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ocre

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Posts posted by ocre

  1. That's Ishihara, the President of The Pokemon Company.

    Anyway, confirmed differences between X & Y so far include version exclusive Pokemon (Clauncher- a cool shrimp thing, puffball fairy thing and Xerneas for Pokemon X, and Skrelp - a cool dark seahorse, a cute fairy bird thing, and Yvetal for Pokemon Y. There are sure to be other dfferences, such as exclusive locations like in the gen V games, Black & White.

  2. You know what's a REAL WTF?!

    Only battles and 'certain events' will support 3D effect, according to Serebii.net's webmaster Joe Merrick. He says the Offiial JP site confirms that the overworld doesn't use 3D. . .

    Why haven't Nintendo made this clear? Pretty slimy.

    What other first party 3DS games have content where 3D isn't at least an option? I feel that we've been conditioned to expect it as an option for full games (first party at least) and mislead to believe Pokemon XY will be fully 3D optional.

    Supposedly they opted to nix 3D effect for the overworld due to framerate or something. Still, they should've made it CLEAR that the game didn't fully feature 3D.

  3. EH. What a douche then. It seems like he just wrote the Wii U off and then made an excuse later, trying to pass it off as some kind of revisionist history. And I gobbled it up like a watermelon in Harlem because Bethesda games on Wii U could be awesome. Like the Skyrim map on the gamepad, like that article said. :-(

    Wow.

    But yeah, Skyrim on Wii U would've been awesome, if Bethesda were capable of doing it right. I would've liked to have seen an Oblivion GOTY type thing happen. But alas.

    As for writing off Wii U, EA did the same thing with Mass Effect 3. Sure, it was going to come to Wii U, but then they announce that the Mass Effect Trilogy would come to PS3 and Xbox 360. And Mass Effect 3 wasn't even full featured. It was a gimp version. They couldn't have expected it to sell well when they sabotaged it like that.

  4. Interesting. Yeah you can't "wait and see" for something that is supposed to have happened already, eh? Was it the same guy who said the wait and see thing, or someone else?

    The exact same guy, Pete Hines. He never mentions anything about Nintendo not coming to Bethesda for input. He talks generally about new systems being hard to develop for because they are constantly changing and, funnily enough, acknowledges that install bases starts back at 0 for new consoles. (At this point the Wii U was about 2 months from being launched.)

    But yeah, I say this kind of thing is an issue for many developers because they want to limit the number of platforms they have to put effort into. Again, Bethesda delivered a broken PS3 version of Skyrim.

  5. Responses like this are inflammatory (trying to start a fight) rather than contributing to the conversation in any meaningful way.

    It's worth discussing. Maybe now that it's Bethesda instead of just EA people won't be brushing it off as "Eh well EA sucks anyway"

    Bethesda has never made any attempt to make anything worthwhile on a Nintendo console yet they keep getting asked about Nintendo every month for some reason.

    When the Wii U was brand new they wanted to take a "wait and see" approach, now they say they weren't there from the beginning.

    Their input is totally irrelevant. Also, interesting that you are calling G-Mixer out for being 'inflammatory' when you find a way to put down the Wii U every time you post.

    Also: I would've liked to play Skyrim or the next Elder Scrolls game on Wii U but Bethesda couldn't even port the 360-lead version of Skyrim onto the PS3 right. They're doing themselves a favor limiting the number of platforms they choose to work on.

    On Rayman Legends, many sites are saying the Wii U version is the way to go since it both sports the most content (includes several touch screen levels that the Vita doesn't) and the Murfy touch screen stuff that was designed to work with the GamePad doesn't feel as intuitive on the other versions of the game. And another thing, the Wii U version of the game sold better than any other version of the game during it's first week on sale in the UK (45% on Wii U).

  6. I like how it's called Mighty No. 9 because it's a successor to the eight different Mega Man series

    I love how that conveniently meshes with the 8 'bosses' thing too.

    Interestingly enough, the game would've only included 6 bosses like the original Mega Man if it had only reached the main goal.

    The remaining two bosses were the first Stretch Goal (that was reached earlier today.) Glad we don't have to wait til 'Mighty No. 9 Powered Up' to see them.

    also: I feel you on your opinion of the composer. Mega Man & Mega Man 10 don't come close to being my favorite MM soundtracks (though they have their moments).

  7. yeah guys screw capcom right? screw them for not making a game they can't make well because kenji inafune made it and not capcom. so when capcom doesn't make that game that they straight up don't know how to make in the first place we should get really mad at them

    i mean seriously guys capcom is the worst. right? right????/??//

    i hate mega man fans and am in some small way unhappy this game exists because of the joy it brings them

    also, when a major developer essentially outsources their 'idea engine' to their fans a la MML3 they might as well be saying 'we have no idea what the fuck we're doing someone come make this game for us'

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