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Powerlord

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Everything posted by Powerlord

  1. I must have played a lot on Saturday... I got 5 HLStatsX awards: Backstab Kills (38 backstab kills), Spy Power (44 objects killed as spy), Best Sentryguns (56 kills with sentrygun), Knife Maniac (41 knifings), and Revenger (5 revenges). As a wild guess, Revenger was when I started out playing Scout and switched to Pyro.
  2. Surprisingly, another clan had four people around tonight, and on at least one map, the regulars owned them (Badlands). Either that or my "always lose at badlands" curse has ended.
  3. To back up the assertions Sensai made, here are some charts from Valve's statistics for all TF2 games in the past week: Engineer is the class that is played the most. The wrench is the weapon that crits the most. Edit: The second graph says it's a percent, but it looks like they forgot to multiply by 100... either that or there are some really lousy snipers and spies out there to bring the Sniper rifle and Knife crit numbers down.
  4. I was farming on my own server (the one we tried to switch to at one point, but it started crapping out after so many players) with two friends (Depo_007 and Oldarr). Got some of the more esoteric medic ones there. I earned the remaining ones I needed for my other medic weapons after that on the old OCR server while normal games.
  5. I think I spent a total of 2 hours farming Medic achievements. Coincidentally, I've clocked over 20 hours as Medic now.
  6. Just to be different lately, I've only been playing Engineer on payload/control point maps when my team is attacking. I really need to play certain classes more, though... such as Demoman and Pyro. Surprisingly, I've only played those around 3 hours each... as opposed to, say, Engineer, which I've clocked over 40 hours on.
  7. I've swapped Steel and Well, and upon reconsideration, removed the second cp_dustbowl... pl_dustbowl_b4 is still there, though. Map Cycle is now: cp_dustbowl pl_badwater cp_granary ctf_2fort cp_gravelpit pl_cave_b6 cp_well pl_goldrush ctf_turbine pl_badwater cp_steel pl_dustbowl_b4 cp_badlands
  8. *points up* That command may still be on the menu, but the plugin that actually does the scrambling is disabled now.
  9. I was going to remove one, but I seem to recall people saying that I should keep it in because Dustbowl is "the lowest common denominator" map that everyone knows.
  10. I've done some minor editing to the map cycle. It is now: cp_dustbowl pl_badwater cp_granary ctf_2fort cp_gravelpit pl_cave_b6 cp_steel pl_goldrush cp_dustbowl ctf_turbine pl_badwater cp_well pl_dustbowl_b4 cp_badlands This is basically just reordering what we already had to move the two custom maps apart and to split up clumps of pl and cp maps.
  11. Yes, a game without weapons would be balanced. Pointless, but balanced! On a more serious note, certain classes are designed to be easier to play than others. Valve even admits that in the developer commentary; the example they use is Heavy, not Pyro. Still, some classes are intended to counter each other. Spy counters Sniper, for example.
  12. I've disabled its plugin, although I haven't removed its item from the admin menu. Chances are the plugin will stay loaded until the next server restart, too... I'll probably restart the server tomorrow during one of the dead periods. From what I can tell from the plugin's thread, it has conflicts with Mani Admin and Beetlesmod, at least one of which we also have installed.
  13. Scent tree down! Don't mind me, I'm just playing around with GCFScape.
  14. If that doesn't help, try verifying the TF2 game cache... from the Steam Games screen, click Team Fortress 2, click the Properties button (next to Launch at the bottom), click the Local Files tab, click "Verify integrity of game cache..." Oh, on a side note, if you have Vista, make sure the file mentioned above isn't in the %LOCALAPPDATA%\VirtualStore\Program Files heirarchy... it's set up like the Program Files directory, but it's where Vista redirects programs that don't have permission to write to Program Files... if you left UAC on, that is.
  15. I wonder if it's something in the materials\temp directory... I was busy earlier, so I haven't had a chance to take a closer look. Still, I didn't think sv_pure would complain about files like that.
  16. ...checking. Edit: Hmm, I can connect with no problems... I'm going to see if I can find the server's logs to see what it's complaining about. Edit 2: The full error is: L 10/01/2008 - 18:58:37: "[bACON]Xerol<1402><STEAM_0:1:19388936><Unassigned>" disconnected (reason "Pure server: client has loaded extra file [GAME]\materials/models\weapons\nades\duke1\w_grenade_conc_blu.vmt. File must be removed to play on this server.")
  17. The other problem is that admins have to put it up for a vote just like reserved slot players... or at least I haven't figured out how to shut it off without using rcon (which I have no idea how to do; the whole point of having the admin menu is to avoid needing to do rcon commands).
  18. Yeah... oh, I probably shouldn't admit this, but I'm the cause of the server defaulting to alltalk off on map changes... unless it's to an arena map, in which case alltalk gets turned on.
  19. Well, I was counting Sudden Death as a stalemate, even though it really isn't (unless the server is configured not to do Sudden Death).
  20. As a side note, I added pl_strider_b9 to the server a few days ago, after it was first mentioned. Whoops, I suppose I should have said something. As for Hydro... it either stalemates or one team tends to blow away the other, depending on how the team balance is. It actually bumped badlands as my least favorite map because of it. I would LOVE to see it go. I almost suggested replacing it with ctf_well, but then I remembered how much that ones sucks (cp_well is OK, though). Oh, and to the person who created epsilon: I commented before about how the control point didn't reset when sudden death started: It doesn't on any of the official maps either. For example, if sudden death occurs on cp_granary, if your team had four points out of five, you start out controlling four points out of five.
  21. As a side note, I added pl_strider_b9 to the server a few days ago, after it was first mentioned. Whoops, I suppose I should have said something. As for Hydro... it either stalemates or one team tends to blow away the other, depending on how the team balance is. It actually bumped badlands as my least favorite map because of it. I would LOVE to see it go. I almost suggested replacing it with ctf_well, but then I remembered how much that ones sucks (cp_well is OK, though).
  22. Hey, has anyone had trouble with the server not letting them connect because there's 24 people on? I noticed today on cp_granary that it wasn't kicking someone when the server had 24 people on it like it's supposed to. I'm going to look at the configuration and see what's going on and if I broke something when I installed SprayTracer. Edit: I think I fixed it now. It should reload the configuration on the next map change.
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