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Arcana

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Posts posted by Arcana

  1. Okay so yeah I think I know what's wrong with this game for me.

    -highlight to see-

    The pacing in this game is STILL pretty off. I just got to Disc 3 after you fight the Patriarch or whoever the leader guy is that's also a Fal'cie.

    Before this point, your party was just kind of wandering around and all kinds of dumb events were occurring that happened to favour them. Also Cid ends up being a l'Cie as well, and while I thought it was much too convenient for an entire fleet of airships to "break off" from the government and fire on its own ships without being annihilated it turns out that this was supposedly part of the master plan as well. I guess while this is supposed to be an explanation (the bishop set it up such that none of troops would actually kill the l'cie etc), there was a lack of good foreshadowing in my opinion.

    A story often foreshadows so that the player has something to look forward to. Also, the story also gives the player extra information so they can anticipate not only the events that are going to occur, but also the reactions to the characters. Without any foreshadowing that the patriarch was really a bad dude (or also that the people of Cocoon were blindly manipulated - there's no evidence that they're unhappy, after all) you don't really get any sense of "Oh my gosh what's going to happen now" in the first 22 hours of the game.

    I mean, the plot layout is fine overall. This event reminds of the climax in the third act of a Shakespearean play. But, I wished now that they would have revealed in bits and pieces more of what the villains were doing, even if it's that girl with the glasses and that one PSIcomm dude with the katana, or Cid doing some internal emo angsting about what he was going to do that sets up the player to anticipate, "Oh no, something bad'll happen."

    As it currently stands the plot unfortunately seems to play with tons and tons of frequent coincidences.

    -highlight off-

  2. FINALLY GOT SUIKODEN V! That completes my collection of US released Suikoden games. Gonna be selling off an extra copy of III and IV I got soon.

    Cool. Suikoden was a fun series, though admittedly I bought Suikoden V and never finished it.

  3. This is a pretty mellow mix so far. I really enjoy the contrast from the ethnic tones to the rock parts. I have no idea who did what parts of this song - which I think is a testament to the good integration that these two guitarists have achieved.

    The song has a bit of a sad, lamenting tone to it. I found the song a little on the long side but that's not really a problem. I was kind of expecting the song to end around 3:48. You guys tricked me!

    I'm totally unfamiliar with the source unfortunately and how it all integrates together.

    Recommend. Good work you two.

  4. The new one has better performance. The lyrics are more "mature" too (OA's already reference the cheese factor of the original lyrics). Also it sounds like she sings a semitones lower now, too. But, the old lyrics have this kind of girlish innocence to them, as well as a more natural, unprocessed sound.

    That all said, and I might get torched for this, but I don't really care for Lunar. I played the first one on PSX and finished it, but it was pretty boring. I don't think the story and gameplay aged well - it must've been awesome when you were 15 and playing it on the Sega CD, but I found it a bit inane, especially the Working Designs "embellishments".

  5. I forget how...

    Just don't focus on the words.

    in square tags:

    COLOR="white" and to close it: /COLOR

    So the result is this:

    -highlight to see-

    text is white

    And I glance at something and read everything by default, there's no way for me not to filter it out :(

  6. I think a big difficulty is that the pacing in a game tends to be not parallel to a movie's pacing. In many games, you spend most of the time shooting stuff or killing stuff, and not actually watching the characters do stuff. They're rarely interacting with other people, and many times their backstories are nothing more than "something's bad happening! Do something!"

    And then so the script writers have to adapt the screenplay. So they do things like insert plot, dramatic backstories, and motivations for the characters to actually be in the situation they put themselves in. They add sidekicks and so forth.

    The other thing is that a lot of people think that pure action movies are super easy to do or are interesting... many times they aren't and it's easy to mess an action movie up and make it entirely forgettable.

  7. Well, I may have something in mind now that I'm playing around with the midi version... BUT I HATE YOU FOR MAKING ME DO THIS.

    Dude, you could burp in time with the source music and we could put it on as the bonus track.

    I might try to make a rondo or something this weekend. I'm not that good at mixing chamber music but maybe one of you guys can help out with that.

    Also - I love you guys for jumping on this and cranking out sheer levels of awesome in record time.

  8. But the poster's comments aren't entirely untrue - the game does feel like a bunch of movie scenes strung together with a 15-minute walk through a narrow hallway punctuated by fights in which you fight one of three configurations.

    The prophet said that this game was FPS-inspired and a lot of people laughed at him for it but what he says does have a lot of truth to it. The story pacing, especially, reminds me a lot of an FPS game rather than a traditional role-playing game.

    I mean, someone's going to jump down my throat about what a "role-playing game" should be or should not be, but I think it's safe to say that in almost every Final Fantasy game, the story starts out simple and localized, and eventually grows such that you explore the entire world and fight a battle in which (usually) the entirety of civilization rests in your hands. This style of story is consistent with all of the main-series Final Fantasy games that I've played. In contrast, many other role-playing game series (ex: Suikoden, Ogre Battle, Dragon Age: Origins) end up with stories that are more localized - the story doesn't affect the entire world but rather a single country or city.

    As a prerequisite in almost all of these RPGs is some aspect of "world development". Exploration of the world isn't really there to add replay value or to make the game longer, but serves the important purpose of letting you learn about what the world and its people are like. You walk around a town and view the surroundings and see things, watch people go about their business, and learn about their plights.

    Final Fantasy XIII lacks these "learn about the world" experiences. You do get a few opportunities to look around and see what "the world is like" but they're not really that frequent.

    In contrast, a game with a very similar design, but different presentation is FF X. It also has very similar dungeons but in between you get the traveller posts in which you talk to people and learn about what they think of Yuna and the summoners. You get to look at the town of Besaid and even explore the big city after a few hours into the game. By the time you're almost done the summoner quests you have a pretty good idea of what the ordinary citizen thinks of Yuna and her importance to the world.

    Final Fantasy XIII does a lot of "telling" - the game tells you what people are like in cutscenes. Final Fantasy X does more "showing" in contrast, where you find out bits and pieces, and, the more time you spend in the world the more chances you get to piece together what's going on.

    So I think what Lunar says is applicable even if you disagree with what he suggests with the term 'Anti-FF'.

  9. Man this filled up fast. Sweetness. Feel free to share WIPs, it helps people "vary" up their genres. If you don't want to post them publicly use the KNGI forum (http://www.kngi.org/phpbb3/viewforum.php?f=75) but you can feel free to share here too.

    Also Google Wave's available for those who like the realtime communication!

    edit: darn if there's no more electronica then I probably can't do my own track, ha ha :)

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