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Everything posted by prophetik music
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OCR04310 - *YES* Prince of Persia (SNES) "The Hourglass Ritual"
prophetik music replied to Rexy's topic in Judges Decisions
interesting ost choices. there's not a lot there and this is a track that's over 8:30 long. looking forward to seeing how it's applied. the first minute is great. so much creativity and goofiness noodling with the themes. the feel at 1:00 is exactly what i expected to hear in terms of effecting and style as well. nice work playing melodic content around 1:50 or so when you start to bring it back in. around 3:00 i was starting to wonder where we were going, and at 3:09 you answered with the first big breakdown. there's some fun non-traditional stuff going on here and i liked the inclusion of orchestral and choral elements. i also liked the introduction of triple meter with some of the synth work, and sticking with it - nice way to add change and a new perspective. 4:07 we get the kick back in, this time in 12/8. it again takes about minute before we get melodic content, but when it comes in it's obvious where it's from again. the continued usage of acoustic drums through this part is interesting and kinda sounds weird next to the heavy synthesized backgrounds, but i get where you were going with it. 5:50 is another break very similar to the earlier one. not as long, though, and it's got a more intense build back to the main melodic content and backing. 6:50 definitely feels like the payoff, you've got a lot of melodic content spinning around each other, and even after nearly seven minutes of "kick with spicy noodles" you're still creating interesting synth lines and a background i want to listen to. there's some natural wind-down in the background and then a nice filtered outro that's pretty clear. this is a great track. neither of these sources are very significant in terms of melodic content, and you did a nice job making an arrangement that's both recognizable and consistent. i'd say that this genre doesn't lend itself to conveying melody, so i don't mind the two or three times that there's nearly a minute without melody since that's still not close to breaking the 50% barrier. nice work. YES -
oh boy, some straight sausage on the waveform here. let's see what it sounds like. interesting original to pick. starts out with some very wide-freq pads and sfx. there's a lot of rumble in this, and it doesn't sound great. the synths that come in though are pretty neat, very crisp, and the drums that come in after are also pretty good. lots of complexity which i appreciate. the lead comes in around 1:16 and it's got some fun gating and sweeps on it. around that time however the heavy emphasis on the upper bass / low mid range started to really bother my ears. this has so much clutter down low, and the really blown mastering only makes that more noticeable. there's a break around 1:55, which is nicely handled but doesn't actually really lower the RMS much since there's still so much noise down low. the arp takes the lead coming out of the break and it's nicely articulated. 2:34's a great step up in the energy too. it sounds so busy and cluttered though. there's just too much noise everywhere. 3:13's a bigger break and this is the first time without the bass booms and pads, and it's a huge relief. 3:40 or so we're back into the build, and i'm noticing that while there's some new interesting synth work going on here, it's much the same as the opening sections. around 4:30 the melody comes back in, and we start to work towards the end. this is a well-crafted track that takes a melody-light original and makes a clear connection to it throughout for over 5:30. the issue i have with it is simply that there's so much low mid clutter throughout the entire track. it's difficult to listen to. the big low sfx / pad you've got throughout needs a significant cutoff below a certain point (at least 40hz if not 100) and you need to notch in better what's going on down there. additionally, this is way blown out, as evidenced by the waveform. i'm willing to bet that if you turned every single instrument down by 3db and let your compressor actually compress rather than be triggered for the entire song that you'd see a significantly different and less uncomfortable listening experience. this is an excellent track that i'd love to see on the site. fix some of the mastering and it's an insta-yes from me. NO
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OCR04275 - *YES* Mega Man X3 & X5 "Probe"
prophetik music replied to Rexy's topic in Judges Decisions
yeah, the "this is terrible!1" line from you doesn't fly, mak =D this sounds pretty fun. the full band sound isn't my favorite (the synth over top is kinda grating to me) but the arrangement is fine. drums sound great tbh. there's indeed a few notes that are modally correct but aren't set up so they sound real weird where gario mentioned, but i also agree that they aren't game-breakers. one thing i will complain about is the lack of a real break anywhere. this is 3:20 of all-out, and it gets tiring after a little while. some more balance in the instrumentation and a short break in the middle would have been nice, but i get that you didn't have form on your mind when you were playing. there's some ending that needs to be trimmed. this isn't perfect overall but it's over the bar, i think. if i had my druthers, i'd want the form to be more intentional, and for the balance overall to be modified a little to make the background synths a little clearer. YES -
rubber stamping this. the arrangement is pretty minimal (it's there, but i agree there's less personalization than i'd want on a track that's as remixed as this one is), the synths are not terrible but definitely need some work so they're not so "FL preset" sounding, there's some variation of drum patterns but few fills or transition sweeps so it feels very similar, and some of the synths (for example 1:41) sound almost sloppy because their sustain is just a touch too long and it doesn't cut itself. i want to call out the lack of verb specifically. this style is usually super wet, with tons of reverb filling in the backend of every synth sound. this felt very thin at first and i couldn't understand why until i realized there's essentially no verb here, just synth sustain and sample sustain. some significant attention with reverb will help this a lot. NO
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*NO* Donkey Kong Country 2 "When the Joy Meets the Life"
prophetik music replied to Rexy's topic in Judges Decisions
the lack of verb on, like, anything really kills this right off the bat. nothing sounds like it's in the same area, and there's no volumization on any of the instruments to balance them as the ensemble changes. the guitar solo is pretty slick, but even when it's playing the band doesn't really sound 'real', mostly because the band mixing is so dry, and because the overall dynamic range of the track stays exactly the same for the entire length of the song. the drums need serious attention, as well - there's very clearly one rhythm beat with one fill beat used, and i can't even hear the hats if there are any. i can't say that i like the vocaloid application on this track. vocaloid can be remarkably convincing when used carefully, and i don't think that enough care was taken with the phonics on this instance. there's some effecting going on there as well that just sounds sloppy. the other judges seem more bullish on this than i am. i think this needs some serious work before it's ready for primetime. i think workshopping this would be a great idea. NO -
OCR04300 - *YES* Sonic Unleashed "Rainfall Rush"
prophetik music replied to Rexy's topic in Judges Decisions
evocative instrumentation up front on this one. nice work on the articulations on the lead instrument in the opening minute. there's some fun sounds being explored throughout the intro. when the drums come in, there's some really fun volumization/automation on some chirpy pads that i really liked. the guitar lead was fairly straightforward but had some good distortion on it. the break around 2:00 was well handled though in that it gave the track a bit of room to breath and did a good job of keeping up energy without a drum beat. 2:27's build to 2:43 is really fun. there's a lot of drama in that section, and the combination of guitar and brass is interesting. the part at 3:15, with a few heavily-effected leads going at it, is great, and does a great job continuing to build that energy. and of course 3:42 is fantastic. 4:41 is great. the energy is huge, the balance sounds great, and there's a ton of interesting stuff going on. i really liked the attention paid to the ending, as well, starting around 5:35 and going from there. stellar work. this is a great track. YES -
oh, what a great intro. the scoop on the lead is delicious. this is a really fun vibe right away. i agree with emu that there's some r'n'b here. it's irritating to me that the dx7 and the piano is ahead of the beat almost the entire time, but that's a nitpick. feels like it got stamped in a touch earlier than it should have been. the variety of backgrounds by the two minute mark help keep it interesting. the pads at 2:15 is a nice transition too. the guitar is fun when it comes in, albeit pretty out of tune. solo was nice and does a nice job mirroring some of the melody's shape while making its own way through it. the chiptune-esque synth at 4:11 is a really fun idea, and then the exploration it does is neat. it's a little loud though. the fadeout is fine, i didn't think it was too abrupt or too early. my complaints on this track are primary in the details - the keys being ahead, the guitar being out of tune, some balance. overall though it's over the bar. nice work on a fun style. YES
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elephant in the room: yes, i do think this qualifies as a remix for the site. there's recognizable TTYD content throughout, it's long enough to convincingly display that in a unique and new format, and there's no copypasta from the original. so now about execution. to start out: i can't believe we're getting a boggly tree remix that's actually reminiscent in style to the original. your technique throughout this track is really well represented. you did a great job of really exploring a ton of intensely strange timbres in ways that still allowed the listener to grab onto it and go along for the ride without having to microdose LSD to understand it. i particularly liked the parallels of the opening sounds to the original. i also really enjoyed the fluctuations in timbre used from 0:15 through 0:27 to the point that i almost wish you did more with them there so that their more spare nature didn't clash against the more complex stuff on each side of it. the bird SFX at 0:55 were cute. the block chords at 1:39 reminded me immediately of the second third of silver apples of the moon, by morton subotnick. if anything i think that comparison falls a bit flat since his stuff was much more constantly moving than at least this track is, but you've got a lot of little nuanced noodly bits that are definitely comparable. throughout this entire track, i really appreciate the continued care paid to the quality of sound. you've got a ton of examples of fluctuating between an intentionally filtered/vinyl-sounding synth that then flows into these wide, full-frequency synths that explore every bit of the audible range. using those timbres as another musical element is an excellent strategy to apply even more nuance to what you're doing and i love it. it's pretty obvious that i think this is a superb track. it will be nobody's favorite, and that's perfectly ok. art music like this has a place in the community just like every other style. YES
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this is super fun! and too short. echoing what was said, this is less than half what i'd consider to be my minimum length for a remix that isn't absolutely knocking my socks off with every other aspect of it. explore it some more and i'd love to judge that. NO
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OCR04348 - *YES* Aquaria "Immemorial Waters"
prophetik music replied to Rexy's topic in Judges Decisions
the opening has a real sense of something bigger. i agree a sustain pedal and some more realistic variations/playing would help a lot. similarly, the vox sample at 0:59 sounds nice, but the artificial cutoffs totally pull me out of immersion (no pun intended). i liked the vox a lot but the cutoffs are really rough, i'd almost suggest a different instrument there if that's a limitation on the synth you're using. the continued swells in the background at 1:26 are really nice. this is a low-key intense section and really does a good job keeping the same idea going without it getting stale from the opening. the flute lead was nice, and the reverb on it was great. the keys that came in after felt a bit derivative and didn't really say anything new or dramatic, but they helped fill the space. the drums at 2:41 really sound pretty bad. i get what you're looking for but they just have no guts to them at all. i initially thought it was col legno in the strings it was so thin. a bigger and better set of samples would be an incredible upgrade here. at 3:05 there's an immediate wrong note. it sounds like your strings don't quite shift to the new key appropriately. the drums are meatier here for sure but still too quiet overall. i liked the variety of lead instruments you used through this section, but did notice that the violins mirroring the melody just kept going. it's good to shift the melody around between instruments to avoid it getting tiresome, so consider leaving the vins off of some of the melodic content in this section. near the end of this section the drums started to get enough body to them - not sure if that was an EQing thing or what, but they start to sound more confident and full. the break at 4:09 was well timed. the vox samples at 4:27 sound great in a very narrow range and anything outside of that sounded really obviously pitch-shifted. i'd recommend working with someone who has melodyne or autotune and can change the formant of the lower notes so they don't sound so obviously transformed. at 5:09 when it drops off, that's a nice shift. your backing pad is slow compared to your lead here - you may want to consider doing some predelay to avoid that on that instrument alone. i personally didn't care for the bass hit at 5:30 - i find that technique to be generally overdone - but the subsequent part was nice. i think overall this ending does drag on longer than it needs to by about 45 seconds, but the parts that are here are pretty, just repetitious. the ending is surprising as well - you've been very attentive to the chord structure and pattern throughout, so just dropping off on the V feels very incomplete. a true ending would have made a big difference. this is definitely a track that isn't 100% there yet, but like emunator said there's some real awesome and ambitious ideas here that just don't quite work or need more attention. one thing that can't be overlooked is that this is over 6:30 of the same four-chord structure without even a key change to liven it up after like four minutes. i would highly recommend looking at your middle section and identifying areas where you could explore alternate chord structures - even going to the minor overall! - and the separately considering shifting up a key for the last big section at 4:30. that combined with some significant trimming on the last minute and a half would overall make for a package that is tighter, more exciting, and more exploratory, making listeners want to come back and hear more. this isn't there yet, but there's a lot of great stuff here. i'd love to hear a second version. NO -
OCR04311 - *YES* Final Fantasy 7 "Black Suits"
prophetik music replied to Rexy's topic in Judges Decisions
opening is suitably funky. the bass is effected such that it's hard to hear or understand what it's doing, but when the group comes in, it's pretty fat and i love it. there's some weird harmonic content going on that sounds intentional but is hard to grasp why. there's some crunch at 0:34 that appears to be an augmented fourth, followed by an odd inversion of the pad in the background. it sounds interesting but it's admittedly crunchy. the quick transition at 0:52 is nice. saxophone is quite flat when it comes in. there's some fun noodling (which continues to be flat in the upper part of the lower register, b-c# is always flat!) that flows into more melodic content at around 1:38. the strings and organ behind the sax are pretty nice here, and having the organ drop and just leave the strings is a nice choice at 1:55, although some new writing there would have been good. the sax is out of time coming in at 2:12 as well as flat, which is unfortunate because that's a pretty hip entrance there. i like the zipper synth playing the melody in the back behind the sax part. the track suddenly ends with a musicbox-like section that's not very long. from an arrangement perspective, there's a lot of great stuff going on here. this is a repetitive melody that could easily get really boring really fast, and it stays pretty fresh throughout with a lot of changes to the background and harmonic content. i don't like the sax's tone (it's quite sharp and very forward in the mix) nor the pitchiness of it, but what it's playing usually is pretty good and does a nice job framing the melody while doing its own thing. ultimately i don't think the sax pulls this down enough that this is below the bar. this is a fun track and i think a lot of people will like it. i'd love to hear a re-record of the sax part though, or at least some pitch and time fixes in post. YES -
the intro has some fun delay effects but the drums sound pretty robotic. i agree with emu that the opening synths are real loud - sounds like they are volumized for later in the track and the remixer just didn't adjust them in the beginning. the choir sample is also pretty robovox. when the guitars first really come in at about 1:10 though it sounds pretty great. layering strings with the lead synth helped that a lot too (although i admittedly wanted to hear complexity there). around 2:05 i noticed that the lead synth didn't have any real personalization to it - no lfo change, no vibrato, nothing to keep the attention on these sustained tones. some variety or change would have really helped. there is also very little personal influence into the melodic line here and it really could have used it to keep it moving. the guitar solos start out fun although they could have used a bit of verb to fit them into the soundscape. the one at 2:47 was in the wrong key - sounds like the adjacent melodic minor, or more likely lydian (based around the 4th note)? it worked but there's a lot of odd notes there. same thing happened at 3:19, you sit on a G over a Bb chord (6s never sound right), and then step in a scalar fashion to an Ab when the Bb's the root key and not the V. would have worked if you were in lydian or something but sounds odd here. the part at 3:40 where it's trucking through the chords is pretty nice. i like the simple movement in the guitar to keep it moving at about 4:15. the ending was great until the last note - i think i get what you were going for but it's a real letdown after a piece that was pretty low-key intense the whole way through. i think ultimately i'm on the other side of the line as emu. i think this one is real close, but there's too many little things that came together to make me want to say no. opening synth volumes being so strangely loud, several solos in the wrong key, some real boring melodic programming in the first half, the letdown ending...none of them are dealbreakers by themselves but together i think pull this down just a little too much. i think this is a great track that could easily get posted if there's a few more changes made. NO
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OCR04285 - *YES* Metroid "First Time Down Here?"
prophetik music replied to Rexy's topic in Judges Decisions
i agree with emu that the first main section, starting at 0:30, sounds pretty hollow - the snare's real loud, the lead's kinda out there by itself, and there's not much behind it. it works because it's clearly a build-up to the big dub hit at 1:32 but it's not ideal. it's also fairly short, really, it's essentially a little less than two minutes of music. it still sounds pretty good across the board, and i like the sound design especially. overall i'm probably not as high on this as gario is but it's solid and over the bar. YES -
the original is one of my favorites from an album of favorites. the opening strings are surprisingly unrealistic. the attacks sound super off and the gap between notes reminds me of one of those synthy pads. really stuck out to me for some reason. tiggs has a great voice. i can't understand half of these vocals, though - there's very little enunciation and she scoops a ton (a stylistic choice, but it buries her consonants). she demonstrates the ability to control her vibrato as well (for example, 0:57 is beautiful) but then weaponizes it in other spots (1:13). i think at least part of that is on the odd way that some of the lyrics sit. for example, "can you remember, the things you taught me" has -ber and me being the high notes in the phrase - which totally throws off the line's phrasing. the background for this entire first section is pretty simple, but it's pretty. the strings in the background feel pretty slow as well - i like the idea of the vins supporting the singer in unison, but they're a bit behind and aren't rhythmically as close as i'd expect. at 1:55 we get a more fleshed-out backing part that still feels a little slow moving between notes. the vibes at 2:17 were really nice. the non-transition at 2:30 was so sudden however though that i thought my audio was messed up - it's dramatic, it's not supported by the backing parts, and the part is obviously a separate take that was not dovetailed in cleanly. plus, from a technical standpoint, it sounds like she's trying to use her breath to control some of the attacks, which is a big no-no and reinforces what sounds like a significant lack of air support. i think a big part of this is that it's super high, probably at the top of tiggs' performance range or just above, and there's at least a little trepidation that i can hear. tiggs, if you're gonna sing something super high, go for it! get a good room, turn down the mic gain, and go after it. it sounds like you're trying to fit your voice into the backing track rather than rebecca fitting the backing track around your voice. prepare your body to sing high, get a good breath, and focus on letting those higher notes soar out of you instead of worrying about intonation and perfectly setting each pitch on the shelf. you can fix the intonation in post, you can't fix a weak- or nervous-sounding timbre. this whole thing is also undermined by a total lack of support in the ensemble at this part. this should be the high-point of the track compositionally in terms of breadth of backing, and it's just the piano, strings, and some mallets. if your singer's going to jump an octave and be singing some big airy passage on top, she is going to need support. this needs significantly more going on behind it to fill up the space left by tiggs leaving that frequency range, or else it's going to sound unbalanced and unprepared. that's a lot of words about like fifteen seconds, but it's the most important fifteen seconds of the track, and it's indicative of a bigger issue, which is that rebecca hangs tiggs out to dry for like half the track. several times i can hear where the background part is mirroring tiggs' voice but it's not in time, or where she's being asked to sing long sustained notes with super minimal background behind her. these are minor by themselves but add up too quickly. as if on cue, rebecca really starts to fill out the backing part after 2:47, with lots of moving backgrounds and a focus on tiggs' beautiful mid-range tone. there's a nice outro that features flute and harp, and it ends after that with a little prelude callout. i wrote a lot of stuff and it probably sounds like i hate this track. i don't! i think there's some beautiful parts in here, and as a vehicle to show off tiggs' voice this is effective and pretty. i think that tiggs needs to use some more consonants throughout, and i think that there's some lyric jank that makes it hard to follow and understand the words. for her part, i think that rebecca needs to take another look at the leadup to 2:30 through about 2:50 and figure out what she wants to do there - either beef up the part writing significantly (which probably will allow a re-record by tiggs to let her take another shot at that higher material with more support), or keep tiggs down an octave and generate interest through more exploratory melodic writing instead. the middle section is difficult to hear. i found the lyrics overall hard to understand. the writing for the first half is effective but pretty simple, and it's only really in the second half we get a significant amount of composition happening. for this to get a YES vote from me, 2:30 needs to get ironed out, the slow vins need to be un-slowed (probably by some level of early triggers) and mapped more convincingly to the singer's voice, and not required but highly encouraged would be another take by tiggs with a heavier focus on consonants and clarity of words. this is a great concept but it's being held back right now. NO
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an aggressive intro featuring some really raucous synths leads into a pretty noisy initial presentation of the groove. the guitars are heavily effected and the drums are really clean, so there's a bit of cognitive dissonance between the soundscapes there. the stuff being played is fun though and it's definitely recognizable as the stalker theme. the bass synth that comes in at 1:10 is just a great encapsulation of american game music in the 90s for me, so that's a really fun add. the power chords that come in after that are very ominous and sound great as well. we get a breakdown that starts around 1:45 and explores some more interesting synthesis, and then it's back into a simlar groove as the opening - nearly the same. that's followed by that same bass groove from 1:10 with some orchestral elements layered on top. i don't feel this is much of a change and this is essentially copypasta for here. the additional of the orchestral stabs around 2:35ish are odd because the hard limiter on the track is showing there, and there's some obvious limiting going on as more is layered in. the track continues to get louder as more elements are layered in until 3:20 when the outro starts. there's some sfx at the end and then it's over. this is an interesting case. on one hand, this is a super fun groove, there's some fun synthesis in here, the guitars sound great, and overall i thought the track had a good sound when it wasn't getting super loud near the end. however there's some obvious technical issues - the drums aren't really in the same soundscape as the guitars and synths, the last half of the track needs a volumization pass to make room for the orchestral parts (and probably some EQing to make them fit better), and there is a lot of repetition. beyond that, there's a lot of re-instrumentation, but i'd argue that there's very little personalization here - the melodic content is super minimal in the original, and it's mostly repeated either the same or so close to the original it doesn't matter. there are definitely background parts added, but the primary focus of the piece is on stuff that is essentially the same as the original. i don't hear chord changes, tempo or time changes, personalization of the melodic content, rhythmic variations...it's much more a cover than it is a true arrangement. i think ultimately that's the real reason i can't pass this - i do not believe it represents enough arrangement to pass our submission standards. that's a pity because it sounds awesome, but it's also one that's fairly easy to fix. NO
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OCR04308 - *YES* Super Mario World "Underground City"
prophetik music replied to Rexy's topic in Judges Decisions
this is a really fun take on the original! there's definitely some nitpicks here but this is honestly pretty close, i think. the half-time melody in the beginning with the spacey bass is great, and definitely felt like a totally different track right away. the whooshing pad you use often (for example, 0:21) is really odd-sounding - it sounds like there's some mic pressure there, as if it was being recorded from the wind instead of being synthesized - but ultimately it's too much in the low-mid register and the mix feels really cluttered as a result every time it comes in. i like the idea but don't like the execution. the switch in the bass link at 0:57 to a fake sidechain was great. i loved that such a simple change made such a difference in the feel of the track. there's a short breakdown and then we're back at standard speed. this half of the track is more homogenous like gario said. i wouldn't have minded some more variation in the countermelody, and maybe a bit more work done on the melody to make it more your thing there. the fadeout isn't my favorite ending but this one is quick and is more endemic to this style so i won't fault that. this one is interesting. i like the track, and it's really feeling OCR 2002-like, in a good way. there's definitely issues, but i don't feel they're as pressing as what gario mentioned - for example, i never have an issue hearing the melody in any part of the track, and i didn't find the second half's repetition to be particularly frustrating (it's a short track, sure, but the repetition in question is less than a minute of content). i think this is over the bar. it's pretty close but i like it. YES -
audio is consistently quieter than expected - looks like it maxes at around -2.8db for some reason. this is a beautiful original track with minimal melodic content. this sounds like a hard track to remix honestly. listening to your version, i noticed right away how overblown the piano sounds - it's heavily compressed and sounds more like a techno track's piano than anything that's more acoustic like this comes across initially. separately, the backing pad is really interesting, but it's smeared liberally throughout the entire first half of the track and is super loud, and the tremelos that help make it so unique quickly become baader-meinhof artifacts. the rest of the instrumentation sounds similarly overblown as it enters at 1:14. overall the heavy compression is very offputting. i can't hear any direct application of the original chords to this either. a breakdown may make it less obfuscated, but this isn't close to passing based on the mastering by itself. as the resident "this is a tenuous at best arrangement but i love it" guy, i can't hear any correlation between the two that's more than passing adjacency. maybe with a full breakdown i'd hear it, but right now the lack of a clear link between original and remix makes this unpassable. the overblown sound design is a separate negative that likely would preclude passing on its own as well. NO
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*NO* Sonic the Hedgehog 2 "Drilling Oil"
prophetik music replied to Rexy's topic in Judges Decisions
this has a pretty fun concept going on here, with some creative instrument choices. i agree with gario that there's some significant issues with balance throughout. in general everything feels like you turned it to make it easier to hear rather than using EQing, panning, and slotting in instruments. an example is your kick drum - it's got a great electro beater sound, but it sounds like you just kept turning it up to get more bass instead of layering in a variety of sounds to get the profile you wanted. another example is the chorded synths that show up in various places (for example, 2:18) - it's so loud and in the forefront that it's hard to hear anything else, despite that clearly being a backing instrument. i'd suggest another pass entirely. turn everything down a bunch and focus on what's important with each instrument. applying a bit of stereo separation and some significant EQing to prevent instruments from spilling into each other's faces will help a lot too. this definitely isn't there yet though. NO -
*NO* Legend of Zelda: Breath of the Wild "Queen of the Sandstorm"
prophetik music replied to Rexy's topic in Judges Decisions
the opening is beautiful, but i agree with rexy that there's a lot of mic pressure noise (ie. you recorded wind contacting your mic instead of what wind sounds like) that needs to get cut out. the melodic presentation is competent and well-handled. the phrasing and instrumentation reminded me of some of the desert tracks from FFXII, actually, in terms of how they use melodic content and move through instrument groups. the brass that came in near the end of the first melodic presentation was also really nice, great use of contrasting timbres to keep it interesting. i agree with rexy that the entire rest of the track is original, or far enough removed that it doesn't matter. i'd pass this at 3:45 while complaining about the volume of the last minute, but it's not functional in this state. it wouldn't be difficult to add melodic content to the area between say 3:10 and 3:50, at least enough to make it viable at its full length. i will note that the track is again comically quiet after 2:30, and it's entirely possible to use compression to allow for a quiet tail that isn't utterly incomprehensible at normal headphone or speaker volumes. this is a consistent problem in rebecca's music and it's one that needs to get fixed here if it's to be passed at full length. NO -
OCR04255 - *YES* VectorMan 2 "The Wind That Turns the Page"
prophetik music replied to Rexy's topic in Judges Decisions
as expected, this is great. track starts with a great little kalimba/music box sample, and gets into some fun field recordings. i like whatever you're doing to replace the bassline - i have no idea what that is, but it's a fun sound and a good way to tie your techniques into the heartbeat of this track. i particularly liked at 1:27 when you had the particularly staticky kalimba playing. the melodic content is clearly there throughout, so no concerns there. i found the consistent shifts in feel to be not problematic, and found the A / B feel of the piece (transitioning at 1:45) to be interesting as well. i consistently appreciate your willingness to really get outside the box and see what's going on there. please don't stop. YES -
jive's right that this has an early OCR feel to it, especially with the drums. this is not my favorite style by any means, but it's still an interesting take on the original. after an abbreviated opening, the drums come in and set up the feel for the rest of the track. there's some subtle things in here that are fun ways to keep it moving, like the little bass link at 0:54, and the continued variance of the drum parts. melody comes in fully at 1:13, with some nice humanization on the articulations to keep it moving. i agree with jive that around this part i started to notice how dry the drums are, which kind of made it harder to hear everything as a cohesive whole. the faster drum parts (like 1:37 onward) really just take over the soundscape...i know it's stylistically correct but that doesn't make it less hard to hear what's going on behind it. there's some fresh pasta at 2:15 just without the drums, but it's still nice to hear and the vox clips help it feel new. the stutter synth after that section is another example of an attempt to keep it new and moving. the third time we hear the melody it does sound pretty cribbed from the earlier section, and it moves through that to the end fairly quickly. the end is abrupt at best, and the vox sample is...not what i'd have picked there. OC's always had a minimalist approach to composition (the technique, not commenting on the soundscape's fullness), and i felt this was in keeping with his personal style and wasn't too little of adaptation. overall it's somewhat repetitive and the soundscape has some identity issues going on, but overall this is a fine track and is definitely above the bar. YES
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OCR04314 - *YES* Shovel Knight "Grand Shovel March" *RESUB*
prophetik music replied to Rexy's topic in Judges Decisions
i wasn't on the original decision, so this is my first crack at this one. dynamic and exciting intro. initial presentation of the theme is well-realized, and uses samples that are definitely good enough to handle them. you do a nice job handing off the theme often while keeping it cohesive. playing with the main riff's location on the scale and then exploring alternate keys, like at 1:05, is a great way to get my attention in a good way. the subsequent block chords and tremelos were a little brusque and covered up some fun theme ideas, but still solid. the piano sounds super weird - even with no pedal there should be some carryover in tone, and the lack of room verb really shows up there. the subsequent section starts off beautiful but does get too loud for the samples you're using to feel realistic. right around 2:11 you start to go to a higher velocity trigger on your violins especially, and it really affects it at 2:27ish where it's just so robust of a sound and sounds odd. the ensemble stuff that comes in at 2:39 though sounds great and is back into what made the earlier sections sound great. the chorale at 2:53 is great - i'm a sucker for a chorale, they're so much fun! - and provides a nice break from the more martial feel of most of the rest of the track. the ending is sudden but not abrupt, and the track ends well. this is a great resub. nice work. YES -
opening is great, so much excellent atmosphere. the echoed bells at 1:14 are really fun, although they're a little more forward in the mix than i'd expect (they don't appear to be in the same sound space there). the transition at 1:38 is fantastic, and the instrument choices and usage right after that is just so evocative...the sliding bass, the plectral instrument with sustained tremelo, the attention paid to the percussion at ~2:05...just very, very good. there's so much building energy through here. the subsequent fall-off around 2:30 was also great. i got chills from the majora's mask chords when they came in and i recognized them. 3:20 we start to get some payoff for the build we've heard the entire track. the strings add a ton of character to this section. there's some obvious limiter engages at 4:07 onward, and i hear what sounds like unintentional distortion in the right ear right at 4:33 (which is really disappointing since it's such an intense and amazing build). the ending is also great, i love the whispers. i get why we have to review judge tracks but sometimes it feels silly. this isn't 100% perfect but it's a delight pretty much all the way through. YES
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rubber stamping this. the switch to 6/8 is such a great, simple change. i agree with gario that it sounds solid as-is. i particularly like the break at 1:21 and subsequent transition at 1:34. the solo at 2:10 is great and i particularly like the lead tone. the ending is indeed kind of weird and unexpected but it's not a game breaker. nice work. YES
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yeah, gario hits this one on the head.the hard limiting that shows up often (you can even see it clearly on the waveform) is really noticeable. most of the time it appears to be due to wide pads with tons of air in them being chorded - you want to avoid that wherever possible, just separate the air and the pad out and chord the pad only if you're going to do that. in terms of arrangement, i can't say that i find your changes to the repetitive plucked synth for example to be positive - stripping out the octave shifts makes it much more bland, and that's never something you want to say about one the defining features of the original track. there's some really fun ideas here, honestly - i really like a lot of the textures. they're just not EQed together at all, so your limiter is obviously engaging way more than you want. a production pass would help significantly. i think the arrangement's probably fine even if i really don't like the change to that plucked synth. this isn't there yet. NO