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DDRKirby(ISQ)

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Posts posted by DDRKirby(ISQ)

  1. Fruity Delay 1 is slightly buggy in the newer versions of FL, from my experience. I used to use it exclusively but then I started running into weird tempo issues, so now I either use delay bank or delay 2. Lets me do stereo offsets while I'm at it.

    That doesn't really seem to be what you're describing though. If I had to guess (without actually opening the project file, sorry), my best intuition would be that the effect has smart disable on, which automatically silences tracks that aren't active after a while (which can cut out long delays or reverbs). Of course, smart disable is -disabled- for rendering mode, but when you're previewing it does kick in after some amount of seconds.

  2. Try listening to songs right after you wake up...oh man, they sound so loud, and fast!

    Somewhat distantly related is the phenomenon where when you first shift vision to a clock, the first second that passes seems to be stretched/longer than the rest: http://en.wikipedia.org/wiki/Chronostasis

    The most prominent example of tempo perception being off that I have is that I have two versions of the same song:

    The first version is at a faster tempo, and slows down at the end. The second version is at a slower tempo, and has no slowdown at the end. Now, the first version is the original version of the song, and I've listened to it a bunch more, so my mind has gotten used to it. The effect is that when I listen to the ending of the second one, I =expect= the slowdown, and when it doesn't happen, my mind actually perceives the tempo as =speeding up=! It's super weird!

    Another thing: I did a song for a dance choreography once--everyone kept swearing that at the climax where it went up to a higher key, the song got faster too, but of course, that was just a mental thing....more excitement/higher key sounds like it's going faster (plus, that part of the choreo was more complicated, so we probably felt like we were getting behind, and perceived it as the track speeding ahead of us).

  3. And yes, as Gario said, OCR's regular competitions would definitely like to have you on board - that's how artists like DDRKirby honed their skills :)

    Amen to that! Two years of doing OHC have taken me from doing meager <2 minute repetitive tracks to things like 6-minute monstrosities that are also remixes of not one but two other OHC entries from the previous week. It's ridiculous how much it's helped me improve!

    (and before all that, I was making things like a stupid rejected OCR submission that was basically like MIDI rip with bad mixing and boring samples...not even up to the OCR standards of 8 years ago!)

  4. I'm assuming Kirby's was 29 (very fun track that got a high score from me) and was the one that was posted twice by mistake

    Yep, that one was definitely mine--it's distinctively my style, got my name written alllll over it ;P

    In case anyone missed it, not only did I incorporate Setzer/Daryl's

    (also in
    ) and Terra's theme into the song, but the arp in the intro is straight out of "Adventure", a track from the wonderful FEZ soundtrack by Disasterpeace. One of the melodies in the intro is also from another one of my songs, Fractale, which is an entry I did for OHC.
    And XPRTNovice's track was #11. I absolutely LOVED this one - was one of my fave two of the entire competition. Loved it for its Grim Fandango esque feel to it - a very WELL deserved winner in my opinion!

    Ooh, =that's= what "Gobble Snarf Snap" was (thought it might have been one of the umaro mixes from the title). I don't really feel too bad losing out to that one, it was so FUN! =D

    Congrats to everyone!~ And high five Rexy for getting the exact same score :)

    And, of course, thanks to zircon for running the contest, and processing all the votes manually O_o

  5. I think you need to take a little care in defining the ratings, as in should we "normalize" our ratings so that the "least outstanding" entry gets a 1 even if we thought it was still overall really good (just not as good as everything else)?

    I'm just having a hard time imagining a mix that someone would submit to a contest that is "quite unenjoyable", which means that lower end of the rating scale might be severely underutilized. I'd rather have that scale width to differentiate the mixes that are OMGWTF good from the ones that are "just" really enjoyable :)

    (Just my 2 cents though!)

  6. Forcing people to rate all 33 entries might deter some people who don't want to plop down >1hr of their time, but I wouldn't have it any other way...this means people will be giving real, objective feedback! Thumbs up!

    I feel like I'm going to be hard-pressed to vote though...given the level of talent in this community, my first instinct is probably going to be to give 50% of the tracks a rating of 5 xD. So hyped for this!

  7. Fun fact: The reason that happens is because some samples have built-in tempo data. FL reads this data weirdly sometimes and tries to stretch the sample to match the project tempo. You WANT this to happen for things like drumloops, but not oneshots.

    Ahhhh that makes sense. I've already memorized some of the samples that this happens to because I use them frequently, but never thought of why it actually occurred in the first place...

  8. A compilation of 24 of my best One Hour Compo (OHC) entries, including 14 1st-place winners. Since each song was completed in one hour, you could say the entire album took the equivalent of a single day to make.

    My usual chiptune-made-modern sound is here in full force, but I've also tried to include some of the darker, weirder, more experimental, and more fun things I've come up with over the course of the 100 or so OHCs I've done.

    Hope you enjoy! There's actually nothing in here that isn't available in my free "Monthlies" series, but it's a nice compilation regardless, and as a bonus it comes with a nice 10-page liner notes PDF with my thoughts on each track.

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