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shikigami

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Posts posted by shikigami

  1. from what i hear youd be able to customize the graphics and such to allow it to run on even low-end computers. it was a slight breath of relief after reading it would be dx10. how much monthly is it though? thats my only turnoff.

  2. I seriously doubt that because 2D games did not need much on the control side. Up, down, left, right, diagonals, that's IT. You would think 3D games would be ridiculously diffuclt with the complexity, but that's not true.

    right. games now should be harder, but they arent. to us. you ask a new gamer to play a 3d game and he/she will be like "wut?" but the veterans know what to do as if it was instinct. those 2D games laid a foundation.

    Also, plenty of first/second generation PSOne games had the controls perfect and yet they were still pretty difficult too.

    yeah games like resident evil had GREAT controls. </sarcasm>

    And most people may swear that they were actually better games while they were younger.

    they were but its off-topic. the reason why 2d games are so much better is because their time and budget arent being wasted by making the game look pretty instead of where it should be spent and thats designing a good game.

    Scientifically, our responses and hand/eye coordinations gets worse too. I hear StarCraft and other fighting game players have their 'prime years' at around 20 years old. Much older than that, then their physical skills deteriorate and can't compete in the pros the same way.

    id like to see the study that proves that, because i disagree.

    I doubt it has to do with accumulation of skills. You play Galaga once, for 30 minutes, then you have the basics down pat. It's not some accumulated knowledge but how you deal with the game in a fast pace or with some planning. Also, all the old, hard games I played like Batman NES or Gradius 1 are still hard to me similarly to the time I first played them. I have better knowledge, but I still need to be serious in order to beat them again.

    first, galaga could be played for 30 minutes and you know the basics, but you have not nearly mastered the game or the shooter genre. once we understand games like galaga, that knowledge can be applied to games like ikaruga.

    second, gradius 5 is just as, if not more, difficult than gradius 1, and thats because Treasure are gods who know how to design a game.

  3. wavedashing is simply taking advantage of a bug in the game. should it be illegal? no. should it be a feature in the next iteration? absolutely not. its a bug and was never intended to be there. it should be fixed. however im not going to complain if someone uses it in melee.

    its just like exploits in sequence breaking/speed runs. take advantage now while you can, but theyll be fixed in the next iteration, in which new bugs will be found and exploited.

  4. theres alot to consider about game difficulty. you cant just say that over time games have become "easier". theres plenty to take into consideration. maybe you've just gotten better. maybe controllers have become more responsive, and control schemes more intuitive. this does not affect difficulty in my opinion. entities within a game interact with each other, and the amount of skill/thought required to have them interact in a desired manner in what creates difficulty. maybe outside factors make this interaction harder, but thats not the fault or doing of the game itself. if you ask me, games have become more complex, but they seem "easier" because we constantly need more stimulation which we arent getting. the amount given to us with the NES was alot for the time, but as you play and play you gain basic understanding of how things work. as games evolve, we enhance our minds and motor skills, and with each iteration creates a building block which we refer to even now, 20-30 years later.

    i wouldn't say games have become easier, i would say we've built a tolerance to the drug, and we need more.

  5. So my question: How the hell do you train yourself to use both heels and toes separately? I've invested so many hours just flailing my legs around that I can't convince them to do anything but. Any advice would be sincerely appreciated. :|

    it came naturally for me. if youre doing a quick up-left-down or something, you eventually learn that using the toe for up and the heel of the same foot for down is more comfortable and quicker than having to pick your foot up.

    as for the MAX songs. just move your legs as fast as possible. i find that being flat-footed for these is more comfortable. ddrfreak.com has stepcharts so you can learn the steps. once youve got the patterns down its not hard.

    now paranoia survivor max oni is a whole 'nother world of bullshit.

  6. Oni of A isn't a very comfortable stream, the feet are forced to reach the next step - it doesn't flow well IIRC.

    well, no, its not, but thats not going to prevent someone from AA/AAAing it.

    my favorite song is burning heat. i really want to AA that.

  7. I triple A'd umm..... A by DJ Amuro. I think it has one of the best streams on any DDR song ever. And beatdrop has a large fanbase here in Misawa Japan. At the Bar Nitrious they have spun a couple of your songs before.

    uh, heavy or oni? if you did that shit on oni i will want a video or it didnt happen.

  8. Meh, to each their own. Some'll find it easier, others will find it more difficult.

    still, reviewers say it as though it requires a point deduction, like its this insanely negative thing, while confusing what makes the game easy with what makes it good. for example the reviews of RE4 for Wii say the controls make it easier. newsflash, its the same god damn game. instead of criticizing it for being easy why not look at it the RIGHT way and say "the controls make it more intuitive, WHICH IS A GOOD THING."

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