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Showing results for tags 'horror music'.
This is my remix of the neptune tank theme aka cold water from the original Resident Evil (1996) and Resident Evil Remake (2002). I always enjoyed the original very much as it is relaxing but also haunting. I remade in 4/4 instead of 5/4 and added some new instrumentation and melodies. (And there is even a Kantele involved ;).
https://youtu.be/6U0ZfFu6pxE Even though I never played Silent Hill 2 when it first came out, its evocative soundtrack by Akira Yamaoka stood alongside albums by such artists as Portishead, Massive Attack, and Aphex Twin in my rotation of brooding, atmospheric music I loved as a teenager. Years later, the now infamous P.T., a "playable teaser" for the cancelled Hideo Kojima reboot Silent Hills quickly became one of my favorite video games of all time (and definitely the scariest piece of media — movie, game, book, or otherwise — I've ever experienced). After finally getting my hands on a copy of Silent Hill 2 to play, I figured it would be fun to take a crack at remixing the ambient track "White Noiz" with a heavy, trip hop-/lofi-inspired beat while also adding in elements of the score and sound effects from P.T. This remix was composed, edited, mixed, and mastered using Studio One 4 and Reason 11, utilizing heavy use of the plugin "Shaperbox 2" developed by Cableguys. Hope you enjoy!
I always loved the Resident Evil soundtracks, especially the save room themes from the older games. This is one of many themes I composed for a hypothetical mystery adventure game and it turned out very inspired by Resident Evil and Silent Hill.
Howdy, I tried my best to compose the score to a little horror production called „Sarah”, a short film (18-19 min) produced by film students from all departments about a series of murderous events around a remote cabin the woods. It was executed for educational purpose only; nobody involved got any money. The film is to be released online after an initial promotion phase for short film contests, festivals etc. However, I am eager to get some early feedback on the music, especially some hints concerning the mix and the overall sound. Is it realistic enough? If not, what sucks the most? Of course, there were no real accoustic instruments involved. Fell free to tel me what you think about it. Maybe you'll recognize the major motif (a falling fourth/tritone shift) here or there. https://www.soundclick.com/artist/default.cfm?bandID=674265 Best regrads Dustin