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Everything posted by prophetik music
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OCR04437 - *YES* Donkey Kong Country 2 "Green Glade Groove"
prophetik music replied to Emunator's topic in Judges Decisions
love the original. love the slammed piano at the beginning. the claps are pretty loud over everything else, but i don't mind the kick initially. more band comes in with the melody at 0:50. this feels great here - for the most part, the bass is sitting back nicely, and the hats help with the feel despite being so far back in the mix. the ghost notes in the snare are noticeably ahead, but other than that it's nice. there's a natural break around 1:50. i get more Get Lucky vibes here with some of the fun bass fills. trumpet is a bit ahead when it comes in again. at 2:33 there's a bit of a feel change, especially in the keys doing a more rolling pattern. around here i noticed that the drums were really on auto-pilot, and it very suddenly bothered me a lot once i noticed it. there's just no attention paid to them. DS is right that this isn't the first time i've heard that from this artist. the ending is a fairly natural progression but does feel kind of flat/sudden. the splash at the end is almost a joke. this should have been an easy vote and it isn't. i think my biggest issue is also that the kick is the second-biggest thing in the track despite doing absolutely nothing the entire time. i agree with darksim that there's a total lack of dynamic progression in the track as well. there some super-minor timing stuff throughout but as a whole the bass and hats do a nice job sitting back, and the trumpet sounds great throughout. i think that this is borderline for me. there's just not a lot of attention to details like i'd expect, but it also is above my bar. i really wish that the percussion wasn't, like, the demo track you sent out to get the vibe for the bass player, and that the kick was a few db down. YES (ehhhhhhh) -
*NO* Final Fantasy Adventure "Mysterious Mazes"
prophetik music replied to Emunator's topic in Judges Decisions
personally i always disliked these original game boy tracks with fake delay. it always confused my ear. the theme of this one is really simple and nice and reminds me of the FF Legend soundtracks, but i don't care for the implementation. intro strings feel stilted. there's a really nice moment at 0:25 though that feels much more organic. the winds at 0:33 are a bit more aggressive than i'd expect. that bassoon sample is just so strange with no vibrato...unlike anything i'd ever expect to hear live. the following tremelo usage as a melodic instrument doesn't sound particularly strong either. i really didn't care for it at all. at 1:15 the bassoon comes back, and is even more exposed with no vibrato here. i love classical bassoon but this is a poor example of the instrument. handing it off to the bass clarinet is a fun choice since they do tend to be playing similar stuff, but going right back to the bassoon smacks of "i have to go somewhere with this" rather than an intentional choice. the pause before 1:50 is a nice callback to the ritardando in the original. a slightly different tempo after it would have been nice, but the harp's still mechanically plucking at those arpeggios. adding the glock later is a nice adjustment. at this point, though, the melody being handed off every 4 or 8 bars is apparent, and it's starting to sound like a summer band arrangement of a pop tune with the constant shifts. i've said this before in my votes, but you really, really need to be more intentional with your choice of melodic vehicle, and when you change it. i like that you're moving it around, but it honestly sounds like you're picking the instruments it's going to at random. where's the traditional instrumentation for that? solo cello, flute, clarinet, or horn would all be excellent methods to carry a melody of this shape, and would fit into the scoring much smoother. the oboe at the end was a nice shift and i really liked that it wasn't a square 4/8 bar section it had. there's some very light touches applied to the ending with a lot of tempo shift. i like the attentiveness here. there's some great stuff here, particularly the times when you get hands-on with the tempo instead of copy-pasting the arpeggio part from one instrument to another. i really struggled with the tone of the bassoon every time it was used, and i found the constant movement of the melodic line to be troublesome especially with how mechanical it felt. i think what's going on behind the melody was nice overall, although there wasn't a ton of that. i think that your melodic usage especially needs to be more intentional, and that probably requires more time than a conditional would take. NO -
OCR04598 - *YES* Monster Hunter "Heroes"
prophetik music replied to Emunator's topic in Judges Decisions
needs a new title. wow, big intro. heavily panned and very loud. the initial presentation of the main theme (which is just such a cool theme) at 0:38 feels incredible. this is the perfect vehicle for this. layering in the brass and guitar together sounds very good. there's a ton going on here with all the little winds flourishes and the detail in your lead guitar playing. the english horn at 0:35 is beautifully played. the following string parts are heavily panned but well-handled and beautiful to listen to. there's some crunch at about 2:10 that sounds like an artifact. the build after that is really exciting, and does a nice job moving to the C theme in the original without doing it exactly the same as the original did. 2:45 is an immediate head-bobber. this section's brass is a bit stilted in performance, but as an ensemble sounds great. there's a bit build/blow for the last 10 seconds and it's done. this is really energetic and fun to listen to. i'd say overall the arrangement is highly conservative, but what you did do to mix it up is welcome and does a great job. it's very loud but i didn't notice any crackling or artifacts besides the one i mentioned. excellent work. YES -
*NO* Cave Story "Pixels in the Plantation"
prophetik music replied to Emunator's topic in Judges Decisions
i agree that the mastering is rough, MW. the kick is mega-boom city without having the punch you'd want for a track like this, and has a long tail, so it clogs the entire soundscape pretty bad. there's a lot of sub-30hz content that feels oppressive as well. there's some fun countermelodic content around 1:25 that's neat. there's a change in melodic content around 1:40 that's a nice change, although it's essentially the same instrumentation as the earlier parts of the piece. the build at 2:15 is expected but executed fine. the time signature change at 1:22 is the first really different thing going on here. i don't mind it at all, the transition is fine, although relying heavily on the 1 and 3 of the triplet exposes the need for something else going on in the background since it's very empty there. it goes back to 4/4 at around 2:52, and does yet another runthrough of the melodic content before going through a standard edm subtractive fade. this does feel pretty last-gen. it's sounding fine but there's just nothing that grabs me from what otherwise is a pretty standard adaptation. NO -
meaty synth keys in the opening with lots of verb. the bass tone is instantly recognizable - love what it's doing right off the bat. the drums kind of noodle around initially, and it feels real loud here with the initial melodic content, but it's clearly from Duel Links. the leads sound great and are stylistically appropriate. i especially liked the layered leads at about 1:05. there's a break at 1:20 with some neat late-attack synths, and that leads back into some noodling in the bass at 1:50. there's an awkward note at 2:06 in the bass vs. the extended chord in the background. at 2:21, the melody comes back in and there's some ramen around the melodic content as we go through the last big blow. there's another breakdown at 2:53 and an extended outro with some bitcrushed fuzz to end it. it sounds great, instrument choice and execution is excellent, and the arrangement is clearly solid. this is an easy vote. YES
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OCR04537 - *YES* Final Fantasy 10 "The Flooded Temple"
prophetik music replied to Chimpazilla's topic in Judges Decisions
the intro is in a 3-3-2 pattern in the left hand with some great flourishes in the right - love the energy. after this, the underwater theme is brought in with a flowing arpeggiated line underneath the melodic material. this picks up with a switch to triple meter around 1:28 - this flows so well, great concept. 2:00 brings back the rolls in the right hand, and it flows right into no hopes so seamlessly. excellent concept. the use of big blocks of chords to punctuate the part before the no hopes melodic material at about 2:52 is inspired - totally unlike anything else in the piece, and does a great job defining a totally new feel. this trickles down and goes back to the underwater theme with the flowing arpeggios in the left hand. this is a nice bookend to the piece. the the maj7 chords to finish it are great. easy vote. beautiful arrangement. YES -
OCR04411 - *YES* Super Metroid "A Hunter's Epilogue"
prophetik music replied to Liontamer's topic in Judges Decisions
the piano tone is not amazing, but i didn't find it to be worse than others that we've passed in recent years. if anything, my complaint is that torby likes his sustain pedal a bit too much, which combined with the big blocks of fifths and octaves in his left hand results in some dense, muddy chord blocks. less velocity on those would have helped a lot, but it's not a dealbreaker. i think there's some level of quant on this also that makes it feel more robotic than it would otherwise have felt - again, i'd prefer it wasn't there, but i don't think it's a dealbreaker. i think the arrangement is competent if conservative, and survives the adaptation to a single instrument quite well. the mastering is clear, and reverb and room tone both aren't overdone. i'd have preferred a better, more responsive instrument used, but this is over the bar. YES -
OCR04469 - *YES* Final Fantasy 9 "Save Your Valediction"
prophetik music replied to Emunator's topic in Judges Decisions
rose of may is one of the site's iconic remixes - it's hard to think of Protecting My Devotion outside of that framework. so, good luck! ? harp is recorded beautifully. it's hard to get the richness of a harp's lower end in most recordings. the performance is truly well-done as well. excellent technique on the upper range to keep them clear without being all attack. the underpinning strings are well-handled and beautifully balanced so as to support without overtaking the harp's sustain tones. the harp's arrangement initially is very straightforward, but the added flourishes and arpeggiation that fills in as the track goes on is great. some percussive elements come in that are very understated around 1:45, and the orchestral backing begins to build to 2:09's intro of Protecting My Devotion. i initially didn't realize the flute part was live - compared to the flute, the recording technique wasn't as clear, nor was the instrument as clearly mixed. the eventual transition from this part was not as smooth and clear as the transition into it. the vocal section is much more uneven. i agree with MW that the lyrics consistently don't sit well within the melodic content being used, although the singer's doing a great job making me want to ignore the words and just listen to their tone. you demonstrate beautiful vibrato on the sustained pitches throughout. there are some timing issues demonstrated - notably around 3:50 - both in defining where the pickup notes are in each measure, and in that the singer rushes a bit on many of the runs. there's also a distinct lack of consonants throughout, which makes the aforementioned timing issues more notable. to be clear - this section is really cool, sung with a nice tone, and has some neat orchestral ideas underneath. it just doesn't tie to any of the original tracks at all, and the pronunciation and poor lyric-writing put the singer in a tough position. the transition back to harp and orchestra is again clearly defined, but the time change and recap to a much more militaristic tone at 5:25 is a curious arrangement choice at best and ruins the mood from the first two sections at worst. the hoots in this part are louder than the first time around to the point of distraction, and out of place as a result. this is a straightforward adaptation of Protecting My Devotion for the last minute with little new material - it's not a copy/paste from before, but it's real close - and then it just sorta ends. i understand MW's uncertainty 100% here. this is a beautifully realized and arranged representation of Sword of Doubt and Protecting My Devotion...for three minutes. there's an unrelated vocal performance that's pretty to listen to and hard to understand or make sense of for about two minutes. and then there's a minute of a bog-standard realization of Protecting My Devotion that if anything drags the entire piece down for how bland it is compared to the rest of the work. i would yes the first three minutes in a heartbeat by themselves if the song ended right at the sustain at 3:05. i would maybe yes the first five or so minutes but be on the fence about it, as the track is still barely >50% source at that point despite the first 20 seconds being straight from the track, even if the choice of where to add the vocal parts was as it is now. this would be a difficult choice, though, as it doesn't really feel like transitioning to PMD at the end and doing nothing with it, combined with a mailed-in ending, actually brings the track down quite a bit. this is borderline, which is heart-wrenching because honestly the first two minutes especially are incredibly beautiful and poignantly handled. if the last minute had been less clumsily approached, this could have been an all-timer. as it is, this is over the bar, but helped mightily by the excellent handling of the harp and subtle, intense writing in the first minute or two. YES -
i voted on the original one, calling out issues with synth selection, effecting, and some mastering bits. right off the bat, this sounds a lot better. the lead is nowhere near as grating, the electric guitar sounds better, and the mix is smoother. it's a little over-panned for me, but it fits when everything's going. the lead at 1:28 and 2:11 is still very bright and highly resonant, but it's not as harsh as before. i noticed the strings in the background more this time as well - i really liked that. 2:26 when the rhythm guitar kicks up is great. it really has a great driving feel without being too heavy. overall, i still think the resonant lead at 1:28/2:11 and the electric guitar lead are both too bright. they cut through the mix so clearly and are harsh to listen to. i would like to hear a filter put on those to bring down the top end of their freq range. i think that's a five-minute fix, though, so i am good with a conditional here. the rest of the mastering is nicely balanced, and the arrangement is still simple but enjoyable. CONDITIONAL
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OCR04552 - *YES* Sonic the Hedgehog 2 "Sonic the Chemist"
prophetik music replied to Emunator's topic in Judges Decisions
i like the space in the opening groove between the beat and synths - feels great right away. initial presentation of the melodic material is in the right ear a bit heavy, but sounds good. i agree with MW that the instrumentation and drums feel pretty bland. the half-time bridge at 1:22 sounds great, great timing. there's a circle-back with melodic content around 1:50, a fun solo at 2:05 with a ton of great pitch bend, and a quick recap and ending. quick package, a lot going on. elephant in the room - i didn't hear anything that was problematic harmony-wise. i think the main reason the highlighted section (1:15 or 1:18) is spicy-sounding is because neon x is using extended chords - probably at least adding in the 9 if not the 11 on those chords - to provide more of a framework to noodle on. that kind of chord usage is common in jazz but not at all in most edm, so it does come across a bit different. that said, the remixer does a great job navigating them, and they provide a lot of what i found interesting about this mix. fun arrangement, at least in the synths. the drums are a loop and pretty boring throughout, but there is a lot of fun ramen going on here within a limited scope. nice work. YES -
love the opening synth. some really subtle stuff in the intro which is nice. the bass and pads come in at about 0:30 and they're really warm, i like that. phendrana drifts comes in at 0:44 and it's still very calm, continuing to add elements over time. there's a big cut at 1:15, and the vin comes in at 1:18 with a beautiful swell. there's a really neat organic vibe to this entire section, with the violin contrasted against the stutter synths and bass. 1:52 has a break of sorts, and phendrana comes back in on the piano at 2:11. there's indeed some repeated stuff in this section. violin's back in at 2:28, and it again is just mildly creepy with the glissandi next to the guitar in the background. there's a main theme cameo right at the end as the track spins down. there's some really neat sound design right at the end. this is great. it's just a touch quiet for my tastes, but there's so much quiet energy and atmosphere in this track which makes it perfect for a metroid remix. excellent job. YES
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i am not overly familiar with the Oracle of Seasons soundtracks. some interesting ideas. the initial intro has a lot of verb and is pretty evocative. the beat at 0:19 is great-sounding, and there's some fun buzz in the synths that comes in once and a while - love the wider tone. first melody comes in at 0:38. immediately recognizable. there's a breakdown with lots of off-beats at 1:16, and i liked the variety this provided. there's a new lead at 1:35, and this leads through to a bell-led section at 1:56 that is a fun cameo. there's some interesting chord choices in here that aren't wrong but do sound a bit different, notably in the harmonies - there's a D# in the harmony part as part of a B7 chord, and that immediately goes to something with B and D (maybe Bmin), so the D# to D sounds weird. slick transition at 2:33 with the glide lead and the guitar-adjacent sustains in the background. there's a lot of verb on every instrument, and a few chord changes sound spicy due to sustains, but there's again nothing wrong here specifically. this groove goes through to about 3:30 and then it starts to tone down to the end. to address MW's thoughts: the first subtractive section at 1:16 didn't sound problematic to me. the brass blats actually reminded me a bit of the Pyre soundtrack. i didn't hear anything at 1:30. 1:38's timing syncopation i actually liked as it mixed up the groove a bit. the note you hear at 2:08 isn't wrong, but the chord change immediately after it is poorly handled. the chord at 2:59 is fully diminished (something that's used a ton in the Link's Awakening soundtrack, actually) and so the riff sounds tight but is fine. i really liked that transition there actually. at 3:28 the note you're hearing is the flat 7 of the chord (it's an A), and it is within the chord structure but again handled weirdly and not supported in the rest of the backing part. i think the track sounds good throughout, and the arrangement is fun. there's a bunch of choices i'd not have made in the harmony and chords (primarily sounds like the artist is using more pentatonic scales than traditional major/minor), but they aren't 'wrong' notes, just odd tonalities. i can understand someone voting no on this, but i think that what's here is acceptable. i'd certainly prefer some of those flat 7s and maj/min adjacent chords being cleaned up but this is over the bar. YES
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OCR04511 - *YES* Final Fantasy 4 "Mountain of Light"
prophetik music replied to Emunator's topic in Judges Decisions
very quiet initial presentation. agree the brass sounds not-great, and the tuba or euphonium, whatever it is, in particular was not very idiomatic in performance. the melody is clearly present. i found the percussion, specifically the mallets, to not sound great on the rolls but other than that liked the use. there's a continuing orchestral crescendo throughout 1:10 to probably 1:50, and some particularly nice articulation on the flute at 1:52. at this point the mallets have been on the melody throughout and are a bit played out. the march feel of the track is most notable after 2:00 and is appreciated. there's an extended outro with one more big swell and then it's done. from a technical perspective, there's a harp flourish at 1:41 that is heavily in the low end and causes the entire track to have a much lower max db than it should. compressing that a bit and adding some overall compression to the track would allow for removal of some 5db of headroom, allowing the nuances of the track to speak more clearly. lastly, i found the left ear's glock to be too loud throughout, but only by a little. overall this is a fine interpretation. there isn't anything transformative about the handling of the melody by itself, but the overall arrangement survives adaptation to the orchestra well. YES -
*NO* Crash Bandicoot "Pixel Bandicoot"
prophetik music replied to Emunator's topic in Judges Decisions
mix starts off with some synth brass over the main theme, and transitions quickly to the initial presentation of the theme over some off-beat bass with a really buzzy lead. this goes through the main theme's A theme twice with minimal arrangement. it sounds really, really loud here - the lead and bass are so loud you can barely hear the drums at all, let alone anything else pitched. lot of sausage. there's a transition at 1:14 into the neo cortex melodic content, this is also just a lead and bass instrument, with essentially no pad or anything, and then kicks up into a faster section at 1:37 with the B theme from neo cortex, then back to the A theme. instrumentation and mastering issues from the first half are all the same here. then it...kinda just ends. this is a track that needs a lot of workshopping. there is little arrangement here outside of fairly smooth transitions between the two songs, and a bit of shifting around where each melodic bit happens in the song scope. there's just the melodic line, the bass, and the drums, and i can barely hear the drums - there needs to be some supporting pitched content that's audible, and there needs to be a huge mastering pass with the lead turned way down to allow anything else to be audible. if i turn this track down to 50% in my headphones, i hardly hear anything but the lead. nowhere near ready yet from what i hear. this needs a lot of attention. historically your other submissions have been solid, so i'm assuming this just needs some love which you are fully capable of providing, and then it'll be great. right now it's not there yet. NO -
initial intro sounds nice. there's some fun bassy buzzes, the percussion initially sound fine, the synths are fine for what they're doing. i agree there's little arrangement going on, and that the mastering has that low-focused sound lacking highs that i associate with early 00s electronica. there's some new content in the last 15 seconds, but that's about it. the ending is pretty basic and sudden. the copypasta kills this one. there needs to be more arrangement here - the straight loop of the first minute or so doesn't cut it. play with the chords, add a breakdown without percussion, do some new synth work or add countermelodies...there's lots of options. right now this is too lacking in arrangement to meet the posting standards. NO
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OCR04574 - *YES* RuneScape "We're All Ali Down Here"
prophetik music replied to Emunator's topic in Judges Decisions
big powerful opening, very evocative. we start to get the initial groove around 0:54 and it reminds me of the dune mix we have on the site initially. it does sound very loud. the initial uber-funk groove at 1:20 is clipping like mad, but it sounds really fun! there's a ton of groove, i especially like the choral pad in the background. the energy backs off around 2:38 but continues to utilize space and silence really well to give it a hard funky feel. the muted brass around 3:00 is nice, a good timbre change. we get what feels like a recap at 3:22. the melodic content comes back a lot, it seems, and it's repeated right after in the brass in prep for a big drop-off at 4:23. the sudden percussion dropout makes it hard to catch the beat for a few seconds, and there's some big swells with an oud coming in to flesh it out. this builds into a big blow for the last minute and a half or so, around 5:00. it's definitely clipping like mad, and it still sounds legit awesome. tons of space in the synth groove, lots of interesting synth work. it does kind of end, but it's at least a good resolution there. i'm honestly torn on this one. it sounds super freaking awesome. and it clips like mad everywhere, but it honestly doesn't sound bad. there's presence in all frequency ranges, and the bass especially sounds really clean. i didn't have any issues with the sample and synth choices - there's clearly a lot of interplay between the synths and realistic-sounding samples, and i thought that interplay was really neat. i don't want to just reject it because i had to amplify it by -2.3db. ima call this a conditional. send us a version with the gain at -0.5 instead of +2 and i'm good. CONDITIONAL edit 6/14: emu's right, of course - my ear says it's fine, so who cares what the meter says. YUSS -
*NO* Kingdom Hearts 2 "Black and White"
prophetik music replied to Emunator's topic in Judges Decisions
some fun originals, lots of character there. initial presentation is thin-sounding and quiet, and starts with monochrome dreams. there's some fun schmearing in the vins and lots of melody passing between everything, but there's admittedly not a lot going on in the arrangement besides the oom-pah and the melody. the sound quality of these samples isn't great. at 1:07 the other original comes in, and this includes a significant time change and a lot more depth to the orchestration. there's a break at 1:50 and it comes back to monochrome dreams. this is mostly a recap of the initial section, not copy-paste but a lot of similar writing. at 2:57 we get a significant shift into a more aggressive feel, and it picks up old friends/old rivals in a slower, more intense scoring. this is the first real arrangement i've heard in the track and it's great! there's some meaty stuff with a (not great) men's choral pad used at 3:45, and a fairly standard ending. there are two main issues here. first is sample usage - while we don't expect everyone to have picture-perfect orchestral samples across the board, there's a lot here that doesn't sound great. some level of layering on the strings for example will flesh out the timbre so it doesn't sound so thin. more consistent verb across the board will also help to smooth out the tone. second is arrangement - 2/3rds of this is essentially the same as the original, done with roughly the same instruments, in the same style as the original, at around the same tempo. there's a ton of variety that you introduced in the last quarter of the track - use more of that! you've clearly got an ear for what can be done, now just get after it and make it yours, not the original composer's. i don't think this is ready yet. needs more workshopping. NO -
OCR04403 - *YES* Pony Island "Run Pony Run"
prophetik music replied to Chimpazilla's topic in Judges Decisions
the hit at 0:15 is delicious. the bass is so beefy there, i love it. i like the clicky xylo synth doing the descending arpeggio, that's a great way to keep it there but not have it as dominant as in the original. the wubs are wubbalicious as expected. there a big break leading into about 2:00 and it gets real silly there. it's so obvious you spent a ton of time on the bass work in this - it's hand-crafted audio couture, only the wubbliest of wubs selected by our freshershest wubblyfarmers. i actually really like the hats when they come in for each wubbreak especially. source is throughout, there's tons of creativity. the track sounds great. easy vote. YES -
what a different original. never even heard of the game. visuals are just what i expected of the time period. intro is pretty but right-ear heavy. percussive elements are pretty loud compared to the orchestration. there's a nice swell to 1:03, which has a lot of low, sustained strings with long delays for most of the background parts. i'd suggest the slightest bit of space between the sustains when the chord changes so there's no overlap. the whistle at 1:39 is nice. it is still very thinly scored, which isn't a huge problem but as MW mentioned does make every instrument's realization critical - the plectral instruments at 1:56 are still very right-heavy which sounds weird. the orchestral percs through here though sound pretty good. there's a break and build into 2:42, and there's what seems like it should be the climax. the scoring here is still very simple, with lots of long sustains and not much that stands out in the background. 3:13 drops the percussion and has more of the sustains, with some very nicely handled whistle in a descant over the legato melodic violin parts. there's some harp to end it and that's a wrap. this one is interesting. i initially was turned off by the long sustains and very empty orchestration method, but realized it was more intended to be a cinematic / braveheart approach when the whistle came in. it works although i do think the orchestration is simple to a fault. i would very much have preferred a richer background with less layering and more uniqueness than stacks of sustained chord tones. as it is, though, the whistle playing is recorded and mastered well, and the track sounds like it could easily be used in a fan trailer for the game. YES
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it's been nice to hear rebecca exploring more timbres than just chamber orchestra. there's a bunch of synths evident right from the beginning, and mixed with rebecca's usual delicate orchestral percussion especially sounds fun. there's a ton of execution jank though. she's clearly attempting to add space to her arrangement in echo of the original, which i like! but the low strings and oddly-loud piano are just so obviously artificial. similarly, the synth leads, which are a neat idea, just don't jive at all with the more dynamically nuanced strings behind them. i think the strings at 2:20 sound particularly fake (as well as that choral patch that gets used on every track lately), but i think the concepts you have on display there are probably the best arrangement you have in the entire track. it's just executed very poorly. the more tasteful synth work there, juxtaposed against the realistic percussion, is great. the strings and choir pad just kill it unfortunately. this felt pretty uneven. i agree with MW that i expect a lot more from rebecca normally. there's some really nice stuff in here, but the realism issues just stick out even more than usual. the silly headroom and lack of any compression seal the deal for me. this isn't there yet. NO
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roughly 3db headroom, feels like more than that. big flourish to start. some interesting dissonances there. i can't tell if it's intentional or not but it's certainly gripping. the instruments here don't sound 100% great, too brassy and overblown. the initial driving feel is very similar to the original. original had some snare, brass doing the stabs, and some pizz strings alongside the melody. this has more snare, strings doing the stabs, and a lot more countermelodic movement. both do have similar instruments carrying the melody, but this has a ton more going on alongside that - the melody actually gets lost in a few places, i think. the bass parts (sounds like string bass pizz?) sound very non-idiomatic and behind the beat. the B section is also similarly done - same lead instrument, similar backing stabs, and this uses what sounds like orchestral pizz instead of the bongos. at 1:24 we get a new section based on the chords from the A section - lots of sustains and rising action. avoid the temptation to have every instrument always playing in here - there's a lot of doubled parts that i don't think need to be there. this section however is neat, but then it goes back to the A section's melody in the clarinet again (layered with choir) and the same countermelodic material as before (although some are in a lower octave). this is actually almost exactly the same as the first time through the A section. 2:28 features a B section that's orchestrated significantly differently, which is nice. after that, there's a bit orchestral crescendo to what's essentially an outro at 2:55 - a big sustained trill in the winds into the last part of the melody to finish it off. i don't know if the other judges will agree with me, but...i don't think there's enough arrangement here. we have tons of examples of remixes in similar styles as the original, so it's not just that both the original and remix are in an orchestral style. my issue is you've got the pretty much the same chords, with the same lead instrument playing the exact same melodic material with no differences, and a similar backing instrumentation AND similar percussion playing almost the same thing as the original backing instrument for the majority of the song. there is indeed additional countermelodic material added, but it's copypasted later in the song as well, and most of it mirrors what's in the original in different octaves. there is one major section outside of the ending that doesn't immediately map to the original, and that's the big sustain section from 1:24 to 1:52. i think the overall sound is good, although the brass often get too overblown. sounds like a limitation of the sample pack you're using - i'd consider turning the velocity on every single instrument down by ~25% so that it's not all the super-bright overblown sound in the brass. beyond that, i think trimming down some of the part doubling will help with where it's just layers of sound that aren't needed. this isn't it for me. i don't hear transformative arrangement. the parts that stand out to me are the ending, 2:28, and 1:24 - where you really go above and beyond to make something unique from the original. even just choosing a different lead instrument for the A and B sections so it's not mirrored directly from the original would make a big difference. right now i feel it's just too close to the original. NO
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*NO* Final Fantasy 6 "Lookin' for Buddies"
prophetik music replied to Emunator's topic in Judges Decisions
starts off with flute, some strummed guitar, and bass, and then kicks off a bigger band vibe. intro sounds a bit rough - flute is fakey despite the articulation attention paid, guitar is quiet enough that it's hard to hear. full band sound features a really fake sounding bass and straightforward drums that regularly use a kick fill that is fast enough that it's obviously a robot and not a person. there's a break at 0:48 for a bit, and then it drops way off at 1:04. it wanders around for a bit on the melodic concepts and comes back to the original at 1:48 - some very different experimentation in there, a lot of time devoted to it for such a short piece. there's some more exploration of the melody in the lead guitar and then an EP, and then it repeats a bit as an outro. i think this needs workshopping. the instrument quality is rough, and that can be managed with more attention - some quant and more creative drums will help the percussion a lot, as well as getting rid of the EDM-style kick fill. the bass needs to do anything other than repeated octaves for the entire song, since it's getting a machine-gun effect right now. i think there is a lot of interesting stuff you're doing with the arrangement, but i wouldn't mind not hearing the same 8-bar melody played the same so many times - either mix up chords or add some grace notes, spacing, etc so it doesn't sound like you're copy-pasting the midi data from part to part. lastly, you commit a lot of time to the exploratory section in the middle, and i tbh couldn't really tie much of it to the original. that's fine if what it's saying sounds good, but it just sounded odd to my ears. either prepare your noodles better so they fit the meal better, or consider reducing the duration of that section while adding meat elsewhere. NO -
OCR04531 - *YES* RuneScape "Experienite Tinderbox"
prophetik music replied to Emunator's topic in Judges Decisions
this has a really chill intro with some fun fretless bass and percussion. the piano and synth echo the Born To Do This opening pretty clearly, and the taiko and chimes are regularly used in both Scape and BTDT. the lead at 0:47 carries the melodic content from BTDT clearly, and the guitar at 1:19 sounds great taking the lead. this continues to build layers towards 2:00 - i love the squiggly synth work in there. 2:25 has a tempo change and some fun sfx and the intro of Scape's melodic content. there's a lot going on here - several unique side-by-side leads with lots of attention paid to automation, releases, and some fills. this is just so fun in here - i love the energy, it's got a real Styx vibe. there's a natural break around 3:35 for a bit, and some more ensemble call and response through around 4:17 into a solo section. i appreciate the ongoing ensemble work through the solo, keeping it fresh - it'd have been easy to just check out and comp the chords, and i love that that's not what you did here. ensemble's back in at 5:13 with a huge recap of the BTDT theme with big walls of sound. super exciting fanfare, and then it drops off to just what sounds like a dulcimer and trumpet. there's an ensemble blow to cap it off and a great strong ending, complete with fireworks. what a track. there's a ton of melodic content throughout and it's dressed for the party the entire time - never a dull moment. the mastering is great, especially considering how many different things are going on simultaneously. i love your synth choices throughout, and the attention paid to them. get this on the site! YES -
some simple sfx and heavily filtered pads start this track out. the melodic content starts at 0:26, and the stylistic changes are apparent especially at 0:38. the beat hits at 0:51, and the original is mostly here in a different instrument with bass/set under it. there's a break at 1:17 in the beat, but the arpeggio from the original continues through here, with some interesting synth voice stuff. there's...another break? at about 1:43 that's just piano with no verb on it, and that builds back up with the kick coming back in at 1:55. the rest of the kit comes in at 2:08, and it's still the original arpeggio as it was in the original, with nothing new added, and it's like the tenth time i've heard it. there's another break with the synth vox at 2:33 or so, and that leads back to a recap at 2:59. this is mostly the same as the initial hit at 0:51 with some minimal changes in the hats and bass a few times. it goes through this a few times and then fades. from a production standpoint, i think the mastering mostly sounds fine. the kick and bass are appropriately beefy, the hats sound spot-on, and the snare is great and crisp. i found the initial presentation of the synths chosen to be fine as well, and i liked the synth voice and some of the sweepy pads (although i wish they were used more). for a track that's almost 3:45, though, there's nowhere near enough depth of choice here. the same few instruments keep coming back for more on what's essentially a 15-20 second loop. it got very old very quick, easily by the 2 minute mark. this was exacerbated by the total lack of arrangement outside that original. there's room for new chord structures, new countermelodic material, something carrying the melody other than the same arpeggio repeatedly. the arrangement here is sorely lacking, as it's essentially the original realized a few different ways with a (good sounding) loop under it. i don't think the track sounds bad, but it doesn't meet the criteria for arrangement on this site unfortunately. NO
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OCR04571 - *YES* Donkey Kong Country 2 "Kannonball"
prophetik music replied to Emunator's topic in Judges Decisions
never heard this one, but it's fun. intro is suitably exciting - i like the build and drum fill especially. there's a good head-bobbing feel to the intro with the beat and arpeggio. the first melodic part comes in at 0:39 and builds into the 'chorus' theme at around 0:55. the break at 1:18 is well-timed and i like the chord changes there. the intro of the electric guitar at 1:38 or so and the later addition of organ was a great way to mix up the recap of the 'chorus' part although it's clear that the basic structure there is the same. there's a vibe break and some fun pads and sound design around 2:10. i like dropping the drums and letting some of your more interesting synth choices carry this section. 2:51 sees the beat come back in and drive through to the end with (finally!!) the electric guitar carrying the melody. this is an easy vote. it sounds great, there's a ton of meaty percussion that does a great job carrying the beat, the synth and lead choices are excellent, and the changes from the original like the chord changes and the structural shifts are not hugely transformative but are enough for me to call this a unique piece and not a cover. nice work. YES