Jump to content

Kureejii Lea

Members
  • Posts

    685
  • Joined

  • Last visited

Posts posted by Kureejii Lea

  1. Someone needs to leak his version of Fighting of the Spirit. :)

    Nah. Then we'd have to kill this someone, and things would get messy.

    So... has anyone seen/heard from klm09 anywhere? Anyone chat with him, see him around other sites, know of other boards he tends to hang out at...? Know if he's having computer problems or something? We need to hear from him ASAP.

  2. Just a few reviews I've seen around (yeah, I know, some of the sources...).

    Game On: 92/100

    Official Nintendo Magazine (Europe): 81%

    Family Friendly Gaming: 90/100

    Gaming Age: B+ (88%)

    Electronic Playground 4/5 (80%)

    1Up: 7.5

    IGN: 6.9

    GameSpot: 7.6

    GameBrink: 81/100

    Apparently a lot of the reaction to the music is similar to that of Sonic R and Sonic Rush in terms of love-it-or-hate-it. I was hoping for more Arabian-themed stuff, personally...

  3. Well, I tried again today... I was about to say "screw it" when I failed on the 14th hit of the last set of 15 hit markers, but then I tried one more time and while it didn't go too impressively (I knew I could have done a lot better in the earlier sections), I beat it with an A.

    I can't tell whether Kahn is hilarious or scary.

  4. In my quest to totally beat EBA, I've gotten 'S' ranks on all of J's stages, and have about five more to get on Chieftain's. After that, I'll get Spin's and save the Divas for last.

    And getting Commander Kahn to replace the lead diva is worth it. Quite hilarious.

    I thought you only needed to complete all songs (regardless of rank) on all difficulties for that? I'm a handful of hit markers away from beating JFF with the Divas...

  5. Aw, I liked Aile. Not too sure about the designs of the new protagonists yet...

    Pandora and Prometheus were pretty cool though (even if the former makes me think of a creepy vicious version of Cinnamon), so I'm glad they're back.

  6. I knew this game would end up blowing as soon as they revealed Silver.

    Funnily enough, I found Silver's gameplay the most fun of anyone's in that thing (Sonic handled like a skateboard on ice and Shadow was only marginally better). It's amazing how utterly retarded they made Tails' flying, and don't even get me started on his attack.

  7. Exactly, lol! Did it happen in the Dreamcast version too? Or was it due to the Gamecube having a better processor? *shrug*

    Anyway, it was a fun game the first couple times through. :)

    Apparently it was because the Japanese dialogue fit into the scene fine, but they had to attempt to mash the English dialogue into the same amount of time.

    I love SA2: Battle. Even if it's got camera issues and all, there's a ton of variety in there.

  8. Yeah that confused me a bit as well. Best I could come up with was that she didn't want the events of TP to repeat if someone else were to start some shit.

    Several times during the game she reflects (haha) on how mixing the light and twilight can have disasterous results, how dangrous even the mirror itself can be (Yeta), and how that she and Link might have to destroy the mirror themselves.

  9. - When going in to a group of enemies on Epona, you can do a quick dismount, and Link will hop off with a backflip. Similarly, if you mount Epona while running from the back, Link will hop up and speed off.

    On the Gamecube version, you can do the backflip dismount manually with no enemies around. It's either hold back and hit A, hold R, or both.

  10. I find that having something creatively and whimsically designed is more important than how utterly realistic it can be. You can only render a brick wall so many ways. To me, something like running around the canopy of a giant tree that has old stone pavillions built among its branches (Legend of Mana) will easily be a more enthralling gaming experience than walking through a photorealistic city park.

    Unfortunately a lot of people lately seem to think that a game's value is directly tied to how realistic it looks. I once read a review on Wind Waker that gave it a terrible score in the graphics department; the reviewer made no mention of things like the stylistic smoke swirls but instead stated that the graphics were of poor quality because they weren't realistic, and that the entire point of making more powerful counsels was to have photorealistic graphics. Apparently stuff like shape, design and colour usage don't factor in at all.

    Hell, even in that Twilight Princess is comparitively more realistic in style than Wind Waker, you still had the funky oversaturated ambience of the twilight areas, the ice carvings of the Snowpeak boss, the colourful surfaces in the zora areas, the freakish designs of Fyer and Fabli, or even seeing the swoop of the halo instead of a flat horizon in Halo... those are the kind of things that make for an interesting visual experience.

    I like games not only for the gameplay but for the artistic presentation. Being able to see every zit on a human's face is not going to make your game interesting.

  11. No, you misread me. I meant literally roll into things with Link, as in, roll around the store and bump into the counter, fish tank, etc.

    Now why would you want to make poor Hena mad like that?

    Oh, 'cause it's funny. DON'T BE MEAN TO PURDY.

    ... so, does Purdy ever actually talk?

    I like the emotional connection between Link and various characters, makes you feel less alone in a game too. Like, in OoT, all you really had was Zelda, that's who yer fighting for. And in MM, you just want to get Epona back really... But now there's all these people too :)

    I'm sorry, but I have to say I find that a baffling commented regarding MM, since half the game was getting involved with the lives of the NPCs and helping them out (some rather in-depth, too, like Mikau, Darunia, Anju and Kafei, etc..)

    I think its more of a you should be sneaky so that you don't get bum rushed by every monster in the town, not a you should be sneaky or the monsters will throw you out of town but not kill you like you'd expect.

    Yeah, that seems to be the case. Speaking of that village, though, anyone else read the sign over the entrance (though it'd be backwards in the Wii version)?

  12. But, I'd still like to see more original content, even in the form of original sequels, made for the Wii. I wanna see Snowboard Kids 3, for instance.

    Only if it's like the N64 games and pretends the recent DS one never happened.

  13. Disappointed with the redeads? The latest ones scared the shit out of me. Certainly its not entirely bad when you handle them from a distance with bomb arrows, but that's a paltry blessing when they've already got you. Try going through the cave of ordeals in the desert, jumping straight into the center of each level. Eventually you jump straight into the center of 5-6 redeads and discover just how vicious they are compared to the previous titles.

    Well, thanks for the warning. I always looked before I leapt, and when I ran out of bomb arrows, the ball and chain took care of 'em before they could take two steps. I went through the whole game without hearing that scream or getting gnawed on. In a way it's kind of relieving compared to WW.

    On the other hand, I finished the CoO with half a heart and a single rupee. Whoops.

    Oh, and about damaging the final boss, guys...

    As badass as the chance thing looks, there's an incredibly easy way to distract Ganon so you can hit him; throw your fishing line. He'll watch it go by, leaving him open to attack.

    Weird, ain't it?

  14. IGN has a new hands-on and videos of Sonic and the Secret Rings. Personally, I don't care much about Sonic but I love the 3D games. The impressions from IGN seem pretty positive.

    I wouldn't be surprised if it turned out to be far better than the PS3/360 game (which honestly isn't saying much, but still) but ends up being overlooked... kinda like how they pushed Shadow the Hedgehog into the spotlight when Sonic Rush came out at the same time.

    And personally, I liked the variety in Sonic Adventure 2 (Battle).

  15. EDIT: I hate the new redeads. The old ones were bad, but did they really have to give them a giant ass sword?

    Actually, I was kind of disappointed with these. The ones in OoT, MM and WW actually made me tense (in WW you could hit one at a distance and it would just sorta loll its head towards you in appropriate creepy fasion). In TP I never even got attacked by one because they fall to two bomb arrows.

  16. Stupid question maybe, but in the credits i noticed a destinys child song that i didn't see in the game, are there more songs later on?

    That's not a stupid question. There are nineteen songs total; three of them are unlockable so you may not see them during an initial playthrough.

×
×
  • Create New...