Jump to content

Powerlord

Members
  • Posts

    2,420
  • Joined

  • Last visited

Everything posted by Powerlord

  1. I'm going to add ctf_vector_c3 to my list of maps that need to be removed from the server. Seriously, if you want to build a pl map, build a pl map, not a pl map with ctf flags instead of carts.
  2. Actually, alt3 is a variation of it I uploaded a while back that supposedly fixed some issues with it, but to my knowledge we've never tried it.
  3. I can't stand cyberpunk, but if one of those was kept in, I'd prefer cp_cyberpunk, because it actually has a map goal.
  4. I'd like to keep the following maps on that list arena_starship_v1 (even though we never play arena, it's still fun) pl_cranetop_b8 (It has some interesting concepts in it) pl_hoodoo_final (because it's a stock map) ctf_aerospace_b7 (it's kinda fun) koth_garbage_day (I like garbage_day, and this is the updated version with the koth HUD) Should probably play again to see how they're affected by the latest update: cp_piratelife_b5b pl_woodland_final Maps I'd like to ensure are gone: ctf_hallofdeath (doesn't work that well on a 24-player server) dm_quake_castle_b2 (AKA the map with no lighting that spawns people on top of each other) pl_great_heights_b2 (can't stand this map) ctf_vector_c3 (build a pl map if you want pl, don't use ctf flags instead) plr_nightfall_c (incomplete, WAY too large for a plr map) mr_flea: I haven't ever seen repository run either. Cashworks would probably be OK if the file size weren't so large and it didn't cause performance issues. As a side note, you can see which maps have the larger download file size on the map mirror page and clicking on the "Size (compressed) in MB" header twice. Sorry about the header name, Tablesorter was mis-sorting them when the MB was in the column itself.
  5. Right now, they are/were in rotation twice (because they're new). Cutting one of each of them should help. I actually like doublecross, but haven't really played enough Gorge to gauge it. It seemed OK the few times I've played it.
  6. That's exactly what I was saying! The increased speed of the Direct Hit is supposed to offset the smaller splash damage range, and it gives you crits against in-air enemies. An additional 25% damage is just unnecessary overkill.
  7. Probably the same place as the Buff Banner and Direct Hit nerfs.
  8. A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens - Fixed the TFBots not reacting correctly to stun effects - Fixed the Heavy picking up his own thrown sandvich if it was thrown while running forward - Fixed Pyros not getting the proper kill icon for kills with deflected Direct Hit rockets - Fixed the player keeping their rage setting when the Buff Banner isn't equipped - Fixed resupply cabinet not clearing the rage and the buff status effect - Fixed the Buff Banner not working when +reload has been forced in console - Fixed the motion blur on charging Demomen not always drawing - Fixed the Direct Hit mini-critting enemies submerged in water - Fixed the Chargin' Targe's crit not working on servers with tf_weapon_criticals 0 - Capped the amount of overhealing from taking heads to the player's max buffed health - Updated the Gunboats to absorb damage from any self-inflicted rocket blast that doesn't hurt another player - Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon. - Updated the Baseball and Jarate HUD indicators to stay on screen when full Crafting improvements: - Spy's unlockable PDAs can now be smelted into scrap metal - Recipes can no longer produce items matching any of the items used in the crafting - Added some new recipes Achievement fixes: - Fixed the "Ride of the Valkartie" Soldier achievement being earned by Soldiers on the defending team - Fixed the "Gorky Parked" Heavy achievement being incremented by committing suicide on a control point - Fixed several Scout achievements that were broken by the new type of bat stun - Fixed the "Ghastly Gibus Grab" achievement not awarding the hat correctly - Updated the "Big Pharma" (Medic) and "Division of Labor" (Heavy) achievements to be 10 kills in a single life - Updated the "Ubi concordia, ibi victoria" Medic achievement to only be 3 assists Edit: Also, one of the servers was already updating when I posted this, so I'm leaving them alone for now.
  9. Just to let you guys know, this message was sent to the TF2 linux server list about an hour ago (at 5:53pm EST): "A required update for Team Fortress 2 is on the way. Assuming our testing goes well, we'll be releasing it later today." I'll be restarting RED as soon as the patch is released (to update the files), then let BLU restart itself automatically (on map change after the master server sends a RestartRequired message). P.S. My connection is still pretty unplayable, hopefully it'll be fixed tomorrow.
  10. So, despite being in Michigan, you're not going to stop by and say Hi?
  11. The box the test server is on is back, but I'm keeping the test server down for the moment. I don't really need to test anything until VGMusic.com is actually moved to the box to see how it copes bandwidth-wise. Also, my cable company seems to think my cable modem is going bad. They're sending an actual tech on-site Wednesday to look at it and (presumably) the lines. Yes, I'm surprised they could get tech support out here in 2 days, too.
  12. The machine the test server is on went down while I was at work. I'm investigating why.
  13. Who said that the third server was intended for this community? Edit: Also, I've updated some plugins on RED and BLU. RED was already restarted, BLU will be when the next round ends.
  14. Pssh, why wait? No one's been using it since Thursday anyway. Also, since atmuh asked, I actually want to see how that third TF2 server operates once VGMusic.com is transferred over to that server. Right now is just to see if the settings are set up correctly on it. That server can now be accessed as test.ocrtf2.com:27015 Also, ocrtf2.com is having its DNS moved, so ocrtf2.com domains may not be resolvable if something goes wrong. Meaning that the file mirror will be inaccessable. This shouldn't happen; it's just the worst-case scenario.
  15. Hi, can we please lose plr_nightfall? Not only is it not completed (see: dev textures in part 3), but it's a generally terrible map to begin with. Edit: If we must have an additional plr map, I've been hearing good things about plr_panic.
  16. There are some issues with the test server. Because it was a new install of SourceMod instead of just copying it from the other servers, some config settings were funky, like the mapvote at the end of each map.
  17. I have a TF2 server that needs testing at 173.212.246.226:27015. This server is an US East Coast server (our current are west coast, I think?). It's currently missing some of the admin plugins (and the GUI menu for scramble teams), but other than that, all the OCR reserved slots should be in place. It's using BLU's mapcycle and RED's votemap list.
  18. Basically, just playing on it. It would have been ready sooner, but I got distracted by watching episodes of Dollhouse on Hulu.
  19. Forgot to mention it here, I've tried an update to the gamedata files to fix the non-respawn on the Pregame Mayhem. It may require a server restart for it to update, though. Also, I'd like to stress test a new TF2 server once I've finished setting it up if anyone is interested. It's not quite an exact of BLU/RED, but it's close.
  20. VAC is just the banning part of the system. No more, no less. The thing is, in this case, the achievements and drop system will surely note that you earned the same achievement twice. If it didn't before, it certainly will now that the Crafting system is present, as it can be used to gain extra drops to craft with.
  21. Valve has a Thing about people using achievement unlockers with TF2. It's just asking to get VAC banned.
  22. Thought I already replied to this, but... We have one of our servers locked for the former reason. The latter is something Valve is going to have to sort out. It looks like my Internet connection is back to normal again, so I may be on again soon. The problem is that no one is playing on RED right now, despite it being locked and having a password of "ocrtf2".
×
×
  • Create New...