djpretzel Posted May 17, 2003 Share Posted May 17, 2003 I liked it, but that bassline is tres repetitive. -djp Title: Red Hot Tarmac Game: F-Zero Original track: Red Canyon Name: CamTarn Hopefully the mixing on this is a little bit better than my last track (Blue Steel)... although unlike Big Blue, Red Canyon doesn't really give too much to work on... Andy Link to comment Share on other sites More sharing options...
Protricity Posted May 17, 2003 Share Posted May 17, 2003 Pretty cool sound quality/drummage/movement we got here. Would have liked a better lead, but it got better later on. Its pretty repetitive now. The drums are mixed up enough and the song never loses its momentum. Cool. YES Link to comment Share on other sites More sharing options...
Malcos Posted May 19, 2003 Share Posted May 19, 2003 Nice groove. Very repetitive though - the variation in the middle is a welcome change. The first half is good, the second half is better, much better. It has more variation on the beat and a better lead sound. YES Link to comment Share on other sites More sharing options...
Vig Posted May 20, 2003 Share Posted May 20, 2003 dont really like the bells at the beginning. the lead then drops way below it should be. all i hear is muddy guitar, bass and drums. WAAAY too repetitive because i cant hear the lead. nice little fills and such. ah, i like the new synth at 2:35. 3:40, i love the background synths, but again i can barely hear them. ok. i like this mix, but for now NO i'll change my vote to yes if you fix the first half of the song by bringing the lead way up. as it is the first half is boring. PLEASE make this change because i like the mix otherwise. it just seems like such an easy thing to adjust. Link to comment Share on other sites More sharing options...
Israfel Posted June 6, 2003 Share Posted June 6, 2003 Mixing is a pretty big problem in the first half of the piece- the bass is way out front and everything else can barely be heard. This low mixing on the electric guitar also contributes to the first half just sounding "noisy" as well- it's like there's sustained white noise playing in the background. The balance gets better in the second half, but the bass is still perhaps too prominent Guitar playing seems to be behind the beat every now and then during its first riff as well. This one is really borderline. If the mixing were fixed then maybe, but as is: NO Link to comment Share on other sites More sharing options...
m68030 Posted June 8, 2003 Share Posted June 8, 2003 1:45.... still waiting.... god, is it only two minutes in? Oh wait.. something happened.. Oh neat a key change.... But seriously, i'm being a little rude... There are a few neat sections here and there and all, but there's just not enough to justify it being as long as it is... and it's not that long... That lead just isn't doing anything for me either.. feels sloppy or something.. There are a few neat pads and all in the background, but overall, i'm just left very bored and feeling unrewarded for having listened to the entire thing. NO and dont just fade it out! Link to comment Share on other sites More sharing options...
analoq Posted June 16, 2003 Share Posted June 16, 2003 great subtractor patches. some nice tight and edgy sounds here. nice crunchy distortion on the guitar. but i have to agree with the others, why is the lead buried in the first half? it needs to be louder and/or you need to make a patch that cuts through more. musically this is a bit lacking in the development department. you may be able to get away with what you have here if you did more with the sounds. you know, like assign an lfo to modulate the env amount for the bass during sections and such. add remove layers of effects as the track progresses. and maybe take out some repeats, nearly 5 minutes is too long for what this track has to offer. close but not quite, resubmit. no Link to comment Share on other sites More sharing options...
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