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DDRKirby(ISQ)

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Posts posted by DDRKirby(ISQ)

  1. Yea, to actually contribute something more helpful:

    -amount of time spent usually has a direct correlation with quality of a mix. this doesn't mean that it's horrible to churn out some quick mixes (they're fun!!!) but it means that people's best works are usually the ones they spend the most time on. (...which is logical, no?)

    more importantly,

    -ease with which musical ideas come to me varies, a LOT. sometimes I sit down and work with some little ditty and nothing comes out of it, =ever=, so it goes in the eternal bin of unfinished projects. On the other hand, once I get something good going, usually things start to fall into place really quickly and it's almost like I can't stop finding more stuff to do with it.

    Of course, most important of all is the fact that every individual mixer has his or her own workflow and style. Up to you to determine what works best. Are you the kind of person who likes to have a general outline of a mix in mind already before ever opening up your sequencer? Or do you start with tweaking synths and figure out what kind of cool sounds you want to use? Or maybe you have a particular chord progression in mind?

    Also, making "decent stuff" gets a lot easier once you've got experience under your belt. The first few mixes can take what seems like ages because not only are you figuring out how to actually make the music, but you're also confused at which knobs do what and which window is supposed to represent which section of the audio flow. Later on as you get comfortable with the sequencer itself you discover neat little timesaving tricks and shortcuts that make the process easier. And of course, you find how to "make stuff sound good".

    gluck (b^^)b

  2. Ok, i got your point. But what about difference in styles? I mean, I tend to create alot of dance-ish tracks. Sometimes I go out of my way and create something like a hiphop or even pop/rock ish things, which usually result in an idea that's never going to be finished.

    Still i hear alot of people say it's a good thing to do alot of different styles, even if you don't really like them. It should improve your skills in many ways. But I know i won't do anything with it, so why bother?

    I'm guessing since different styles have emphasis on different elements, that by trying out some other styles you may notice things about your overall production that you would normally neglect or overlook, which thus helps you even if you never do that style again. (can't think of a good example)

  3. This threw me off at first because I couldn’t figure out what it had to do with KBB, but then I realized it probably didn’t have anything to do with it. Pretty generic stuff, but catchy, especially the beginning. Minus points for not having a real ending.

    Uses the melody from...er...the "gameover" music, iirc.

    I didn't like the beginning, it was weak and lacked substance.

    I didn't like the middle because while the side-chain effect was a little cool, the sequencing was such that some notes stuck out. It was annoying.

    It didn't deserve an ending.

    cool beans.

  4. talk about improvement...

    first computer song pretty much EVAR, made in modplug tracker using default GM bank...omg...

    in case you can't read plain english, this is supposed to be a remix of the mario underground theme.

    http://ddrkirby.googlepages.com/MarioUndergroundRemix.mp3

    first song using FL Studio, an original. Kinda catchy, actually, LOL:

    http://ddrkirby.googlepages.com/Techno202.mp3

    ...and compare to now:

    http://ddrkirby.googlepages.com/Starfire.mp3

    http://ddrkirby.googlepages.com/CrystalZenith.mp3

  5. maybe a future project. im wary tho, this would take a fair bit of effort.

    is this assuming that people already have a basic knowledge of how to get around the program or should we explain "This is a channel, blahblahblah. This is the mixer, this is the step sequencer..."

    ?

    I remember making a "makeasong" .flp project file where I explained using an automated Fruity Notebook how I went about doing some stuff. Not very indepth, and very outdated and kind of noob. I guess you could PM me if you -really- wanted to see it.

    Keep in mind that, while "standing on the shoulders of giants" is totally fine, and, IMHO, encouraged, at SOME point you're probably either going to need to, or at least -want- to delve into completely new territory. And I don't just mean "building on an existing idea that you've learned", i mean something totally new.

    other than that, this is a pretty cool idea.

  6. yeah. I can run it without ASIO too, actually. Though in both cases I need to tweak the buffer size. Using the "smart disable for all plugins" macro can help too.

    You should be glad that Prophecy rendered "TheBlob" to wav file. Look at the project file he made for that O_o...insane...

    I've got an Intel Core 2 Quad CPU @ 2.40 GHz with 2GB of ram running 32-bit Vista. And a piece-o-crap integrated sound card.

  7. No Sytrus, DX10, Wasp, Soundfont Player, etc.

    Is ect defined as toxic and 3x osc or what? ect defined as external plugins like synth1 too????

    thanks

    ok I see no external plugins but what about morphine, toxic, 3x osc, beep map gen (lol), fruity vibrator (what the hell does this do anyways?), and all the other stuff?

    Morphine is not included with all versions FL Studio.

    Toxic is not included with all versions of FL Studio.

    Synth1 is not included with all versions of FL Studio.

    Sytrus is not included with all versions of FL Studio.

    get the picture? FL Studio Producer edition comes with DEMO versions of Sytrus/Toxic/etc. and that means you CAN'T SAVE ANY PROJECTS CONTAINING THEM. phail.

    3xOsc is fine.

    Beepmap is fine.

    Vibrator allows you to generate vibrations if you have a force feedback joystick/etc.

    sytrus sounds a lot lot better than 3osc. 3osc has 3 osc which is good but it only has 1 filter controlling all three and one lfo controlling all three. It also has vol, filter, and pitch envelopes. That's it :(

    sounds like everything id want in a synth. me <3 3xOsc. of course, 10 3xOscs are always more fun than 1...

    also, epic win using 3xOsc

  8. I find I have moments of perfect pitch maybe about 75% of the times I try. It helps if I'm drunk. lol.

    A few suggestions for DDRKirby.. 1. if possible carry around something with you at all times that can provide some kind of reference note. a tuning harmonica for example, or in my case, my cell phone with some various ringtones i know the key of. this way after you guess something, you can check if you were right or not. and 2. if it turns out you weren't right, try thinking about this discovery in affirmative sentences, such as 'this (reference) note IS e' and not 'that note wasn't e'

    and besides that, just, try not to think when you're guessing.

    Well, I can always get it right =eventually=, with no aid, if I think about it enough. I'm just not always good enough to be able to do it in a snap (though sometimes I am). Still, good suggestions from everyone, I'll think about those.

  9. Do you use FL? If so, then you can use the trick GeckoYamori told me about. Assign a peak controller to your kick first, and then unmute it so that the signal can still be heard. Then apply some sort of volume/gain plugin in the FX chain of the stuff you want sidechained (eg. Fruity Balance). Then right click on the Gain/Volume knob/slider of THAT plugin and link it to the peak of the Peak Controller ("Link to Controller") - however for the formula, select INVERT. You may also want to enable some smoothing (knob at the bottom.)

    You can also change the properties of the peak controller instead of Inverting the signal (just raise the "base" value and decrease the "volume" until it's negative). Just two different ways of achieving the exact same thing.

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