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Everything posted by prophetik music
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*NO* Super Mario Bros. "Level One of Fun" *PRIORITY*
prophetik music replied to Emunator's topic in Judges Decisions
very short track. neat intro, though, i like the synth arpeggio especially. guitar is played nice. there's not a lot of arrangement when it comes in initially, as it's just playing through the theme, but there's some fun stuff earlier that was clearly influenced by the original. the solo is great but doesn't really reference the original at all, and it goes into a comp section at the end that just kind of ends (i honestly though the JENOVA arpeggio at the end was going to a new part and was surprised when it ended). there's not a preponderance of source here, unfortunately, so it doesn't meet our submission standards for what a remix should consist of. there is a hard limiter on this that sounds kind of weird, a lo-fi crunchiness. other than that, i think it is pretty great to listen to. unfortunately the arrangement doesn't meet our criteria of being >50% source (arranged or otherwise). too bad! i'd love to hear this extended with more source in it, especially if it was arranged with some alternate chords, time signatures, or other concepts. NO -
rubber stamping this. some notes about the piano. there is a lot of heavy left-hand blocks (the bottom of your chords). avoid doing 1-5-1 blocks in the left hand in general, as that tends to sound very heavy and dense. beyond that, it's obvious it's either heavily quantized to be rigid, or it's clicked in. i'd suggest adding some level of nuance to the more repetitive parts to help it not feel so rigid. variances in volume are the best way to do this, and some more flex in faster runs helps too. the strings throughout sound pretty fake. there's also not really much room verb applied to them, as opposed to the piano which has tons of verb, so they sound extra exposed. the instrumentation is holding this back. less mechanical-feeling, less heavy blocks, less repeated notes at the same velocity, etc. NO
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*NO* Terranigma "Departing for the Unknown"
prophetik music replied to Emunator's topic in Judges Decisions
initial fade-in is not my favorite, but the initial hit of everything sounds great, and i like the timbale fill. there's a solid minute before the melody really hits, and the entire build to that is nicely done. the first presentation of melodic content survives the transition to 4/4 fairly well, albeit with some significant off-beat stuff in the melody which initially is somewhat confusing until you hear it with a beat. there's some squiggly stuff in the chord structure around 2:00 that i think is primarily due to long fades on synths. the body of the piece gets pretty muddy there too. in fact, i'd say that about 2:00 through 2:25 is a bit of a bear trap, there's not much coming out that's not somewhat mangled by all the long delays and chord shifts. the lead synth literally never stops playing notes, so maybe giving it a chance to breathe once and a while would be good. it's also so loud that even the tail of notes is louder than the pads and some of the kit, so it's hard to really hear what's going on. at about 2:47 it really falls off the rails. it's just similar-sounding synths in different octaves, noodling and doing some really strange stuff, there's no phrasing or cohesive structure like there was in the intro, and then it fades out. the basic idea is neat, and sounds pretty good. the initial presentation of the build is cool. the first run-through of the melody is a bit weird timing-wise, like i said, but sounds good. after that it gets less and less cohesive. i'm all about stretching boundaries, but EDM's got four on the floor in 4 or 8 bar sections for a reason - the consistency helps tie the work together. there is essentially no phrasing after about the two minute mark here outside of one or two fills, and it just wiggles around until it fades out. i don't think this is cohesive enough. give me some more consistently-phrased melodic content with fills that are intentional, and fewer run-on phrases. toning down the tail length on the lead's verb and reducing the overall volume would help a lot too. NO -
beautiful registration on the initial melodic intro. i love the clarity of that tone selection. similarly, beautiful job passing the little fanfares between hands around the 1:00 mark to about 1:30. 1:31 gives us the biggest hit of organ, but the immediate contrast provided by the following sections was more meaningful in that light. counterpoint around the melodic material at 1:56 was also nice. the continual approach to play the initial melodic riff with nothing else there is so fitting given the context of the game. the continued use of pedals to offset and make unsure the chords above them is a neat concept as well. whatever registration you're using at 3:05 is neat specifically because of the additional amount of air tone you're getting. i can't tell if it's intentional or not but it's a very organic choice. the pedal arpeggios at 3:43 are neat since they give the impression of something larger than yourself moving in the background, and allow a much more introspective and patient representation of the melody than you'd be able to get otherwise. i'm at almost 5 minutes and i don't feel it's dragged much at all. if i'm not mistaken, the chord structure used at this section of the arrangement reflects what you did at the beginning, yes? i wouldn't have minded some more interpretation here since it's similar registration for the left hand. i also didn't care for the lead that intro'd at 5:29 - i like the concept, but it's just too strong compared to the rest of the parts - maybe something more on the string spectrum? the following use of it at 6:35ish was much more enjoyable. around 7 minutes and i'm starting to notice the duration of the work. the last few minutes have felt more homogenous than i think you intended. right on cue, though, there's some variance especially in the pedal bass and chord structures and tempi (did your foot slip at 7:15 or is that just room resonance?), which is overdue but welcome. the settling down towards the final chord is great, just so patient and fulfilling. the voicing on said chord (this might be my headphones) is a little fifth-dominant and i don't hear the fundamental as much as i'd hoped, but it's still a solid resolution. i agree with LT that the track did feel somewhat source-light on first pass. overall i think this is a great addition to the community. i think this isn't as intentional, integrated, or in-depth as your last arrangement was, but i still am enjoying it a lot. YES
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*NO* Micro Mages "Valorous Heart, Onward!"
prophetik music replied to Emunator's topic in Judges Decisions
great original! love the vibe. intro is fun, and the initial hit is a big band sound that's great. the leads feel integrated and i had no issue hearing what was background vs. lead. i especially liked the little bit of glide on the lead, a little nuance that felt great. the break at 1:13 is welcome and well-handled. i liked the verb of the main band sound tailing into a wind sfx, that's a nice touch. half-time at 1:36 was a nice variance. i heard the arp that MW was talking about, but i'd argue that those levels were intentional - it's not supposed to be a big thing, just a filling synth. i actually liked the volumization of that ultimately. there's a build into one last blow at 2:20, and an extended outro with some string machines and pads. production-wise, yeah, it's loud! but i really appreciated how big and aggressive the mastering was. i love the verve this gives the track. unlike MW, i never lost track of the melodic line or felt it was in the wrong place in the mix. kudos to the arranger as well to not put in three or four instances of the (awesome) full band playing the melody at the end - never quite giving us enough of the payoff is a great way to keep listeners coming back. this is great. excellent work. YES -
*NO* Super Mario World "Super Pixel World"
prophetik music replied to Liontamer's topic in Judges Decisions
intro sounds good. there's a simplified version of the melody, and then it cuts to the initial melodic content at 0:41. there's a no-bass playthrough of the melodic content, and then everything's together at 1:08 - over half the track has been essentially intro content. the play-through of the melody with everything going is fine, and there's some new stuff at 1:35, which is welcome (but doesn't seem to have the same reverb and room presence as the rest of the track). the melody, bass, and drums are all copypasta from 1:08 though. then the track very suddenly ends at not quite 2:10 in duration. a few thoughts: this is a very, very short track. a true breakdown section where the beat is totally different, the synths change, and the approach changes would be well-suited to breaking up the track and providing dynamic contrast. the synth lead is fine initially, but not changing it the entire track is tiresome. mixing that up or layering in additional (more distinct, less fuzzy) leads would help a lot. this is a short melodic snippet. there's room for transitions, new chords, and new interpretations of the melody without adding too much bulk to the track. the arrangement on this one holds it back a lot. it's essentially half intro and half repeated copypasta. adding in a lot more variation to your counterpoint and synth work would help a ton. NO -
about 3db headroom, artificially from the looks of it. neat initial hit at 0:10. the bass is pretty obviously fake right away and the quant on the drums feels really rigid, but the keys feel great right away. brass comes in at 1:21, and it sounds great as well. the rhythmic echoes in the rhodes behind the brass stuff is a great accent. the piece plods some from 1:50 to about 3:00, since the guitar, bass, and drums mostly do the same thing the whole time, but adding in some brass stabs helps. the abrupt transition at 3:00 is unsupported, but it's good to get away from the first several minutes since they were pretty repetitious. there's some really fun sound design in the last minute, although most of it is an extended fade. this is a neat idea and executed competently. i'm not as effusive as emu but i think this is a pass. YES
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there is a ton of clipping reported by my daw, although it's not immediately audible. this is has a hip vibe and feels great initially. the copypasta is not good since it's like 1/5th of the track length that's repeated. the solo break at 1:11 is dope, and it goes back to the main theme well. the ending is kind of blah. ultimately, the nice solo break doesn't cover that there's too much here that's essentially the original transcribed. there's not enough 'transformative arrangement' to pass. if it was longer and the remainder wasn't the first minute, i'd be good, but as-is, it's too little System Glow and too much Hirasawa. NO
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OCR04540 - *YES* Final Fantasy 7 "Fantasy Fighting"
prophetik music replied to Chimpazilla's topic in Judges Decisions
very loud intro and overall mastering. there's not really any volume variance here. the reedy bass instrument is neat, but is quite loud and covers up a lot of some of the fun nuanced background parts. it's actually the loudest thing throughout the entire track. i think that the balance is misprioritized. there's a break at 1:55 that is welcome, but the bass arp is just as loud as before so it's even more in the forefront. it's a neat synth but isn't saying stuff that's that important. around here i realized just how repetitive the first two-thirds of the track was, as the break was just what was needed. i am really liking the bosh beat 3+3+2 vibe that this has going on throughout. it's a catchy feel and helps drive the arrangement forward. i also like the various flutey synths and how they're used - they're just very quiet. the lack of an ending is disappointing at best. i'm sounding pretty critical, but i do enjoy the track and what you've done with it. i think it's over the bar but could have been a much better overall track with some more sensitive mastering and variation in what worked in the last third. YES -
i'm hearing a lot of the same issues with the last track of yours i judged (Pixelman X). there is a lack of personalization and transformative arrangement for each track - they're just transcribed with the slightest bits of change here and there, with no thought to a cohesive whole. there's the same transitional synth used repeatedly (and it is not an enjoyable sound, it's not even in the right key half the time). there's the same synth leads used for each song, which gets fatiguing even if it was a strong arrangement. the drums are bog-standard and boring. the mastering is loud and aggressive and to the detriment of the track. the ending is a fadeout with a poor volume curve so there's a cutoff still at the end that's very auditble. total lack of QC there. any of the above issues are enough for me to not pass this. all of them together shows a lack of feedback gathering and application. please use the workshop to get feedback, and act on that feedback. this is a disappointing track to listen to since we've heard some great stuff from you in past submissions - this just feels extremely unfinished. NO
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extremely hot intro. the orchestral taikos/toms are absolutely overwhelming the poor limiter. there is a lot of pumping on the intro section. there's a significant tonal shift at 0:31, and the subsequent instrumentation is fun but also very loud. there's some personalization in that next 30 seconds, although not a ton. there's a 'break' section at 1:09 or so, and we get another playthrough of the melodic content...and then there's a (also very loud) harpsichordy outro, and that's that. rubber stamping gario here. this is a great tech demo but there's another minute or two of mix missing. NO
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seven tracks in three minutes? this better be incredible. the initial synth is not enjoyable to listen to as anything other than a pad with an lfo filter on it. the kick is big and fat, but the associated bass instrument sounds pretty weak, and the rest of what the drums are playing is essentially a loop for each individual track. there are no transitions, little to no changes for each theme, only one run-through of the melodic content for each theme, the same transition sound for many of the transitions...at least there's a break at 2:18 with some (one) new instruments. oh man, and there's even a fadeout for an ending! i think paneling this one was pretty generous. this needs a ton of work on the arrangement side. functional transitions, transformative arrangements of each work, and some new synth choices are a must. this is on autopilot way too much to be considered. NO
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gonna add a note here - The Note is absolutely a 'real' one. it's a harmonic and used regularly in violin works. in fact i'd even go so far as to say that using it to end a phrase that's trailing off is standard for the instrument. this link has great examples of a ton of them, particularly the entry from Firebird: https://www.quora.com/What-classical-pieces-have-examples-of-good-usage-of-natural-or-artificial-harmonics-on-violin
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*NO* Dragon Warrior 3 "Rest & Relaxation"
prophetik music replied to Emunator's topic in Judges Decisions
some fun FMy intro synths with lots of action going on. the initial melodic presentation is in a shorter synth that's fairly generic. this is followed by several lead changes in a very short period of time. there's a quite loud transitional effect at 0:56, and some more lead changes, and the main track feels like it starts at 1:17. the lead here has some variety in what it's playing, although the hornet lead again feels randomly chosen and not really suited to what it's playing. there's more changes (is that an oboe?) and then it kinda just ends, until it doesn't for one last chord, and then it's done. this feels pretty scattered, both in terms of the cohesiveness (or lack thereof) implied by the leads, and in terms of where you're trying to go with the arrangement. you've got some personalization in the melodic content, which is great, but your constantly changing synth choices and lack of percussive elements until much later in the piece make the first half feel disjointed and the second half feel incomplete. i recommend, as MW said, identifying a style and sticking with it until you're comfortable enough with the rules to understand when breaking them is a good idea. i'd also suggest hitting up the workshop for some more assistance on iterating your remixes instead of just waiting for us to get to them ? NO -
OCR04538 - *YES* Final Fantasy 9 "Terranian Faith"
prophetik music replied to Emunator's topic in Judges Decisions
two similar sources. intro with pads and guitars is nice. the chords have a lot of complexity and passing tones naturally, so it's nice hearing the dissonances highlighted. the arpeggiated guitar parts starting at 0:54 are nice also, continuing to outline the chord structure from the original. the use of pads with a vocal component is also nice since it reflects the organ in the original (and the overall Renaissance music concepts shown throughout the game). at about 2 minutes in, i still have only really heard the melodic content once, which is great patience. the first big hit at 2:17 is just as fulfilling as expected. it's very heavy down low, as expected from the style, with a big push on the the 100-200hz band which is probably why it feels a little more oppressive than i'd expect. the kick especially is extra boomy, sounds like there's more verb on the entire kit than you may want given the technicality of what the kit's doing. as one does, we get like a minute straight of blastbeat under the lead guitars playing melodic content. there's a break at 3:41 for some arpeggiated lead parts. this builds back up to 'just' 16th-note double kick but ultimately does start to scale back into a break that lasts until the 5 minute mark - again, impressive patience with the arrangement. the break at 4:35 has a real post-rock feel to it. at 5:01, we get Garland's theme coming in and the unique chord progression that is that track's hallmark at 5:20. this bangs its way through the chord structure a few times at varying levels of intensity before another break at about 6:24. the instrumentation here is a clear callback to the second minute of the piece, and is a good setup for the last ~1:30 which is intense in parts even considering the rest of the track. there's a real post-rock vibe here especially at about 7:20, with the lead guitar's tone sounding like it's doubled by the earlier synth lead. i didn't find the overall mastering to be problematic. honestly, i thought this did a great job keeping melodic material clear and able to be recognized, and didn't have the drums so overwhelming that it took over the soundscape. it's certainly noisy and low-mid dominant but not enough for me to vote against it. i notably didn't feel fatigued at the end of 8 minutes of track, of which probably five are audio sausage, so that's pretty impressive all told. i think that you absolutely achieved your goal here. you wanted a melancholy, broody, intense track, and you accomplished that. nice work. YES -
OCR04587 - *YES* Chicory "Dear Wielder..."
prophetik music replied to Chimpazilla's topic in Judges Decisions
intro has some fun bell-like stuff going on, and almost immediately gets some real funky filtering applied. at 0:40 what you might call 'the beat' hits, and the melodic content is a little too quiet to hear what's going on there, but it's still funky and fun to listen to. there's a hard cut at 1:28 with some more heavy filtration. some real neat effects as a result are shown. this builds towards about 2:01, which has some neo-downtempo bass effects going on alongside a...heavily effected trash cymbal as a hi-hat and a tom as a snare? this is incredibly unique. what a neat soundscape. this drops off again at about 2:32 and moreso at 2:41. there's an extended filter-heavy outro with some metallic, shimmery vox pads representing essentially the first real chord blocks in the entire track, and then a single recap to then initial bell tones in the original key to show how far you've gone. this is amazing. the nuance to sustain such quiet energy without ever really using any traditional-sounding instruments is great, and the command demonstrated to handle all these filters with such careful gradation is impressive and repeatedly demonstrated. YES -
hard to imagine a better pairing of game tone and intro track as this. FF9's intro track is close but nothing quite captures the wistfulness of FFX's story like the melody of this track. i respect very much your approach to this arrangement. violin and cello tone are obviously sampled (and way louder than the piano), but you have taken excellent care to realize them appropriately. 1:10 is lovely. the extra space you've added in timing is appreciated throughout. there's a few times it's a bit much but overall i like letting the melodic content breath more. 2:05 surprised me since it's essentially the first time that the arrangement strays from the original. the richer tone gained by using the lower range here is great. the doublestops in the violin are probably not super attainable by one player, but still a neat idea. adding the initial melodic lick in the cello under the C theme in the violin at 2:55 is superb work. 3:10's harmonic is a great idea and sounds great. i didn't think it was too loud, it's idiomatic and handled well. this is indeed a conservative arrangement overall, from the perspective of what the original has and what's included here. i'd argue however that the contrapunctal additions and especially the performance nuances added via space, timing, and tempi changes are very much transformative. i am absolutely shattered that we're not getting a live version of this by three players in the same room (or maybe four, all told), which i think would be just incredible, but as it is this is excellent and well above my bar throughout. YES
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*NO* Falcon Patrol 2 "Orchestral Mix"
prophetik music replied to Chimpazilla's topic in Judges Decisions
instrumentation quality isn't good enough to pass. there's certainly enough here to at least talk through arrangement and technical aspects. intro is pretty straightforward, maybe not as idiomatic to the horn (?) as it could be. there's some nice reinforcing of backing parts once the rest of the bandcomes in. don't fall into the trap that every instrument should be playing simultaneously! it's ok to let some parts stay out as you craft the backing parts. there's some nice harmonies at 0:52, great soaring line. there's a shift at 1:04 that eventually ends on an adjacent minor. i like this shift, but would have liked to see more during that transitional period that allowed the arrangement to have some dynamic contrast. an extended transition that lasted maybe 30 seconds would give the subsequent big blow in minor some contrast. there's some extra rhythmic elements in the low brass around 1:24 that i loved. there's another big build after this to a very heroic theme. at this point we're most of the way through the track with the trumpets leading the charge for nearly the whole thing. this is where dynamic contrast really helps a lot with giving the listener new things to listen to. if one of the previous instances of melodic content was in the winds with less backing brass, the trumpets here would be a welcome return to the original lead instruments, instead of yet another instance of the same thing being played. at 2:00 we get the melodic content in major again, and that sounds great. there's some noodling to get us to the ending, and an abrupt but not unexpected ending. overall you've got some great arrangement ideas going on here! the next step is branching out in the instrumentation you're using. there are a ton of free options out there that will give you much more realistic instrument samples, and in turn will improve your overall product a lot. you could also consider working with someone who has a working set of samples and ask them to help realize your orchestration. NO -
OCR04513 - *YES* Chrono Trigger "Carnival of Life"
prophetik music replied to Emunator's topic in Judges Decisions
rubber stamping this. overall, the balance seems to be in the right ear more heavily, and i also didn't like the audience noise or the extended ending. that said, it's a fun take with some cute personalization that call out to other parts of the CT soundtrack. YES -
OCR04551 - *YES* Super Mario World "Yoshi Dorifto"
prophetik music replied to Emunator's topic in Judges Decisions
classic theme. the frenzied energy is always so recognizable. first thing i noticed is that this is mastered really loud. the second thing i noticed is that it's essentially kick/bass in the way lows and then all the synths way above those bass instruments. there's not much in the middle of the track. a glance at the freq analysis reveals that there's a ton of sub-40hz content, like 10hz is louder than essentially any other band above 100hz. so a rolloff is desperately needed. there is some clipping according to my audio program (looks like it's mastered to +1.6!), but i didn't hear it specifically. my initial impression of the arrangement was that this was essentially a straight adaptation with a beat under it and little changing in the melodic or harmonic content. the more i listened to it, the more i realized that fungist added a lot of little blurbs and bits to fill in some of the less dense rhythmic areas of the original. there was also some rhythmic adaptation done (1:18 feels really, really stuttered) but i didn't care for it since it was only done in a few places and just felt incorrect vs. an intentional change. there's a fun 'break' at about 2:04 that's essentially a solo section, and i liked the attention to the original's style there. after that's a big shout section to bring the track through to the end, and a quick outro. this is a competent arrangement. the mastering is big and loud but doesn't sound bad despite the clipping. bring it down to -0.x rather than +1.6 and this is a pass by me. i don't think that adjusting your limiter will take that long (or just dropping in a rolloff so it's not so much sub content) so this is a conditional. CONDITIONAL -
i love this original. one of the first MMX tracks i ever arranged. interesting opening idea. after that it's a cover for minutes (plural). it's not even different synths, and it's mastered worse with the heavy verb exacerbating volumization issues and a heavy focus on the pads in the background over the stuff in front. the other Js say what's needed to be said beyond here. i'll note that, once you add some more personalization and arrangement to this that isn't just realizing the original song, i'd suggest spending time in the workshop getting feedback. hearing others opinions on your work can only long-term benefit you - even if those opinions are bad or flat-out wrong, it helps train your inner ear for how others hear your music. i'd highly encourage you to put this in the workshop and get some other perspectives on it once you've addressed some of the things mentioned above. edit: as a note, i was rejected thirteen times before getting a track through the panel (my mixes before that were direct posts). most of this was because i didn't care what others thought about my music and figured i was the best perspective on it. it's...not a great way to make music! ? NO
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*NO* Dragon Warrior 4 "Twisted Systerz" *RESUB*
prophetik music replied to Liontamer's topic in Judges Decisions
i voted NO on the original submission after a lot of deliberation. i complained about the dense mastering, too-tight arrangement that didn't allow sections to really develop and breathe, and a missing ending. this has a real 2001 OCR vibe to it. the fat squelchy bass, the kick with little attack and super-verbed square, the nearly-static-sounding hats, and the synth guitar and vox pad all are super early FL sounding to me, in a nostalgic way. i still think the big ensemble parts sound really too dense. there's a ton of sub-40hz content in the mix and a big peak at 70hz, interestingly enough. i can't point to one thing that makes it feel so dense, but i think at least turning down the vox pad a bit and massaging the kick tone some will help lighten up the tone. the arrangement has a lot of noodling and space added which i liked a lot. i think the drums are pretty rote outside the fills, but the additional attention paid to making the leads both sound more interesting and say more interesting things shows through. there's a functional ending now too which is good. i think that this is still held back by the mastering, unfortunately. i don't know that i can offer a ton of commentary about how to fix it specifically - i'll leave that up to some of the other Js - but it just still sounds so dense despite there being obvious effort to handle the drums especially. NO -
*NO* Golden Sun: The Lost Age "Unfurl the Sails!"
prophetik music replied to Emunator's topic in Judges Decisions
oh, i love the intro. feels a lot like a few of OA's past remixes. 0:21 when everything comes in, the chugs are initially too loud. giving it some stereo depth might help keep it present without making it overwhelmingly loud. in later sections (like at 0:46) it's not quite as bad, so maybe some timing-specific volumization is all you need. i also wouldn't mind some more doubling to give it more depth. for the drums, the snare is overall really loud, has a lot of drum sound, and isn't quite as snappy as i'd expect to hear for the style, and the kick especially has way too much high beater sound and not enough sub presence or even lower beater tone. some significant and intentional EQing on both the snare and kick will give them much more body without requiring them to be the only thing in the middle of the mix. the bass's attacks are essentially inaudible as well, although the presence is there. there's a decent break around 1:26, a really dramatic break at 1:46, and the machine-gun snare fill into a final blow to end it on a tape stop. it's barely 2 minutes. from an arrangement perspective, it's not long enough to do what you want. there needs to be another 30 seconds to give you the time to tape together some of your ideas into a coherent whole. one thing that can help with that would be more intentionality regarding personalizing the melodic line. even adding harmony on a last blow-through of the melody would add a ton. i'm not in either MW or LT's camps - i think that there isn't much arrangement here outside of the silliness in the last third, but i also don't think what has been done is too little to measure. you've done a lot to adapt it to the style, and really it just needs some more Treyt to really put a stamp on it. so, to recap - spend some time broadening and volumizing your rhythm guitar parts and EQing your kick and snare, for starters. i would also look at your leads and see about adding more personal touches to the overall arrangement. in a very short piece like this, even altering a few chords on one melody goes a long way. consider adding a solo break or some other expansion to the existing arrangement to give it more meat. NO -
*NO* Final Fantasy 11 "Dream of Airship"
prophetik music replied to Emunator's topic in Judges Decisions
love the fretless bass in the original. that's a fun entrance. MW called out the fanfare audio clip, so i'll just reinforce that. this is a fun idea. the original had a lot forward direction, so this is a natural translation to add drums and bright synths. overall there is a lot of 'noise' in the track, mostly added by mid-range synths and pads that need less reverb and more EQ work to make them fit. limiting the ocean drone sound will help a lot with that. the drums are very static (although the initial loop is fun), and need more variety to keep them interesting. the arrangement is also very conservative - there needs to be more variety to what you're presenting. you go there a bit around 2:10, but there needs to be more Karim and less original composer in this. this is neat, but it needs a lot of workshopping to pass. NO