A little project for fun - thought up some X characters so I could compose themes for them. Using an MMX soundfont found around the web, and a couple custom rips from a friend, in FL Studio. Most of the writing is done, but I'm having trouble getting the exact character of the X instruments down. I got a handle on the echo/detune tricks used throughout the ost, but there's a certain sort of timbre that's just different when you side by side the rips to the originals. I think it's a specific application of reverb...So, feedback appreciated. Trying closely for the X sound and also obeying the 8 voice limit. --> Heatseeker Fossa <-- One of two female characters I came up with. A Fossa is kind of a cat/mongoose looking animal from Madagascar. She is a expert hunter/tracker specializing in guerrilla warfare - basically female Rambo. I envision the level as a dense jungle during a rainstorm. Edit: Not exactly set on what type of weapons she would use, but I like the idea of an explosive crossbow, and maybe some close range blade technique. --> Stealth Coati <-- Coati is a raccoon like animal from Mexico. This character is sort of the antithesis of Heatseeker Fossa, in that he is a long range assassin - picture a little rodent with a big ass sniper rifle. Mavericks don't typically use guns that aren't attached in some way, but they are seen on a character or two from some later games, and I thought it'd be something different. Level is an evacuated old city, mostly inside poorly lit buildings and such. I tried to do a sort of espionage tone but with the dark/aggressive X flavor applied. --> Rush Bongolope <-- My token big guy, with a hard rockin' track inspired by Tunnel Rhino. The name of the animal is actually just "Bongo" which is in the antelope family. But "Rush Bongo" just sounds dumb, so I went with the Japanese naming route and spiced up the last name a bit by combining in antelope (which also gives a better clue to the animal anyway). Primary weapon would definitely be the horns. Not too sure about the level, but it would be some cool Africa lookin shiet I suspect. --> Rally Railgator <-- This is actually the first guy I came up with. I thought if this were an actual game, it would be cool to tie it in to the previous Mega Man games in unique ways. I thought not only X, but classic...So I thought of a character that was built from parts of two previous robots. Enter Rally Railgator, built from parts of Wheel Gator from X2 and Turbo Man from MM7. So he's like...a transformer car alligator...then I just gave him a rail gun as a weapon cuz it makes the name sound cool (make it shoulder attached cuz car). I also thought it'd be cool to give him less of a "badguy" vibe, but more of just a guy on the opposite side vibe, so I just went all the way made him actually heroic in presentation. Like some Super Sentai or Captain Falcon-esque personality. Stage would probably resemble Turbo Man's quite a bit in design, but obviously less cartoony and more X'ish. Anyway, with all this, I wanted the theme to be dramatic and very "Capcom", but not too cliche. --- --> Psycho Isopod <-- The first of the second wave. These character are a lot more on the weird side as far as powers go, where as the first four were more military based. I toyed with the idea of having this game play out like mega man 7, with the first 4 characters, then the second 4, which ties into the story I'm thinking of...Anyway, this characters is the "data extraction specialist" that can neuro-hack other reploids/devices. It can create digitized copies of itself or others using the data, aside from generally hindering whatever it hacks. For the theme, tried to go with an electric/energy tone with hints of "monster" since an isopod is quite on the freaky side. --> Hellfire Hornero <-- One of my favorites. The first half is a bit different than something you'd hear in X, but the second half reigns it back in. I did want to have at least one song that strayed a bit though, and I really like how this came out. A Hornero is a South American (I believe...) bird that builds nests that kind of look like little ovens. This characters stage is a forge/furnace where junk metal is melted down or recycled. I wanted to base it on an animal that liked to construct things, so there's some weird and freaky concocted stuff down in this level. A very hellish look/feel. The characters weapon would be a torch that resembles a scythe to play on the theme. --> Lazer Vampsquid <-- And this is what I would consider the highlight of the tracks so far. I feel like it captures X perfectly, and the echo synth lead came out sounding really cool. This characters is based on a Vampire Squid. He uses scientifically altered lazer weapons based on bio luminescence. In some pictures of vampire squid, you can see the tips of the tentacles glow, so you can imagine how he'd use his attacks. This would obviously be the underwater level, but I'd make it especially annoying with a bunch of technical laser dodging sections in some low visibility areas. Basically the level you hate --> Shatter Andromacha <-- Last but not least, my other female character, and also what I would consider the coolest character I came up with. Andromacha is part of the scientific species name for the Glasswing butterfly. This character wings break apart to either defend or attack, and can recombine off her body to form different things (like a mirror to reflect shots). The level would be out in some sort of space station with some weird experimental technology involved. The tone of this track has a "final stage" sort of feel to it, and I think being out in space works well with that.