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Powerlord

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Everything posted by Powerlord

  1. Costume pieces are also available during the Full Moon, and I just so happen to have written a SourceMod plugin that allows me to turn Full Moon mode on all the time.
  2. Done. Honestly, I didn't do a lot of setup on this server. Speaking of servers, I've updated SourceMod on BLU... and also installed MapChooser Extended 1.7 on it \o/ . The new version of MapChooser Extended has a few changes, the most obvious of which that custom maps now have * in front of them rather than (Custom) after them. The other noticeable change is that the map order is now randomized before it's returned, meaning that nominations are not necessarily the first map on the list any more. And before you ask, this was a requested feature from a few months back. One feature you and the rest of the world won't see is that this version has an optional dependency on my (still a work in progress) BuiltinVotes extension. Unfortunately, that extension needs to be updated for SourceMod 1.4 itself before real testing can begin.
  3. If you're referring to the Halloween server, you're right. Should be fixed now, though.
  4. OCR TEST2 [test.ocrtf2.com:37215 / 69.65.43.229:37215] is operational again as a holiday server. I'm not sure if Reserved Slots are working, but I *think* they are. blu.ocrtf2.com now has the address of the "new" BLU (formerly "TEST"). Edit: Meanwhile, I'm hard at work updating MapChooser Extended for SourceMod 1.4.
  5. We can password it, but if you want to do it just for the gifts, they have a minimum player count requirement... I want to say minimum 10 players, but I'm not sure.
  6. OK, let me rephrase this: I don't think we need an official policy on this. I have enough heavy-handed policies (cue GameMaster comments about koth_nucleus). Besides which, the two holiday achievements are extremely easy to get. On another subject, SourceMod 1.4 was released today (well, yesterday now). I may test it out on some of our servers soon. Edit: Also, Valve broke a few of my own plugins. Force Halloween, for example. This one is broken because Valve changed how Holidays are returned so that multiple holidays can happen at the same time.
  7. I don't think we have an official policy on this. On a side note: RED will probably be updated the next time it's empty. BLU (new) will be updated shortly. I have no idea about TEST2...
  8. BLU has now been moved to what was TEST. RED is now back open for the Halloween event (even if it is laggy for some people). I got the payment situation sorted out with TEST (now BLU). Unfortunately, I still haven't gotten replays working on it.
  9. I've edited the server addons and actually went as far as to remove SourceMod from it. Same problem. I've filed a ticket and will reopen RED shortly. Seriously, I can't even try to force a game update on TEST2's host. At least I can do that on TEST.
  10. As it stands, they only allow ClanForge for TF2. However, I can't directly install the Reserved Slots plugin and its extension that we normally use. I've submitted it to them through the Upload part of the control panel, but I haven't heard whether they've approved or denied my request yet.
  11. Fun fact: You should always try potential servers admin control panels before you subscribe to them. Whomever early suggested trying MultiPlay, this is more or less for you. Case in point: OCReMix TEST2 at 69.65.43.229:37215, a server I spun up this morning that I have already canceled because it is painfully hard to do certain things there, such as install SourceMod Plugins. The reason this is coming about is being TEST is going to expire on Saturday, and PayPal is currently rejecting payments to them. As long as I have this server anyway, it's going to be converted into a holiday event server.
  12. For the record, SourceMod (and reserved slots) should be operational on all servers again, following a SourceMod game data update I had to manually perform earlier.
  13. This is why reserved slots exist (the command is "connect <server ip>" (or blu.ocrtf2.com / red.ocrtf2.com for those two servers)
  14. OCR RED is now operational with all extensions and plugins. I'll be applying the fix to BLU and TEST shortly. However, I don't think TEST is working at all right now.
  15. Yes, but it's annoying to do it that way.
  16. I'm doing some testing to see if I can get RED up with reduced plugins for a 24/7 event.
  17. Disabling SourceMod means Reserve Slots aren't working. Also, you have to use the connect command to connect to a full server with our current reserve slots. Sadly, TEST doesn't have a domain name.
  18. BLU is crashing on map change to koth_viaduct_event. Disabling SourceMod. Edit: Disabling SourceMod fixed the problem.
  19. I posted that 10 minutes ago. What's more, BLU is already updated and restarted. Must have beat the rush because Event (RED) and TEST are slow updating.
  20. Have fun! Servers will all start updating shortly. BLU has finished updating and should be restarting now.
  21. Oh, I knew I forgot to post the comic link somewhere.
  22. I'm kind of glad they didn't release it quite yet, because I wasn't around to update TEST. Anyway, if you have all the OCR servers in your servers list, you may have noticed that BLU is now open while RED is locked. This was due to me not wanting to have to kick people from RED when I switch it over to the event server later tonight.
  23. I haven't gotten around to testing my voting extension again since last week. I need to stop playing TF2 and actually test it. Of course, knowing my luck, the Halloween update will break it. On an off topic, 9 of you on my friends list have Back to the Future on your Steam wishlist, it's on sale on Steam for $10 through 10am PDT tomorrow.
  24. That's all fan-made stuff. We won't know what Valve adds to their update until tonight or tomorrow. Side note: I won't be on until 7:30pm EDT tomorrow. If Valve updates before then, TEST will be out of date, but RED should auto-update.
  25. I've been told that people who are still having crashing problems should try the Steam Beta update.
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