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Arcana

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Posts posted by Arcana

  1. Well when I say near clipping, I lied. I actually meant "I use a limiter, without it my song is 4 db over peak" . I actually really wanted to mix the song without relying on the limiter, but even with it it sounds really quiet.

    However none of the individual tracks approach clipping levels and none of them use limiters either.

    the waveform of my song is pretty wide, with lots of peaks and valleys but I will do some Audacity stuff tonight and post it for discussion.

    waves.th.png

    Uploaded with ImageShack.us

  2. Hey guys. I am wondering what suggestions and tips you can give me for making mixes sound louder. I have a mix where I'm already pushing all the levels to max, but yet it sounds relatively quieter compared to most other songs I have, including most OCR tracks.

    As this is an electronica song, this relatively low level of volume is not acceptable.

    I've been applying the tools that you common associate with mixing, such as raising levels, EQing, and compressing, but I'm not having success. Pretty much everything's being pushed to almost-clipping levels but yet it sounds like I'm listening to this song from ten yards away.

    Can you guys help me out with a general process for making the perceived sound of a song louder?

    As for the song itself, I can't post it because it's for a project and thus cannot be distributed.

    Regards,

  3. I was interested in the battle system, until I realized that it is bland. The point of every single battle is to stagger ASAP. That is it. Every battle is long for no reason. Once I realized that, the fun was sapped right out of it for me, and no matter how hard I try, I can not get back into the game.

    I dunno, I realised this about 10 hours in and it just made things more interesting. The enemies hit hard and you often have to switch just to take a hit or heal, and then switch back. You can't always go Balls to the Wall 3x Ravagers to fill up that chain meter, not all of the monsters you can fill up so easily.

  4. Well if you watch American Idol (I don't, I swear), they'll often kick out all of the baddies for a good reason - it's the phenomenon of Garbage In, Garbage Out. They basically say that they need someone with a good foundation to build off of.

    It's much easier for them to shape and train someone who can sing than someone who can't.

  5. Also it sounds like weird advice to give, but if you're mixing, make sure you experiment with different volume settings (of your actual hardware amp or whatever). While your mix should never clip, it's going to sound different if someone listens to it on their home stereo with Volume 1 vs Volume 10.

    I personally have a tendency to make everything sound loud in my song and then having to adjust levels later to avoid clipping. It feels that this could be easily avoided by simply turning up the volume on my speakers before starting.

    Also I heard (from the manual of my Mackie monitors of all things) that if you do have to choose a volume to mix at, do it at low volumes since if your mix is going to sound bad chances are it'll be when the volume's turned down. I don't know how accurate this advice is though. Any comments?

  6. Usually what I try to do is simply to listen to your mix (and other mixes) on many different sets of equipment. Crappy laptop speakers, hi-fi home theatre systems, good headphones, bad headphones. If it makes sound, listen to some songs through it and get a sense of what your speakers do.

    All of the headphones I've had colour the sound in different ways, but once I realised this I worked around them. I've had some headphones that were too bassy (actually most of the pairs I have are more bassy than my speakers but maybe that's because they're compensating for something).

    And I respectfully disagree with Taucer's chart, I think that even entry-level studio monitors in an untreated room are better than mixing with headphones (but he's right, they will go for close to that $1000 point and I'm sure that treating your room makes a huge difference).

    But, even though I have monitors, I'll still listen to my mix on tons of different speakers and headphone systems still, just to get a sense of what it sounds like in different situations.

  7. My parents barely listen to music for fun, they tend to prefer news, television, and movies.

    If they do listen to music, it tends to be 60-70s rock (The Beatles). My mom likes Randy Travis and Cantonese pop songs (obviously). I don't think they'd really get into any OCR music.

    I played a few songs for my sister that I thought were funny back in 2002 or so, but even though she plays games, she was like "What the hell is this?"

  8. I'm having a good time with Zenonia.

    I'd avoid Final Fantasy I/II unless you have to have them, as it's the PSP version (just emulate the GBA version for most of it). If you haven't played any of the remakes they're both pretty good though.

    Well they are enhanced graphic versions of the PSP version and are also much much cheaper than their PSP counterparts.

    I was enjoying FF1 until I broke my iPod Touch. The only problem is that the games are SLOW - like not only loading and touching is kind of slow but the act of touching "attack" then touching the monster you want to kill takes much longer than mashing 'A'.

  9. VSTs basically allow you to be able to load custom "programs" so to speak. Many of them give you the potential to be able to make better sounds than ones that are General MIDI ish.

    However it is a challenge in two directions and most artists on this site are good at both. There is the composition side of things, where the songs sound good from a musical standpoint, and then there is the production side of things, where the music sounds sonically interesting and appealing.

    Good luck, it is a long but rewarding process especially when you first start out and your abilities increase rapidly as you learn new things!

  10. Well this has got me wondering if this really was just a clever play by Apple, It's getting pretty intense for a covert marketing maneuver...

    Yeah, the story's turned into an absolute zoo now. Gizmodo kind of proved that they have no class overall now and Apple confirmed that their new phone looks like.. well the thing that was found.

  11. So... since this was posted....

    There's been the outing of two names, a letter in writing issued by Apple to retrieve the phone, a police search of a Gizmodo editor with a warrant, and a lawsuit by Gizmodo against the police department, stating that the police had no right to search the guy's home citing Shield Laws.

    Basically this phone's caused a huge amount of freaking trouble for everyone.

    http://news.cnet.com/8301-13579_3-20003664-37.html

    http://www.wired.com/threatlevel/2010/04/iphone-finder/

  12. Logic comes with an FM synth? Lucky bastard...

    Anyway, I guess VOPM and TFM maker are good examples of FM Synthesis. Both are difficult to learn, though. Ask around a bit and maybe someone can teach you.

    The EFM in Logic Pro isn't that hard to use (at least compared to VOPM screenshots, I haven't tried VOPM myself).

    Might help in understanding FM synthesis:

    '>Logic Pro's description of FM Synthesis:

    The instruction manual for the EFM1

  13. I couldn't surf the web site for more than two minutes before becoming disoriented. Maybe I'm just not in their paradigm.

    http://www.egmnow.com/

    It looks like their web site basically serves as a teaser to convince you to buy their magazine. I suppose that is all right, but it feels antiquated in an age where a web site is usually a standalone product.

    If they become a good, consistent source of game reviews, that will attract me and then I can stop going to IGN and Gamespot to read some random editor's opinion on a video game. But with the availability of game information out there I'd be pretty difficult to convince to pay it. I'd be much more willing to click on ads.

  14. Well atmuh's been calling him out in the entirety of this thread based on his comment of "I don't criticize music".

    I think the idea here is that yeah, he can criticize music all he wants. Just don't claim that criticizing his voice or how well his voice sounds in a song somehow doesn't fall into the umbrella of criticizing music.

  15. Justin Beiber's just a gateway drug to real pop music. AM I RITE

    And the fact that YOU don't think that his vocals fit the music that he sings is just your opinion. I listened to a minute of his songs. Sure his voice is high-pitched compared to like, a black rapper's, and his voice is processed a lot, but the beats were catchy, he sang in key and kept to the rhythm.

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