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Hy Bound

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Posts posted by Hy Bound

  1. Hey y'all! Long time no see. Given the somewhat irregular output I've had recently I wanted to make sure this was kind of a big thing before I posted in GenDisc (If this doesn't count, I throw myself to the mercy of the mods). I've been pretty busy going back to school and getting ready to have a kid here pretty soon, but I wanted to finish a song and make a video before the baby comes. Believe it or not, my (seven month pregnant) wife actually helped out a lot on the video side of things and made the video shoots of the pumpkins possible. Anyway, I wanted to post this here because, to be honest, my mindset while making this song was very similar to how we do ReMixes here; take the original and do an original arrangement of it. I love the Halloween theme and Carpenter's style, both filmically and musically, so without further adieu:

    And the song, with free download: 

     

  2. I would like to chime in and say I'm surprised at the reaction to this. Many of the people who have expressed concern over the monetization on YouTube have been given a lot of opportunity through OCRemix to receive funding themselves. I want to say I think it may be a "slippery slope" as the possibility that the thousands of videos getting even a modest number of views/subscribers could lead to a large payout which makes it a little weird to have all of that go to one source. However, considering the entirely free nature of music downloads/exposure/community and the not at all free nature of running a site with hosted files, I'm ok with it; I don't see a difference between this and ads on the website. They're both pretty equally obtrusive.

     

    I also just wanted to say while I'm here (as I don't get much of a chance any more) I sincerely appreciate all you guys have done with creating this wonderful site. I have been thinking lately that I wouldn't be where I am now, music-career aside, if it weren't for OCR. The community, the formative musical years perusing the site for new and completely different music, the nostalgia of finding the perfect arrangement of a favorite song... Believe it or not, that isn't even a brown-nosing attempt at receiving any YouTube money! (unless it worked). 

     

     

  3. Love it! I really like the progression from pretty mellow to wailing guitars by the end. The overall arrangement repeats throughout while ramping it up which I can appreciate. The only real issue I heard was the hard guitar plucks in the beginning needed some more compression on them because they were a bit jarring; sounded like your were trying to rip the strings out of the guitar, but that was like two notes, so by no means was that a big issue :) Great work!

  4. Bump! 

     

    So I want to get back to this if anyone is interested. I'm happy to work back and forth with you guys. I want to learn more about mixing/mastering on top of just my original stuff, so please let me know if you'd like to do this. I now have about 11 years of experience doing this kind of thing and am finally pretty happy with my mixes and masters; I'd just like to get more time with it.

     

    Thanks!

  5. Hey guys, haven't been around much lately, but I've gotten back into a lot of vidjagame music. Anyway, I've been enjoying the tuckus out of the Shovel Knight soundtrack and decided to give some chiptune stuff a shot. I'm using Reaktor-based square's and stuff, not actual chiptune software (speaking of which, where do you get something like was used by virt?)

    Anywho, listen and comment if you can :)

    https://soundcloud.com/hybound/sir-pixelot

  6. Hey everyone, its been a while, but I entered the Halo 4 Remix competition a bit ago (even though it just popped up on soundcloud). I spent a good long time on this one and ended up getting quite the time crunch in to finish it up. It's a little more of a ReMix than a Remix as I remade a vast majority of the original content so I could use it the way i wanted to. I also added some Promethean sounds for good measure :)

    Anyway, the way they judge isn't particularly clear, but if you could listen, like, comment and share this around I would be much obliged.

    Thanks!

    http://soundcloud.com/hybound/awakening-hy-bound-mix-final

  7. Considering all of the id IP's i've played have been kinda shitty tech demos *Cough* Doom 3 *Cough* i haven't been following this one as closely as i think i should.

    On the other hand it looks great and everything i've seen so far is great and just what i like about Post-Apocalyptic games so once reviews start trickling in i'll see whats up.

  8. I played the 360 version and I've gotta say its pretty good. I've never been part of the Battlefield camp, as I hate running for 5 minutes and getting capped only to then run for 5 minutes and get capped... But the squads that they appropriated from bad company seem to help this issue a bit. I've played the beta for about 4 hours so far, so i feel i have a good handle on what to expect.

    I have two issues though...

    First off, graphically (considering this is their major push) its kind of a slouch on the 360... Some of the effects are nice and the sound design is incredible, but its really not much better looking than BC2... I'm pretty disappointed. I don't have a theoretical future computer and I hate kb and mouse controls (i know, gasp!) so 360 is kinda what I got to work with and it really doesn't look or play any better than anything else.

    Secondly, this is the problem that they always seemed to have with battlefield games, but if you're stuck on a bad team you might as well quit... And I HATE quitting games early. There is absolutely nothing to do about losing over and over against a team that just absolutely decimates you. Many games find some way to make playing on the losing side still somewhat fun but bf's insistence on control-point and objective games make it no fun at all. As soon as one side gets steam-rolled in a round, half the team quits and the server becomes a wasteland because of this problem. I've run into it already in the beta quite a bit. I have no idea how they could fix it, but it really is becoming a problem.

  9. I am playing the game right now.

    All of those problems are prevalent in the game.

    You play the game first.

    Don't let devs get away with stupid shit.

    But, see, these are almost exactly the same problems we have with the Fallout/Elder Scrolls games that Bethesda makes, but the games are so goddamn open-ended that its worth those small quibbles to be able to play something that feels like a next-gen experience where choice matters. At least Deus Ex is playable as a shooter... Or even a game for that matter...

    On a related note, I'm fucking excited about Skyrim. Bethesda games are absolutely incredible even despite the fact that the actual game part is quite terrible. And now you're telling me you fixed that part and its supposed to be great now? Yes please!

  10. I don't mean to sound like i know the situation, as i obviously don't, but after all the shit the escapist has been getting it sounds like a pretty simple misunderstanding...

    From what Sinewav posted and what James was saying on facebook: James thought the extra money from rockethub was going towards what was best for the extra credits peeps (since the money was given by people to help extra credits and Allison more specifically) and the Escapist thought the extra money was going to be used for the Escapist-side of payment (from their allowance and support for rockethub donations)... Which is, well, a tad presumptuous on the Escapist's part, but understandable from where they were sitting.

    I hope everything gets worked out and i hope to see more Extra Credits. I love what you guys do and I support whatever route you take. I also hope Allison is doing well too, that girl is mufuckin' talented.

    And yes, I'd like to hear what Seph has to say...

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