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HalcyonSpirit

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Posts posted by HalcyonSpirit

  1. Were you cheesed in any of them, or all legit losses?

    Getting cheesed is still losing legitimately, you know... there's no "broken" cheeses that I'm aware of. Please don't start thinking like IdrA. :?

  2. I'm all for the use of checkpoints in games like FPSes and platformers, Having to go through a frustrating and difficult battle fifteen times because the next one after that one killed you does not make for a good gaming experience. Another reason I like checkpoints is because they keep the story moving, so you don't have to sit through a cutscene twelve times because your ass sucks at not dying.

    I suppose the real argument, then, would be whether or not the checkpoints are too close together? I agree with the notion that having checkpoints too close together makes it easy to run through a section to get to the next checkpoint. On the other hand, make them too far apart and you run into those issues you brought up. Checkpoints need to be strategically placed so that the sections in between are challenging but avoid putting back-to-back two or more very challenging sections that one would presumably die on.

    I view checkpoints as "soft" save points, in that you only have the last one you created but can be placed a little closer together than the actual save points. In this way, if you really screwed something up in your planning or whatever and you'd have to go back more than one checkpoint to fix it, you have to go back to the last save point (probably three or more checkpoints further back) as a sort of "punishment" for not properly planning, but if it was a minor thing, you can just go back to the last checkpoint and try again.

  3. Also, about the Welcome To The Jungle mission. There might be some way to cheese it by floating your command center around and just bumrushing stuff with SCVs.

    One thing you can do is immediately secure the two nearest canisters on the left side at the start with your initial group of units and 2 SCVs, the protoss will send out 3 stalkers which is manageable with your goliaths/marines.

    Haha, maybe on the lower difficulty levels, but not on Brutal. Too many units that can hit both air and ground guarding the locations. You'd need a mobile security force, and by the time you get that, the waves are too powerful for you to even think about attempting it.

    I will try grabbing those canisters next time I go for it, but I'm not trying again until I at least have siege tanks.

  4. They will. Vikings will be really handy against the Colossi, but it's the siege tanks that I really need. The air units and Colossi are the main problems when going up against my base defenses, and the Colossi + High Templar combo is the hangup when using my army. I could focus down all the air units with my army, but then my army would get wiped out by the Colossi and High Templar. But if I go for those two, then the air units have enough time to decimate my base defense structures. Either happening makes it impossible to recover. Getting siege tanks would help oh so much because they'd be able to focus down the Colossi and High Templar before they can dish out much damage, allowing my army to focus down the air units before they do too much damage.

    I just completed The Great Train Robbery. Easiest mission so far. The only hard part is the very beginning; you have to get everything going at once, but once the economy and supply issues are handled, it's just a matter of pumping Diamondbacks out of two Factories.

  5. screenshot2010080510082.th.jpg

    I...

    *twitch*

    What.

    OK, their supply of units is seemingly endless. This is truly madness. I finally secure the middle ground and this happens. My entire army wiped out. I need some freakin' siege tanks. I don't think any amount of upgrades at this point in the game would be able to get me through this level. I may have to just pack up and come back to it when I have more units to choose from.

  6. *!@#%#$^& TAL'DARIM!

    I said above that the Survive and Timed missions would be the hardest. Boy, was I right. The mission to gather the Terrazine gas... &*%*^#%! Wave after wave of high-tech Protoss units (Void Rays, Colossi, and High Templar), and a bunch of them gathered around every node, especially when they're sealing a node. My unit production just can't keep up. I'd probably be able to scrape by if I massed Marines... except those damn High Templar slaughter them every time.

    However, I've been sticking to my starting base only so far. I think the key to victory will be securing the middle resources as soon as humanly possible so I can pump more units out faster. Of course, holding the middle ground after taking it... that'll be tricky.

  7. Are you sure it's possible to beat the campaign on Brutal without any upgrades? The campaign may not be designed that way, you know.

    Won't know until I try. And try I will! Except for the Survive and Timed missions, I think it'll end up being just a matter of very strategic maneuvers and tactical decisions that'll get me victory. Above all else, though, patience will be the key. The last mission required a lot of it, compared to on Normal where I could just steamroll the entire Zerg force with little effort.

    The Survival and Timed missions, though, those may be more tricky. Particularly the last mission. I have no idea right now how I'm going to go about it. I'll probably get a better idea once I get better at the game and figure out better combinations of units to use.

    Hey, at least you're attempting to play the campaign on Brutal. For some reason in my mind I've made the steadfast decision to not even touch the campaign on that difficulty >_<.

    It's really not TOO hard... just a big step up from Normal. (I went directly to Upgradeless Brutal from Upgraded Normal, so the difficulty change was a bit shocking.) I'm sure that, if you played Brutal with upgrades, you'd be able to do it with a little patience.

  8. I haven't played any multiplayer games yet. I might start tonight after I finish packing.

    On the other hand, I've already begun my quest of beating the campaign on Brutal without any upgrades. I just finished the mission "The Devil's Playground"; that was definitely the hardest so far. Took a few tries before I was able to get my defenses up properly before getting hit hard by the waves of Zerg attacks.

  9. On Normal, I had little difficulty with the bonus objectives if I stuck with a single strategy: MARINES. I'm telling you, getting plenty of Marines and Medics and supplementing them with heavier units like Siege Tanks works very well. Marines are your bread-and-butter unit in the campaign. They're cheap and very effective when in larger groups. Just make sure you do a little micromanaging of their targets; focus down each enemy individually with the whole group and advance between shots so that more of them get into range with each shot. Works beautifully.

    This focus on Marines is much less effective in Brutal, though!

  10. Kinda sucks that, in order to change your campaign build, you have to go through pretty much the entire campaign again. I understand the rationale, but still... I'd like the option of playing single missions with a customized build for that mission to figure out what works and what doesn't. That said, I've started going through the campaign on Brutal. I'm not sure if I'm daring enough or not to go through it without getting any upgrades at all.

  11. Voting has begun!

    Well, actually, it technically began yesterday, but irrelevant-information-that-is-actually-relevant aside...

    We have five submissions this round!

    Crossing Paths by Jam Stunna

    Prologue by Random Hajile

    <3 by SoulinEther

    Happy birthday, Banjo! by just64helpin

    So This Is High School by diotrans

    I wish I could have submitted a piece myself this round, but I just couldn't get around to it.

    Good luck to the participants! Everyone, you have just under two weeks to vote!

  12. I just got through Zeratul's missions. Managed to net me some 2264 kills before finally getting taken out. Of course, it was on Normal difficulty*, but still...

    * I'm going through the campaign on Normal for the experience; I'll go through on Brutal after that for the challenge!

  13. Do you guys play on Insane? Cause somethin' tells me you don't play on insane. o_o

    I NEEEEDS my un-nerfed Tesla Cannon. It's the only thing that made me not look like a noob.

    Yes, I play on Insane. And if I could put together a halfway-competent team, I'd have finished the campaign on Insane by now. I think the Tesla Cannon's purpose in the support role is even more exemplified when used on Insane than any other difficulty. There's not nearly as much need for the stunning/slowing effect the Tesla Cannon has when used on the lower difficulty levels. On Insane, it's practically a requirement on some missions that at least one person has a Tesla Cannon so the team can get through intact.

    I'm still looking for a team. Anyone up for it?

  14. Yeah, the Tesla Cannon is supposed to be for support. Slowing down enemies and the like. It's still very useful for crowd control and slowing down the shield bugs enough that you can get behind and kill them.

  15. OK, so I've been able to fix my connection issues with the game, so I've been playing for a while now. It's addicting!

    The only problem I'm currently facing is that I still need to do the Insane difficulty campaign. This normally wouldn't be a problem... except for the fact that half of everyone playing don't know the meaning of the words "do not rush ahead." Naturally, this has lead to some issues, and a desire to play with some more reliable teams.

    Is anyone else still playing and up for some games? I'm HalcyonSpirit71 on it.

  16. i just saw the final trailer for this game.

    holy SHIT.

    This.

    I hadn't realized the release date had crept so close without me noticing. It was probably for the best, though, because now I can't stop thinking about wanting it NOW.

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