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Arcana

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Posts posted by Arcana

  1. I was really confused in the presentation of elements of the story especially related to Vanille and Fang.

    -highlight to read-

    I never, ever got the feeling that Vanille ever presented herself as having become Ragnarok.

    The only reason I learned about this was because I read about it in the Datalog. Then, somehow Fang finds out that she was actually Ragnarok. I don't understand where she got the prerequisite knowledge to make this deduction.

    It's possible that I might have missed a cutscene or two, when I got to Chapter 11 I went straight for Oerba and am exploring Oberba now, instead of going backwards to explore missions.

    Did I miss something here?

    -end highlight-

  2. I see someone bumped this thread.

    I have a working theory: it takes an average of five years of steady music experience (give or take a year) before your work is of good enough quality to get posted on OCR. That get shortened if you go to school for some kind of music. I've asked almost all of the remixers that I talk to this question and none of them have ever said, "Well I got posted to OCR after two years of making music, with zero music background".

    Zircon in this thread is an exception if he in fact had no musical knowledge in 2002 and got a mix posted in 2004.

    I personally started music in late 2004, made about 6 or 7 songs, and then quit for three years. I started again approximately one year ago and still struggle a lot, especially with song structure and sound design.

    And to follow the year-old discussion, I do believe that there's such thing as talent, and that it's not only hard work. There are people who do something and it "feels natural" to them. They advance very quickly. You teach them something new and they get it right away. It may be a culmination of other things but I don't think that someone understanding complicated ideas right away is a reflection of hard work in related disciplines - it's talent. If you think that there's no such thing as talent then I think you should learn to teach in a classroom - you'll see talent (and non-talent).

    What I do agree with is that hard work is essential. Talent alone will not get you anywhere nor is it mandatory. Talent will however save you time.

  3. Keep in mind that Japan isn't as far ahead with respect to women's equality as North America and Europe as well, and it likely reflects in their character design and presentation.

    There's still a stereotype in Japan of what a "good woman" is, and this isn't a stereotype applied by men only - it's a stereotype that the women apply to themselves.

    In the west, there are also stereotypes but they're less defined now than they used to be. In addition, if you actually admit or suggest that you believe in a particular stereotype with respect to women, people in North America are probably more likely to call you out on it.

  4. Grey to Color was a simple power enhancement of triple RAM and double CPU clock speed, a "small" improvement like the DSi got with its quadruple RAM and almost double CPU clock speed.

    Also tell me how much color really added to gameplay that couldn't be done in monochrome.

    There was software that was developed specifically for the GBC that the original Game Boy (or Game Boy Pocket... now the Pocket was a useless upgrade) can't play. Outside of the downloadable contenet for DSi (which I have heard nothing about, no game reviews or anything for content that's exclusively downloadable) there's nothing exclusively for DSi yet besides a few gimmick tools on the DSi.

    Also the GBC had a better screen and better battery life, as well as being significantly smaller (like half the size) than the original Game Boy.

  5. I CRIED WHEN AERIS DIED!

    They did look fairly diarrhea-ish. But we didn't notice back then. Or we did and didn't realize it because it was awesome.

    Amateur people on youtube can make new models, why can't a huge billion dollar company do the same? I don't understand what you're getting at. Squeenix doesn't work as slow as remixers! *jab* hahah... That was in poor taste. I'm sorry, lazy remixers.

    Because amateur people aren't remaking a 100-hour game and getting paid each $70 000 a year to do it, and then releasing it within a reasonable amount of time. Square-Enix would need to ensure that they get a reasonable return on investment since the time and money they're spending remaking Final Fantasy 7 could have been spent on other ventures that are cheaper or more profitable. Even if it is profitable, they need to ensure that they have the people who are willing to work on it and not die from boredom or whatever.

    It's also possible there are licensing issues with subcontractors or something.

    There's a possible chance that people in Japan don't really care for Final Fantasy VII or something as well which limits its potential sales? I'm not sure.

  6. all they've got to do is open what they've already got as far as their primitive 3D models go, and upgrade them to today's standards. Pop in a 60fps framerate at 1080p and boom. Heck, they could re-paint the backgrounds instead of rendering them in 3D and i'd still be happy.

    But you see, the 3D models in FF7 were ugly. They all look like super-deformed models on the overworld maps, and they were simple and blocky in battle. They didn't have noses, mouths, or fingers on the overland maps.

    So first of all, you have to change two sets of models (or, you'd have to unify them so that the game would use only one set of models), and likely you'd have to reanimate them if they are modified at all so that they don't clip or do other ridiculous things.

    Second, you *know* that 90% of the fans will be bitching and complaining that Square did a shitty remake if they come up with anything less than the model quality that you have in, at minimum, a game like Dirge of Cerberus/Crisis Core. And ideally, you'd see the characters resemble what they looked like FF: Advent Children.

    Aeris dies ->

    It's nostalgic but it's also a reminder of how much detail was left out of the scene.
  7. I don't really understand this reasoning. Is Super Mario Bros. remembered as a subpar game because Super Mario Bros. 2 and 3 take more advantage of the NES's graphical capabilities? No, Super Mario Bros. is remembered as a timeless classic. It's the same for me with Final Fantasy 7.

    Final Fantasy VII is nostalgic... but I don't know if it's exactly a classic in the same way as Super Mario Bros 3.

    Basically - there are many elements of FF VII that aged poorly, which means then it's not as timeless as you might think it is. Give someone SMB3 - it's still fun. I don't know about FF VII honestly.... maybe I should try playing it and see how far I get before groaning in disgust.

  8. I doubt you're going to be talking about the game you're playing, or they'll try to avoid it. Ten or six minutes, they're probably going to talk about something that relates to what their mood is, that will bring you back to use their service again.

    "Oh, playing virtual pool makes me so hot. You know, I've always dreamed of being one of those hot pool hall girls who gets to pose nude on a pool table. Actually, I got a pool table in my rec room! I'll turn on my web cam now and you can.... oh, but it looks like our 10 minutes are almost up!"

  9. cool story bro.

    But yeah iphone gaming is not what's cracked up to be sadly

    I still think that Nintendo needs to do "something extra" to outclass the iPhone. There isn't a Castlevania for it yet but we have various Square-Enix games (including FF1 and FF2) and a Metal Gear game and I'm sure more are going to come along.

    Basically IMO they can't just release "Nintendo ThreeEssEye" with Gamecube-quality graphics. It'll have to do a little more, like have some way to surf the Internet effectively and to have a more extensive downloadable application system. As someone suggested, being able to download Virtual Console games would be a pretty good seller.

  10. As much as i am one of those FF7 fanboy obsessive fanatics, I really don't know if this is something I would be terribly interested in... Part of my love for the game is the fact that it IS based squarely on nostalgia. Sure, the graphics blow by today's standards. Yes, the combat is kinda ho-hum, the translation wasn't wonderful and its over-re-hyped, but that was my rpg cherry-popper and re-making it would trounce the nostalgia i have for it.

    The main reason for being so interested in playing those old games is BECAUSE the graphics weren't very good; you used your imagination to make these worlds more complete. Having the entire world normal-mapped to oblivion destroys that sense of wonder.

    Well FF7 was the first FF game to really start employing some dramatic battle effects and a 3D engine and graphics that were not just flat landscapes (okay well they were since they were all pre-rendered maps but you know what I mean).

    In a way for many it was the beginning of the end for imaginations.

    But I agree with you that if you play the game, in some different form, the nostalgia disappears and you start wondering "How did I ever like this?" rather than, "Oh man I remember this game when i was 12 or 15 or 18 or whatever.... these were damn good times."

    The discerning gamer's mind is going to focus much more on the differences rather than the similarities.

    I think even Square's somewhat embarrassed of FF7 much in the same way many writers refuse to read their own books or movie actors refuse to watch movies they star in.

  11. As much as I hate to say this, it won't. The best we'll get is a decent browser.

    With the success of iPhone gaming (at $5 a game, too) and possibly Android, I think Nintendo is going to have to really think of something good to ensure that people are still willing to buy a separate portable system and put $30 into each game too.

    Buttons, dual screen, and battery life are "good to have" but I don't think they'll sell a new portable game system now. So many people I know are lukewarm to 3D.

    (This reminds me I should probably go see Avatar even if I have to go to the movies myself, before it stops showing and I can never see it again).

  12. So yeah, desperate, socially maladjusted 13 year olds on Xbox Live can now pay to play a game online with a girl.

    It costs like $50 an hour

    $8.25 you get 500 credits, which is enough for one game (400 credits) and a 100 credit tip at the end. An Xbox Live game will last 10 minutes, while a casual Flash game will get you six minutes of face time with your PlayDate.
    .

    That'll be a lot of stolen credit cards from daddy's wallet.

  13. FF7 would "take too long" says Square:

    http://www.joystiq.com/2010/02/20/kitase-final-fantasy-vii-remake-unrealistic-would-take-too-l/

    Actually, I don't think it'll take as long as they imagine but they would have to re-draw everything, including towns and monsters, as well as re-render everything. I suspect that a large amount of time would have to be spent re-treading old ideas, and digging into vaults that they don't even have anymore.

    Also,

    "We'll 'Explore the Possibility' of Final Fantasy VII Remake" is corporate code-talk for "If we say this, will you all shut up and stop asking for it already? Stupid idiot fans."

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