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Powerlord

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Everything posted by Powerlord

  1. I already mentioned this to GM, but the BuiltinVotes SourceMod extension is dead with no future development being done on it... ...because I rewrote it as a plugin called NativeVotes. As far as I'm aware of, NativeVotes 0.7.4 has finally ironed the major bugs out, caught up to all of BuiltinVotes's features, and has a few more features planned for future development. If you're still using MapChooser Extended, you need version 1.9.6 (which is technically a Test release). Assuming you're referring to the CustomVotes or PlayerVotes plugins, I may be working on something like this at some point in the future. After work on NativeVotes is complete. Unfortunately, I have no idea when that will be because I'm missing a lot of data related to how L4D and L4D2 reject the callvote command and what values the vote_controller entity uses for different vote types (in case it turns out that's actually important). I was wondering why 2 of the servers in my Favorites list were down yesterday. I've noticed they're both up now, though. Seems weird that Reddit's "Dirty South" (the other server in my list) would be hosted in Chicago, though...
  2. eerieone released a new version of pl_cashworks a few days ago that fixes the issue prefinal and final had with DX8 machines. Its name is pl_cashworks_final1.
  3. Actually, I published my first (pretty easy) test chamber (Dual Purpose) just a few minutes ago. I couldn't believe how many tries it took to keep my buttons from fizzling my cubes.
  4. Speaking of new DLC, Portal 2 is $6.79 on Steam this weekend due to said DLC. It's $8.49 for both Portal games on Steam.
  5. Not that you guys needed to know this, but the old server is going down on June 5th. This includes the Freak Fortress 2 server I replaced RED with.
  6. Unfortunately, there's a known issue with this version of Cashworks. Apparently it crashes out DirectX 8 players.
  7. @Bahamut: You really should post the new thread in the old thread so people know to look here. I've updated DNS so ocrtf2.com and blu.ocrtf2.com point to the new server, but it'll take a while for that to propogate. Edit: If you haven't already, you may want to register the server to your Steam account. Edit 2: The ocrtf2.com domain is still owned by me. I know it costs money to transfer it to a new owner, but I'll have to see how much.
  8. Personally, I've been playing Freak Fortress 2 lately... new version of Versus Saxton Hale. You may have noticed RED has turned into an FF2 server...
  9. I found out that you don't even need a plugin for that any more... Valve added a cvar for melee-only sudden death: mp_stalemate_meleeonly 1
  10. BLU will update shortly as usual. Hopefully the new server updater is quicker than the old one.
  11. I can give you the entire /addons/sourcemod and /cfg folders. The catch is that the SourceMod /bin and /extensions directories contain just Linux files and won't work on a Windows server. Right now, the following plugins are installed. Note that SourceMod 1.4.2 is out now and the server has been updated to it: sm plugins list [SM] Listing 35 plugins: 01 "Admin File Reader" (1.4.2) by AlliedModders LLC 02 "Basic Info Triggers" (1.4.2) by AlliedModders LLC 03 "Map Nominations" (1.4.2) by AlliedModders LLC 04 "Immunity Reserve Slots" (1.0.4) by Jamster 05 "Basic Chat" (1.4.2) by AlliedModders LLC 06 "Admin Menu" (1.4.2) by AlliedModders LLC 07 "Nextmap" (1.4.2) by AlliedModders LLC 08 "Mapchooser Extended Sounds" (1.3) by Powerlord 09 "DeadChat" (1.0.0) by bl4nk 10 "Client Preferences" (1.4.2) by AlliedModders LLC 11 "Anti-Flood" (1.4.2) by AlliedModders LLC 12 "Spray Tracer" (5.8a) by Nican132, CptMoore, Lebson506th 13 "Basic Comm Control" (1.4.2) by AlliedModders LLC 14 "TF2 FF on during waiting for players" (1.1) by Ratty 15 "SourceBans" (1.4.9) by SourceBans Development Team 16 "Name Change Punisher" (1.1) by Powerlord 17 "Fun Commands" (1.4.2) by AlliedModders LLC 18 "Language ID" (1.0) by Powerlord 19 "HLstatsX CE Ingame Plugin" (1.6.15) by psychonic 20 "Basic Votes" (1.4.2) by AlliedModders LLC 21 "Fun Votes" (1.4.2) by AlliedModders LLC 22 "Admin Help" (1.4.2) by AlliedModders LLC 23 "Basic Commands" (1.4.2) by AlliedModders LLC 24 "Player Commands" (1.4.2) by AlliedModders LLC 25 "Maplister" (1.5) by theY4Kman 26 "BuiltinVotes Revote" (1.0) by Powerlord 27 "[Any] Immunity4Replay + SourceTV" (3.4.1) by DarthNinja 28 "Custom Votes" (0.5.6) by chundo 29 "Rock The Vote" (1.4.2) by AlliedModders LLC 30 "TF Force Holidays" (1.4) by Powerlord 31 "Sound Commands" (1.4.2) by AlliedModders LLC 32 "SuperLogs: TF2" (2.0.28) by Thomas "CmptrWz" Berezansky & psychonic 33 "Advertisements" (0.5.5) by Tsunami 34 "Kigen's Anti-Cheat" (1.2.2.0) by CodingDirect LLC 35 "MapChooser Extended" (1.8.2) by Powerlord, Zuko, and AlliedModders LLC And the extensions: sm exts list [SM] Displaying 14 extensions: [01] Automatic Updater (1.4.2): Updates SourceMod gamedata files [02] Webternet (1.4.2): Extension for interacting with URLs [03] Server Secure - Files Only (1.0.0): The finest defence [04] TF2 Tools (1.4.2): TF2 extended functionality [05] BinTools (1.4.2): Low-level C/C++ Calling API [06] CBaseServer tools (1.1.0.0): Base server tools (and example of detours) [07] SDK Tools (1.4.2): Source SDK Tools [08] Top Menus (1.4.2): Creates sorted nested menus [09] Client Preferences (1.4.2): Saves client preference settings [10] SQLite (1.4.2): SQLite Driver [11] Builtin Votes (0.5.7): API to do votes using the L4D, L4D2, and Orange Box Valve game in-game vote interface [12] SDK Hooks (2.1.0): Source SDK Hooks [13] Socket (3.0.1alpha): Socket extension for SourceMod [14] MySQL-DBI (1.4.2): MySQL driver implementation for DBI Edit: Er... ignore Language ID... it's a development plugin I was using for debugging BuiltinVotes. There are still a few bugs in the BuiltinVotes extension, although it appears to be working correctly for multiple-choice votes. The remaining bugs appear to affect Yes/No votes only. Having said that, I'm not really updating BuiltinVotes any more... And I can tell you from personal experience on RUGC Midwest... set it to 2 rounds, as 3 rounds drags on for maps like goldrush, thunder mountain, and dustbowl. mp_timelimit and mp_maxrounds can both be used, and in fact BLU is currently set up that way. This is entirely dependent on the host. Even now, BLU is set to autoupdate (unless I killed the autoupdater and forgot), but RED isn't. This is because RED is currently running as the event server, and you can't run two copies of the HLDSUpdateTool at the same time. Arena has an additional config file, cfg/config_area.cfg. So, you can set just one set of limits for normal maps and one for arena. Sadly, the arena problem is something that needs to be written as a C++ extension. Extensions are considerably more difficult to write than Plugins are. The other choice is to disable the arena wait queue (tf_arena_use_queue 0), but that also means that one team can have 1 more player than the other team... and players can choose which team they want rather than being assigned to a random team. Only on Linux, only if -autoupdate was passed in on server start, and only when the map changes... meaning only if players are already on the server. Whitelisting is a tricky business. Right now, on BLU, specific sounds are forced to be from Steam. Those include the Spy decloak sounds. On a different subject, if you have RED if your server list, you've probably noticed that I've reappropriated it as a Vs. Saxton Hale (now Freak Fortress) server. We've been doing events Saturdays at 8pm CDT / 9pm EDT. Edit: Incoming TF2 update.
  12. Not only has there been persistent server problems, but I also drove certain people off by adding certain plugins to the server. The main example of this would be the one that removed the ability to play as Engineer on koth_nucleus. I've also been intentionally avoiding the server even when there were players on it, simply because I was already playing on another server. That depends entirely on the server host you go with. The most expensive is roughly $30/month for a single server, although they generally offer multi-month discounts. I know our last server host also had a donation system in place, but we didn't use it. Having just gotten out of what essentially turned into a single tyrant scenario, can you blame them?
  13. I do wonder what Strange Parts do... these were rumored awhile ago.
  14. This will likely leak out if it hasn't already... That admin post I mentioned last week? The community should probably know what it is about. Here are the first 3 sentences of it: The rest of the post (and replies to it so far) are in regards of what to do with the servers going forward. It is looking very heavily like it will need to be donation driven, although I don't believe we've heard from Brushfire yet. At present, the TF2 servers are paid through the first week of June, which gives us just over two months to transition. I may hijack RED, at least temporarily... I'm currently active in a different TF2 Community, RUGC (Reddit) Midwest. On a side note, Replays have been disabled on the server as they almost certainly the cause of the random freezes we were seeing... Valve still hasn't fixed FTP Replay support. P.S. Mandatory update later tonight.
  15. Attention admins: There's a new post on the admin board that I'd like all admins to read ASAP.
  16. Whoops, I was playing and didn't notice it update. Should be updated soon.
  17. Localization files updated. Also, it appears that, because the Master Server has the wrong version listed, servers can't register themselves with it or the item server. For that matter, neither can clients.
  18. Not sure if the last bit shows on this board or not... it's Korean. Edit: Auto-update thinks the server is already up to date, killing it and manually running the updater.
  19. BLU is updating now I think... RED will need to be manually updated.
  20. According to Eric Smith from Valve, there's going to be a mandatory update tonight. Now if they'd only fix crates 35 and 36 (aka Naughty and Nice Winter Crates) still dropping and being immediately removed from peoples inventories. Which is why crate drop rates have been erratic over the last month and a half.
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