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Hobocop

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About Hobocop

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    Goomba (+100)

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  • Location
    Vancouver, BC

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  • Occupation
    graduate student / teaching assistant
  1. A bit surprised no one’s mentioned two of my favourite games/series. First, TimeSplitters 2/3, which probably have the best multiplayer cast of any FPS I’ve ever played. The enemies (and allies for that matter) in both the story and multiplayer always have me laughing; for example, the dialogue when you use the flamethrower on the snowman who is flying around on a magic carpet. Other enemies include a cactus sheriff, gingerbread man, sock puppet, and of course various kinds of monkeys. Second, the Parodius series makes me laugh as a whole, but that’s probably due to how seemingly random it all
  2. Still using my seven year old Creative Zen Vision: M. It works just as well as the day I got it whereas if I had an iPod I am certain I would have had to buy multiples over this time period. It's durability reminds me of the old Game Boy. It's fallen onto concrete multiple times mid-sprint, skidding and/or tumbling at least 50 metres each time; been submerged under water for 5-10 seconds more than once (no not toilet); and been lost under snow for a few minutes. If it ever died I'd go with Cowon for sure - best sound and no iTunes. iPods are so overrated =|
  3. I was hoping the Toys R Us deal would apply to us to take the cost down a bit but it was a no go Instead I got the Best Buy deal ($10 off two games) and $30 for Rayman at Costco... good enough for me. And like Damned said, I've been surprised that prices are equal to those of the US as well. And EB Games isn't even charging $5 more for first party games like they always do! As for the 3D, I wasn't immediately impressed admittedly, but it really grew on me. I later played for hours on end with no eye problems (yet). Also, Faceraiders is epic the first time you play it
  4. Nice! Every time I see a DKCR speed run I can't help but wonder why new Sonic games can't be more like this...
  5. I'm still waiting for someone to mash up Stickerbush Symphony and Children by Robert Miles. Shameless self plug
  6. Looks like this game is starting to have a healthy speed run community too. Some of the videos on this guy's page are insane. http://www.youtube.com/user/JoeFenix
  7. There's no way you're not going to be using the roll jump frequently if you're going for 100%. Many of the puzzle pieces require the technique, it's unavoidable. It just sucks when you are near the end of a difficult stage (knowing it takes a few minutes to get there from the last checkpoint) trying to get the last piece and your roll jump doesn't register despite giving it a good enough shake. The music isn't horrible, but it fell far short of expectations for a lot of people it seems. The original tracks get better later in the game admittedly (like the Cliffs, Volcano), but the remixes are
  8. I think I'm going crazy because I can't stop thinking about Quacker Jack's music from the NES Darkwing Duck game when I hear this.
  9. As someone who also fits that demographic, I'd recommend it as a rental. In my opinion, it's a good game, one of the better Sonic games in the last decade. The graphics and environments are great, and some of the music is among the best I've heard this console generation. But you could always just download it and be done with it. I kind of wish I didn't buy it. I like it a lot, but unless you want to memorize the levels and go for speed run records, it won't have too much replay value (discount the multiplayer right off the bat, it sucks). It's a pretty short game and is missing a bit conside
  10. Depends what you're looking for... defeating Bowser at the end of Galaxy 2 in one try was disappointing. The last boss in DKCR is crazy hard and it feels great beating the game. I just wish they did to DKCR's music what they did for Galaxy. Not to mention there is no sign of anything past the first game here...
  11. I'm 99% sure that's not the boss music. The other 1% isn't sure because the boss music here is so forgettable. They should have just stuck this in there
  12. Well, I use the Wiimote sideways, and a little tap isn't enough you actually have to move it a fair amount for it to register. So pressing left or right, plus 1 to run, then shaking the Wiimote followed by a quick jump using 2 gets way too clustered. This is compounded by the fact that you want to minimize the amount you shake the Wiimote so you have more time to use the jump... it can get bad (sometimes it doesn't register for example, and you just run off the ledge). And as posted above sometimes you have to use the long jump after a long period after having reached a checkpoint, so it can b
  13. Yeah seems like everyone is complaining about those motion controls (even though it could have been a lot worse), so the people at Retro had to know they weren't a good idea. I'm guessing someone at NCL imposed them onto the game
  14. Wow I take back any doubts I had with this game, it is soooo good (at least thus far). Once you get used to having to waggle to roll - which really sucks at first, especially if you're going for time - there are few issues if any. For those worried about replay value, I spent 2-3 hours on the first three levels alone (to be fair a good portion of that was spent seeing all the different things Cranky says), and there are supposely over 70 levels. Anyone worrying it might not feel like DKC should also put those worries away. The secret areas and bonus rooms are cleverly placed and finding ever
  15. I bought Sonic 4 about a week ago, played it for maybe 45 minutes and quit. I found it to be really bad. That had me thinking it was a mistake to preorder Colors (which I mainly did for the hat...). But I'm happy I picked this up, so far it's great The physics are at times problematic but I really encourage people to try it out, it's the best Sonic game for a very long time. And almost every level I've played up to this point is one I'll revisit to improve my time/score with enthusiasm, something that hasn't happened for me since the Sonic/Shadow levels in SA2.
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