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KaelitioN

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  • Content Count

    40
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About KaelitioN

  • Rank
    Octorok (+25)

Profile Information

  • Location
    Montreal , Canada

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Piano
  • Instrumental & Vocal Skills (Other)
    Electric Guitar , Electric Bass , Drums

Converted

  • Xbox Live Gamertag
    CpT KaelitioN
  1. Ahem. OK stop this before someone gives links to Culture Club , Boy George or gets rickrolled
  2. That's very conspicuous (and slightly ironic)
  3. Well I'm bringing this back to the front since it's over a month old , but in case the OP still hasn't found a solution, if he has a relatively new MacIntel , he could use either Boot Camp or Parallels to install XP onto a seperate partition or as a virtual machine, then copy his data files over , and install the game on XP as if it was native. It's an alternate suggestion to finding an actual emulator. Hope it might help.
  4. Well you seem to have eased up on the compression a bit , although there are places that still sound somewhat squashed. If you want to place a compressor on the master bus/out , please keep your ratios moderate. So far I like where this is going , although you still have some work to do in getting coherent chord progressions to work with your melodies and having it all make sense musically. If you can get acquainted with some theory, it would help, although it probably isn't a necessity. I don't know what your musical background is. It always helps to listen to music of a similar genre that yo
  5. 1.Analysis/review/interpretation of snippets of Billy Joel material. 2.Conclusion: Billy Joel is a self-contradicting, selfish, <insert random insult>, dick. [/rage and frustration] edit:jacked by Jovian. 2 quick 4 me ya know
  6. Now , how does this make you feel?
  7. Liontamer , if you were the one who changed my name when I asked in a message to admin@ocr a few days ago, thanks. All I knew was that I asked , went to the bathroom , came back , and had a new name. My jaw dropped. Very impressive (whoever it was if it wasn't you). edit: you know my reasons.
  8. If you're making this into an orchestral arrangement score , then I think you might want to lower your compression/limiter settings a bit since classical arrangements normally go easy on compression to conserve the natural dynamic response of acoustic instruments. Looking at the audio almost the entire track appears to be brick-walled a little below 0db. The short staccato strings sound mechanical at some points so although I don't know which library you used I think you should vary your velocity levels see if that helps. I have an idea where you're trying to go with this and so far things a
  9. http://www.humanoidsounds.co.uk/ I've listened to the demo sounds of Scanned Synth 2 , and it sounds cool , and I might want to buy it , but since they ask for "whatever you think it's worth" , I have no idea how much to give to the guy for it since I'm used to either very expensive synths , or delicious-sounding freeware. Have a listen and give me some feedback on how much this would be worth for you guys.
  10. I undertsand the convenience of physical modeling compared to huge sample sets , but something sounds fake when I listen to the demo songs compared to Ivory
  11. Keep in mind that when people play your song , they will probably have their own EQ/Bass boost/ surround set up , so if you do it for them when you mix , and they do it again for themselves , the results might not be too pretty
  12. i would be seriously interested in this , since most of the mixes I pull end up being over-compressed or too flat and I would like to see how other approaches might work. I'll PM you
  13. It's going to depend on whether you'll be recording live instruments or using softsynths or a combination of both , and what you're budget is. Everyone is different and you need to do alot of research for yourself first , but it's always a good idea to start with an audio interface that can playback and record 24bit-96000hz with good ASIO driver support , then a USB/MIDI keyboard to control softsynths , plus a DAW to record to and play the softsynths from ( the most affordable and easy to use DAWs right now are FL Studio and Reaper I think). Try them out to find one you're most comfortable wit
  14. Software like Melodyne and Cubase 5 can extract pitch info and note on/off from monophonic audio clips (like .wav) , convert to standard MIDI , and dump it onto a MIDI track. I've seen the Cubase 5 video demos do this , and I think Melodyne can even work with polyphonic audio (I've never tried this though so I'm not sure how the results will be).
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