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Powerlord

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Everything posted by Powerlord

  1. Did you bump the Waiting for Players time as well? Not even considering this plugin, I've noticed that it's a bit too short.
  2. As an inscriptionist, Major Glyphs seem to be common, while Minor Glyphs are rare because you can only learn one at random every 20 hours. There appears to be 60 minor glyphs total, 6 per class. The other restriction seems to be that I can not learn any inscriptions that I do not yet have the ability to make. This means that I probably won't learn any DK minor inscriptions until my Inscription is at least 275. Having said that, I can currently make the following Minor Glyphs: Death Knight: None yet. See above as to why. Druid: Glyph of Unburdened Rebirth Hunter: Glyph of Revive Pet Glyph of Scare Beast Glyph of Mend Pet Mage: Glyph of Fire Ward Glyph of Frost Armor Paladin: Glyph of Blessing of Kings (new 12/30) Glyph of Blessing of Wisdom Priest: Glyph of Fading (new 12/26) Rogue: Glyph of Blurred Speed Glyph of Pick Lock (new 12/28 ) Shaman: Glyph of Ghost Wolf (new 12/31) Warlock: Glyph of Drain Soul Glyph of Kilrogg (new 12/27) Glyph of Unending Breath (new 12/25) Warrior: None yet. If you need any of these, let me know. I can also do any Major Glyph requiring Inscription 140 or less. Ask me (Tillak) in-game and I can link you the list.
  3. This is also why it's important that this mod uses sv_alltalk as its controlling variable, as if alltalk is off, talking acts the same way as death typing (only dead people can hear it).
  4. Sounds like a good idea, particularly since it's controlled by sv_alltalk. Oh, on an unrelated note, there's a new version of Metamod: Source out, but I haven't installed it. I don't think it's that critical, it's just an update to make it work with Left 4 Dead.
  5. Well, it's only when I have unread messages. Still, yeah, it IS a lot of email messages.
  6. Pssh, I rarely go to #ocremix. Mention them here, too! At least then I'd get a notice in my email because I subscribe to this topic. Yeah... TFC is a port of TF1 to Half-Life's engine. Most versions of Half-Life shipped with it in the box... the same box that advertised the then-upcoming Team Fortress 2 on it.
  7. Guess I'm not playing tonight. I don't have the time to sit in the 1008 person long queue with an estimated wait time of 68 minutes.
  8. I vaguely remember playing the original TF (for Quake) and TFC, but found them really confusing. That was a along time ago, though. P.S. I swear I'm prone to running into stray rockets in TF2. :/ P.P.S. Don't the later versions of TFC use Steam? It's on my games list because I have HL1 registered with Steam.
  9. Unlocked and restarted. I can't tell from your statement if Baha beat me to it, or if you're just thanking the wrong person.
  10. I've been waiting for other people to log on, as I've been working on other things.
  11. Interestingly, yesterday we seemed to have attracted a group of people who knew each other. The server was still going strong before I left it around 5am EST.
  12. Turns out there are Release Notes, they just weren't on the Update News thing in the Steam client. - Fixed overheal particle effect showing up incorrectly on disguised or cloaked spies - Changed the achievement tracker to only be available in Team Fortress 2 - Added new teleporter sounds for upgrade levels 2 and 3 - Fixed engineers being able to upgrade the bomb cart's dispenser found in Payload levels - Fixed bomb cart's dispenser being solid to players and projectiles
  13. There was a small update to TF2 since the last time I played it. I'm not sure what it's supposed to fix as Valve hasn't added new Update News since the major update, but according to my test server install, it adds/replaces the following files: ./orangebox\tf\bin\server.dll ./orangebox\tf\bin\server_i486.so ./orangebox\tf\scripts\game_sounds_weapons.txt ./orangebox\tf\scripts\kb_act.lst ./orangebox\tf\sound\weapons\teleporter_spin.wav ./orangebox\tf\sound\weapons\teleporter_spin2.wav ./orangebox\tf\sound\weapons\teleporter_spin3.wav ./orangebox\tf\steam.inf ./orangebox\tf\materials\hud\cart_home_red.vmt ./orangebox\tf\materials\hud\cart_point_neutral.vmt ./orangebox\tf\materials\hud\cart_red.vmt ./orangebox\tf\materials\hud\cart_track_blue.vmt ./orangebox\tf\materials\hud\cart_track_red.vmt ./orangebox\bin\engine_i486.so ./orangebox\bin\materialsystem_i486.so ./orangebox\bin\vphysics_i486.so and it bumps 'Team Fortress 2 Content' from version 69 to version 70, 'Team Fortress 2 Materials' from version 21 to version 22, and 'Team Fortress 2 Linux Dedicated Server' from version 50 to version 52. I've updated our server because of this.
  14. <3 playing on a server with queue times when I try to get some time in an hour before going to bed.
  15. Well, I was only prodding people about it (no one specifically) because otherwise, Wes foots the bill out of his pocket. It's, what, $35/month?
  16. I do kinda wish we could get going earlier, though. I didn't even join the TF2 server last night until less than an hour before I should have gone to bed.
  17. As I recall, there's a server setting to do it. So, what's today's password, or is it still "bacon" or are we not doing that this weekend. P.S. TF2 is only $9.99 on Steam this weekend.
  18. Scout touch decloaking a Spy would cause all sorts of havoc near your team's sentry guns.
  19. Valve's also taking suggestions as to what the Scout upgrades will be. I think Scouts should regain some of their TFC abilities... Caltrops and the ability to undisguise a Spy by touching them. Unfortunately, neither of these help against a Sentry Gun, which is Scout's greatest weakness.
  20. To be more accurate, GameServers is saying it may take up to an hour to install. Incidentally, during my own test server's install, the main wait time was waiting for Valve's updates server to respond, and once it responded, the install was done in a few minutes. I really wish there was a way to see what exactly their server was doing.
  21. I can already think of uses for a level 3 teleporter. BLU on GoldRush part 3, last point for example... I really hate it when we have one TP and it takes f'ing forever to run back to the cart. As for the cloak recharge... I'd like to know whether it works that way while you're disguised.
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