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DDRKirby(ISQ)

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Posts posted by DDRKirby(ISQ)

  1. Haha, I don't know if I have the "commercial aesthetic". That section of Welcome to My Kastle was actually really tricky to mix right, I think the sounds there are verging on being too crowded, but I managed to work it out in the end. I'll make a video in the next few days about it, and maybe show another song, like my touhou OC remix, explaining how the soundscape all fits together, and how i achieve "fullness" while avoiding muddiness.

  2. I originally posted these up a whiiile ago, but figured you guys might appreciate them here as well. I'm a posted mixer now (woo!) so I feel like I have at least -some- credibility ;P

    In most of these I aim to take a real example from one of my songs and reconstruct it to show you how it was made.

    Full youtube playlist:

    Tutorial 1: Chip Drums -

    (This one's a little more lengthy. Also has a small bit of clipping on the voice track, so try to avoid listening on headphones if you can)

    Tutorial 2: Drum Layering -

    Tutorial 3: 3xOsc Fat Mode, Phase Randomness

    Tutorial 4: Mixing (1)

    Tutorial 5: Mixing (2)

    Disclaimer: I'm not an expert on advanced mixing, drum processing, etc. My production style is super-duper simple. But again, I'm a posted remixer, so I've gotta be doing -something- right. ;)Less is more.

    Let me know if there are any requests for anything else along these lines, especially if you can point out a particular example from my music that you want to know how it was produced.

  3. 100% agreed. In any compo, the last thing I care about is the arrangement and such. Is it a cool, creative piece of music? If so, you get my vote. My whole angle with the compo has been to do the most creative sound design I am capable of in the hopes that 1) I will learn something (oh, have I ever) and 2) others will vote for me based upon that creativity. 2 2nd places later, I guess I can say I'm not being creative enough :P

    Can't good arrangement contribute to it being a cool, creative piece of music? I'm not going to disagree with what either of you have said, but I don't know if I'd put myself -that- far over on that end of the spectrum.

    I just want to see people making really awesome music with FL. That could involve some crazy ridiculous setup with formula controllers, envelope controllers, beepmap (beepmap is awesome btw), and processing the heck out of a single sine wave to end up with something completely different. Or it could involve just plain good EQ, good mixing, tasteful arrangement, and awesome drum programming. Either one proves the point of "hey, you can make awesome music with just the demo version of FL, no need to cash in for ginormous orchestral sample libraries and hardware synths".

    Is pure "FL geekiness" technical exhibition going to weigh in on my vote? You sure as hell bet it is. I don't even care if it's something as silly as making a stick figure dance via Fruity Notebook, or writing a song at 999BPM using only C_Kick (awesome fun btw), that stuff is awesome! But ultimately if you applied a bunch of FL-wizard tricks and you still end up with a "meh" sound, I'm going to vote for the guy who "just" used good mixing skills and got something that sounds more professional.

    As a side note to the One Hour Conquistadors: please stop writing cool, creative music. I would love for our team to win this compo :D

    Nevarrrrr!

  4. Try alt-clicking all the timestretch settings.

    zircon explained to us why this happened once, it has something to do with metadata in the file, something about loop or beat markers perhaps? I can't remember it that well, really.

    edit: though, what you're describing sounds like something different. i've never touched those samples in particular. Do they play fine in the browser? what about in an external audio editor?

  5. Holy shit, DDRKirby. You managed to emulate chip sounds with 3xosc. I tried to do that but nothing I did came anywhere close. This entry is OCR quality and it's using only what FL gives you. I commend you, sir, for this godly work of art.

    Dude, emulating chip sounds with 3xOsc is ALL I do.

    Once upon a time, I was like "man, I love my 3xOsc but it can't change the duty cycle of its waves, so I have to use TS404 instead. But that's annoying because TS404 is monophonic! I could use a VST like tb_triforce or something to get past that, but then I can't use FL-style native pitch slides. There's no perfect solution!" (I actually considered making my own instrument in fl's synthmaker, to get what I wanted)

    Then I was randomly asking flashygoodness about some stuff and he told me he used custom waveforms in his 3xOscs. Brilliant! Now I had access to my beautiful 25% and 12.5% pulse waves using 3xOsc. And they even had that chippy old-school aliased sound since I ripped them from LSDJ/FT!

    Fastforward to last week or so when I was listening to

    and I was like, man, the duty cycle changes and articulations on these pulse channels are great! If only I could do this with 3xOsc...hm, I suppose I could try to fake it by...oh wait, what if...

    and then a few minutes later I opened up my test export in audacity and it looked totally good! 25%->50% pulse wave, just like that!

    3xOsc foreverrrrrrr, it's the best best best.

    In other news, how 'bout that 'leven layer bass?

    Also check out Supersaw_Pad, which has "fat mode" enabled so that each note turns into like 20 different detuned notes. Yay polyphony.

    Still nothing compared to TehBlob from KTHX2. Also, I know there was no demo flp for this round, but if we're getting KTHX3 that more than makes up for it because omg that would be AWESOME. Can we have more FL notebook visualizers please?

    :D|-<

    :D/-<

    :D\-<

    Also, ecto, what in blazes is going on in your .flp file that makes it so huge? hahaha...

  6. The other reason (or at least the one that makes sense to me) is so that anyone can join in listening to the flps and not just the people who paid money for FL. This way someone could just download the demo and join in the voting or whatevs

    Except AFAIK the demo version of FL studio also includes the demo version of slicex, which you can still use for listening purposes, so that's a nonissue. Just like how the FL demo projects use Slicex, and Sytrus, and Toxic, and whatever. You just can't save your Slicex work.

  7. Right, but it includes the demo version of slicex, and all of our team has Slicex already so it's a nonissue for us.

    I mean, if I were doing this over, I'd have no issue using slicer. It's just, it didn't even occur to me that slicex wasn't included in FL free, and now I've got all this elaborate drum break stuff that I'd have to port over. xP If need be, yeah, I can bite the bullet and go do that, but I'd just really prefer not to, especially if it doesn't even sound any different in the end ^^;

  8. omg, we can't use slicex??? argggg too late

    Can we possibly allow slicex here? It's exactly the same functionality as FL Slicer, at least how I'm using it. If you want I -could- convert all my 20+ drum patterns (like 6 instances of slicex so far) into using Slicer, by converting each Slicex into two Slicers (one for normal, one for reverse hits), but it'll just be really tedious work on my part and in the end it'll sound exactly the same.

  9. My brain is broke'd. How does the theme preclude Mega Man robot master themes?
    In the spirit of balancing and not falling off of stuff, you can remix any source that meets the following criteria:

    -- Plays during a level (or area) in which a character can jump, as well as fall off stuff and die.

    -- Is not a character theme.

    If MM stage themes are "character themes" then they don't fit the criteria.

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