-
Posts
2,919 -
Joined
-
Last visited
Content Type
Articles
Profiles
Forums
Events
Posts posted by Arcana
-
-
Yeah this game is getting a lot of press and stuff.
I haven't really poked around with it yet though. I hear about it all the time but I still don't really understand how the game is played yet.
-
Happy birthday to our famous song-creatin' machine
-
I've actually moved back toward PC gaming in the past five years or so despite buying an XBox 360. However I don't play many PC shooters much.
Many of the games I've played are indie games that came first on the PC.
-
Happy OCRE birthday to you all
-
Does anyone ever buy any of EW's products at full price now?
Something is perpetually on sale there, I think they try to take advantage of the, "OMG IT'S A LIMITED TIME SALE GET IT QUICK (or else you'll have to wait 3 months when the same product will go on same again)".
-
and I hear that Apple's Bandstand (part of Logic or Logic Pro or something) is quite good as well for Mac users.
I believe you mean "Mainstage"? (http://www.apple.com/logicstudio/mainstage/) This was a small part of your post but I just wanted to double check that there wasn't some part of Logic I missed out on.
By the way, for anyone wondering, I never did make the plunge to get Komplete, and instead have continued to use free sounds for the past eight or so months. It's a little less fun in a way (there have been many times I wished for a wider variety of instruments) but I decided that Komplete also isn't essential for someone like me who's still quite new at music.
Maybe when I graduate I'll get Komplete 7 as a reward for myself :3
-
Was this mentioned before on this site already?
http://www.cbc.ca/arts/media/story/2010/09/14/videogame-composition.html
-
OCR is both a curse and a blessing. It's a blessing because it introduces so many people to great music.
It's a curse because I try so so so hard to be awesome like these guys and fail repeatedly.
-
Bumpitty bump, Civilization V is released next week, September 21.
I don't think I can afford to buy it... not because it's expensive, but the sheer loss of productivity is something I can't cope with at this point in my life!
-
I like them, they help suggest cool activities for people to do in games, and in turn suggest cool challenges that developers put in their games for the most determined and skilled of players.
I rarely ever do achievements myself, though.
-
I think the main "issue" that players have with a fatigue system is that it gives the perception that you're being punished for playing whenever you want.
North America is a very customer-service oriented culture, and there's a perception that if I'm playing a $15 monthly fee for a game, then I better be able to play it whenever I want without being punished for it.
They could have, instead, gone the inverse and gave a bonus to people who come back after not playing for a while.
-
For someone who hates every MMORPG without exception, you sure do a lot of posting in the threads about them.
-
Word on the street is that this beta is not doing so well and that the game definitely isn't ready for a release in about two weeks.
I've been hearing issues like mouse lag, bad menu setup, uninspired quests, translation issues, annoying leveling restrictions, bad economy setup, uninspired/uninteresting combat system, strange job selection, and so forth. One blog poster said that this game would have been amazing in about six months and that this feels like a pre-beta build, and not a game that's supposed to come out in a few weeks.
The universal good things I've heard are, good graphics, neat character customization, and it's solo-friendly.
Can anyone expand?
-
Apparently this generalizes up to "Gamers can make decisions faster than non-gamers".
-
When I found out who Ke$ha was, I listened to Tik Tok. For 10 fucking seconds. Never again.
I want a bubblegum pop demolition night.
Okay I listened to Tik Tok for about a minute and I liked it more than that other song "Your Love is my Drug"... for the latter I couldn't even get through the chorus.
-
For maximum exposure stick to very commonly-recognizable themes at first, from pop culture.
Not everyone knows Megaman or FF6 Terra (believe it or not).
Almost everyone now knows the Super Mario Bros theme song.
-
Yeah I realised as I released that everyone was at PAX.
A bit of mis-timing on my part, but the issue with music is that there's never a "bad" time to promote, the web site and the album will still be there.
This album was way overdue too. We were supposed to release in a month. A MONTH I SAY
p.s. if you haven't heard this album go listen to it
-
I heard Halo: Reach was a pretty good game and that it's received consistently high reviews on most game sites so far.
-
Too much screaming, not enough "singing" in my opinion. I think I'd rather listen to Taylor Swift than Ke$ha. Then again I don't really like country ballads either...
-
Thanks Dhsu!
This album was a lot of fun, especially because of its interesting concept. I'm hoping that there will be a little more interest generated over the next little while when people start filling up their music players with songs for school!
-
Sony released a patch for the PS3 fixing this vulnerability yesterday, didn't they?
-
I'm still hoping to sell an Echo MIA MIDI PCI sound card, works with Mac or Windows. Great audio interface for anyone starting out with music and is building a desktop.
$40 OBO
-
Well a lot of people were busy with PAX so we'll see if that'll happen later on. I hope it does both because Darkesword made a good track and because it'll bring this album some more attention.
-
I am finding that there were a couple of things that improved my Starcraft 2 game immensely. I read this from an article inspired by Day[9] who is a pretty well-known video blogger for Starcraft and Starcraft 2.
These are applicable for bronze league (and probably silver/gold as well).
Number 1: Concentrate on macro.
Don't worry about how good you are with manipulating those units. Simply concentrate on getting the larger army up, faster. Be sure to expand out to new bases and to keep building units. A lot of games that don't end in 10 minutes due to rushes in Bronze simply come down to "who has the bigger army?"
Number 2: Watch the minimap.
If you can develop a skill to keep one eye on the minimap and the other eye on the main screen, do that. Because you will realise just how much you can see. People in bronze/silver often don't watch the map and you can fly guys by for harassing their expansions, or, interestingly enough, when the enemy launches an attack they'll walk right by your units at a Xel'naga watch tower because they simply did an attack-move to the base and didn't decide to clear the towers first. So you get to see exactly what type of army they're bringing to you.
This is why it's important to scout, though admittedly most new players will scout and not really know what to look for.
In this case though I recommend keeping units at each tower simply to watch for the enemy's movement, and if you see them move it'll allow you to get up the right type of defenses for the army they have.
Video game music research project! Need sources!
in General Discussion
Posted
Try Google Scholar, they might return relevant academic articles. When writing an academic research paper for a conference or journal, try not to cite too often from media. (If this is just a school project though feel free to cite whatever).
One of the hits was:
Collins, Karen (2008). "Game sound:
an introduction to the history, theory, and practice of video game music and sound design", MIT Press.