitch bends up and down alternating along the length of the vibrato). Also, for soundfonts, would the Crystal VST (www.greenoak.com/crystal/) be a better plugin to use for soundfont playback? I need to know whether Crystal would be better than the FL Soundfont Player since most of my sounds come from soundfonts, and I need to know about vibrato for the same reason. Thanks.
  11. I'm not sure I completely understand what you're asking, but if it's about automating events, then what you do is right click on the knob or slider you want to automate, in the pattern you want to automate in, and select "edit events". Then a window will pop up that should be empty, and you just draw what you want it to do. And something to remember, themeasure numbers in the event editor count from the first measure of the pattern, not of the whole song. Something you can do is use one pattern only for automating the effect you want to. Then, put the pattern with the automation in the playlist where you want the effect to happen. If you need more clarification, I can probably explain by posting an flp.
  12. Volume just doing what it wants to? Try checking the track it's going crazy on. Look in the automation for the instrument. Make sure you do it in the pattern the instrument does that on, because each pattern has it's own automation. Maybe you accidentally recorded or drew in some volume changes in a pattern you didn't want them in.
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