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Powerlord

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Everything posted by Powerlord

  1. What gave you the idea that the "cart" had to be cart shaped? The actual cart is the area around the real cart itself, or so I gathered from the SDK wiki.
  2. Got a link to it? Late Edit: Actually, this one might do that, too. I noticed some text pop up when I moved the cursor over some sprays earlier.
  3. So, I installed the Spray Tracer addon. I'm not sure which admins have access to it, though. I haven't checked the admin flags. I did tweak its settings a bit, though... it only tells admins when sprays are being traced now. There is one strange issue, though: Admins apparently see a purple and black checkerboard overlaid on certain textures, such as the one through the window in Red's first base in cp_dustbowl. Trace Spray commands appear in the Server Commands part of the Admin menu.
  4. Since the server runs Sourcemod, we can use the Spray Tracer plugin to do that. *pokes Bahamut*
  5. Hmm, I'd go for that. Out of curiosity, is that what the Identify command in the admin menu does? I've been wondering what that was for for a while.
  6. Exactly. I know that as a Spy, I get killed a lot by bad luck... usually because I tend to duck around corners when I'm about to decloak, and if there's someone there... That's not even counting dying from rockets or bombs someone was throwing at my teammates while I'm cloaked.
  7. Speaking of bans, on the friends list thing, who is "S T E A M Online Host" in the OCR group? I assume it's someone trying to scam us. I blocked him on my Steam friends list after he tried to start a voice chat with me.
  8. On the other hand, it always frustrates me when I'm playing a heavy and I can't kill a Heavy or Pyro faster than they can kill me (particularly Heavy since Pyro is partly my fault for letting them get so close). Seriously, having seen a Heavy who has no medic survive four direct rockets is just insane. Particularly in a game where a knife in the back or bullet to the head is an instant kill. Not to mention that, as a soldier, shooting someone at close range with a rocket does more damage to you than it does to them.
  9. I'm not sure why the server's had Alltalk on so often lately. I can see it for arena mode because Brushfire likes to act as announcer. However, during a normal game with, say, teams of 5 or more, it gets annoying. You have no idea if it's your team talking when saying things like "Spy is pyro." It also negates using chat for planning strategy (like "lets uber two heavies and go through the tunnel to take out their snipers" (think Dustbowl)) because then the enemy will be waiting for you with their own ubers. You could use it for misdirection, but you're just as likely to misdirect your own team because of it. Earlier today on Turbine, there was enough chatter that you couldn't even hear the tell-tale beeping of sentry guns when you got near them. As Scout, I killed myself at least once dropping into an intel room that had sentries I didn't know were there because I couldn't hear them. This incidentally is the time Sensai is talking about.
  10. Don't look at me, I left for work at 7:30am EDT and got home just a few minutes ago.
  11. *bonk* We were referring to cp_cyberpunk. Speaking of which, it should now be on both the mirror and game server.
  12. Replying to myself is bad, but I've finished downloading it to my machine, compressed it to a .bz2 file and am uploading that to the download mirror. From there, I'll uncompress it again (keeping the compressed version too) and upload it to the game server.
  13. I'm downloading it, but Rapidshare purposely slows down downloads on free accounts... and they won't let me pull it directly to the server, so I have to turn around and upload it again after that. Oh well, it'll probably be done sometime later today.
  14. Google doesn't seem to know where to find cp_cyberpunk, so unless they're running it all the time, beats me as to how to get it. We played it a few nights ago, too.
  15. If I took a bet, it would be with someone else who doesn't have a direct influence in the result of said bet.
  16. There's not much point in playing Soldier instead of Heavy if crits are off because Heavies then do more damage than Soldiers in the same amount of time... the only purpose a soldier has then is distance damage... and Snipers beat the living shit out of them for that. Except that they better you're doing, the higher percent chance that you get crits. I'm pretty sure Valve even says this in the developer commentary (choose Developer Commentary from the TF2 main menu; they talk a lot about how the game is designed).
  17. I just checked, it's not in the motd file now. Also, lol at 8-bit 2 Fort map.
  18. I had some issues with rubber-banding last night. I'm not sure if it was local to my machine or not, though.
  19. Whoops, forgot to reply to this earlier. My suggestions would be to make the ledge the briefcases are on nobuild, but have the areas above and below buildable. Not all maps have nobuild around intel, but in this case, it's fairly hard to see the area the intel is in until you actually drop down to it. Also, I recommend shrinking the capture area so the ledges around the edge aren't part of the capture area, then making the area that is the new capture point nobuild... in other words, allow engineers to build around that ledge, possibly making the ledges a little wider so it's easier to place sentries on it. As a general rule, a capture point's area (which doubles as the area directly around intel in a normal CTF map) is nobuild. As for Scouts, smaller window height is a good idea. Just make sure the windows are still large enough to shoot from, including for sentry gun rockets. Also, as much as I hate to say this, right now as a scout, if there's no defense (sentries?) set up, you can grab the intel, run out the lower center door, along the path, up the ramp, then double-jump to the ledge around the point area without any turns. Lack of turns is an advantage to Scouts because of their speed... to be exact, it gives them an advantage over Soldiers, Pyros, Demomen, and Engineers (Sentries); all of these rely to some extent on surprise. There's also an advantage over Spies, but to a lesser extent, as it's near impossible to backstab a moving Scout as a Spy. I almost forgot, there is one other bug I saw in this map: When Sudden Death starts, the control point does not reset to neutral.
  20. Aw, I finish doing some work for a college class and go to log on, but no one's on the server now.
  21. I normally wouldn't double post, but the old server is back up at 8.9.9.102:27015 HOWEVER, Bahamut is currently getting GameServers to transfer the server to a different one in another datacenter. So, the IP is going to change yet again sometime in the near future.
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