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Digital Coma

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Everything posted by Digital Coma

  1. Too much on the short side for my liking, but we have the usual dynamics, voicings, and phrasing that makes for a good piano arrangement, and it's developed, if not expanded, in its time frame besides. Very close to clipping on the left side when the chops get rowdy. YES
  2. http://download-sheet-music.com/0vg/1lI1GameboyAdvance/GameboyAdvance_Golden-S_Sol-Sa_16076.mid Volume is subdued. EgM has as usual covered the original elements with his guitar. The performance is nice, violin too, but the arrangement keeps itself to exploring the main riff of the theme without many additions, which could have expanded the song handily. Since it's not a cover, and what's here is fine, YES
  3. Very subdued, dull sound; nice 112kbps bitrate. Slow strings serve very poorly as melody and barely manage to keep up. Poor. NO
  4. The synth strings are overpowering your guitar... yeah. Basically a cover just like Kick My Axe except with inferior everything. I don't know what the strings are doing in the background after the guitar finally becomes louder than them. And here the song repeats at 2:19. NO
  5. First of all, the steady beat is getting on my nerves. Second of all, it looks like the only way Chrono Trigger is involved is with the little cameo ~3:00; not much of a medley, however, the melodic expansion of the ending theme is good. I like the buzzing harmony, but other than that, there's nothing left but the dull and tedious kick of the beat. NO
  6. I think the levels on everything are perfectly fine; leads are supposed to be loud, although the stereo field does sound stretched a little thin. The arrangement is nothing too daring for S|r NutS, and comes with his trademark tinny bongos and piano delay, but his handling of the theme is complete. I especially like the hard synths leading to the ending. Trance-ish development done right as usual, although it could have been extended. YES
  7. I remember this song from the PSX game. The problems here are low sample quality of the piano and strings - in an instrumental with no more than three instruments, their thinness is particularly sore - and a shortage of development, where a short, somber song was pushed along with some embellishment but could have been taken even further to make a complete arrangement, instead of one that leaves the original intact and just fills in a few holes. Nice ending though. NO
  8. Hah, the distorted synth bass sounds like World In My Eyes. The gritty synths are cool, but you've used a homogenous soundset of them, so the general timbre of the song sounds monotonous. Actually, I'm having trouble making out the Intermission riff here. Is it here at all, or is this a wholly original song? NO unless I'm wrong.
  9. Follows the original very closely with superficial changes here and there. The usage of super samples isn't impressive given that they aren't used as well as they could be; the violin lead has a consistent sudden attack that sounds very awkward. NO
  10. [02:06] <Digital_Coma> fixed up that song? [02:06] <S|r_NutS> yeah [02:06] <S|r_NutS> Its the same link as before [02:08] <S|r_NutS> changed some effects to make the song sound more clean and modified some of the synths. Added some pads, stuff like that
  11. Sorry, you can't make up for RotC's ridiculous lack of alliteration now.
  12. Didn't like the generic Mario chiptune intro, rip or not. But cool, the wing cap theme is one of the few from the game I like; arranged well enough and true to the style. Lead synth programming is fun. Good ending. YES
  13. Definitely plunky. The arrangement is fine, the original material is decent. My reluctance towards passing this is due to the performance, which leaves much to be desired. Timing in certain spots is wonky, plunkiness (and other vague untechnical qualifications) abound, and the tone is sterile rather than warm. Nothing too bad, but nothing too great either. This can benefit from another take to improve the performance. Borderline NO
  14. Don't see any problem here whatsoever. The melody isn't obscured - it's not the focus. The shredded beatwork and sharp texture is what makes the day, which he-who-shares-my-nickname is excellent at. Hot. Without a zero. YES
  15. Yeah, it almost sounds like most of these samples were ripped from the spc. What's up with that? Melody is straightfoward and directly the same as the original... alright, finally some interpretation ~2:00. This arrangement seems that it could not stand on its own without its frenetic passages, which comes across as gimmicky to me, especially the ridiculous drums. Some new ideas here regarding movement and pacing, and a decent breakdown in the middle, but this gets a NO foremost for half its soundset sounding identical to the original's, whether it was ripped or inspired by.
  16. Simple dance mix, not much to critique. Uses limited original decently. Lead synth is repetitious and tiring. Drums are a bit loopy. Good break ~3:30, good ending. Borderline NO due to unchanging, static lead synth.
  17. Contains more form than the original, is a little more developed. Basically it. The synth lead is bouncy and fun and the drums are simple and snappy, but COUCOU hasn't improved much since we let his Puzzle Bobble mix pass - this features many of the same problems as that did, concerning mixing, sound quality, and arrangement. Sorry, we can't keep passing your mixes only out of novelty gag value. NO
  18. WUT to meh is pretty boring. It's fine not to be true to an original, but this bears very little semblance to it at all, and is a very undeveloped arrangement to boot (ideas and length-wise). Performance is fine, but nothing interesting. If you passed this off as a pure original, I don't think anyone would notice. NO
  19. Listening to the original for the first time; it's beautiful. This arrangement is pretty in its own right, but you have to credit the original first, then appreciate the additions and replacements like the female vocalist and deep synth here. Towards the middle, the song becomes sparse, which instead of being a detriment, actually allows for softer dynamics and for the music to begin settling down. The only complaints I have are concerning the general volume, which I think could benefit from being higher, and the repetitious shaker percussion panned left that continues throughout. I see no problem with the harp that Larry refers to as being close to the original's. I don't see it as core to either song at all, and its pattern in the original is much different anyway. This arrangement is not based on the original's style alone; it recreates the original's texture with new elements (horns, strings, synth, vocals, percussion), the only mutual element being the harp. The texture is the derivation, and the textures of the two songs aren't even similar beyond both being "ambient." The rearrangement is fine. YES
  20. Simple guitar. kLuTz's own take was a very simple piano arrangement. The original has some more material than either his or this guitar arrangement incorporates. Very conservative with minimal, generic acoustic stylings interpretation. Buzzing strings degrade the performance. Not much here. NO
  21. [23:36] <S|r_NutS> ok dude.. is there any way to put in in like.. stand by or something? [23:36] <S|r_NutS> cuz I want to fix some clipping that there is on it (and that I know you and the other judges will notice and prlly vote no on it) [23:37] <Digital_Coma> sure [23:37] <S|r_NutS> I'll have the new version up this weekend k?
  22. The guitar synth is pretty bad; it's not much worse than the original's, but it's much harder on the ears since it's not as subdued. The sound quality of the Goldeneye soundtrack was typical N64. Anyway, the arrangement here isn't much different aside from an added piano and some builds and dynamics. Use a better lead, write a less spastic drumline. NO
  23. Yeah, somehow when I hear this I envision a band playing in an empty stadium after a game.
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