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*NO* Mega Man X2 'Beamsabre Beat Zero'


djpretzel
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a lot of the elements of this mix work, but there are two big things that bother me quite a bit.

first of all, the lead synth sounds like a duck. no good.

second, the incorporation of the x1 and x3 zero themes sounds slapped together. the harmonies don't work. the x2 arrangement sounds fine. perhaps not outstanding in any way, but it was solid. the other melodies seriously detract from the quality of the remix.

fix these two things, then come back.

NO

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Heheh.. lots of themes in here. a... LOT of themes.

Its pretty much all the zero themes.

I really like the arrangement qualities of this mix. The thing that kills it is the lead guitar sample. Its just nothing like a guitar (not exactly like a duck either, but right in between)

There are some times that are rather flooded during this mix like at 2:38. The chords don't work with the lead.

I would really like to see this done with a more fitting lead, though the arrangement itself shouldn't be touched much. Its pretty good.

Really like the Triangles :)

Samples killed the song as well as a few questionable notation issues. Watch those chords. Please resubmit with the above taken to heart!

NO

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  • 2 weeks later...

More claps :( oh well.

I third the oddness of that lead. It's really the filter envelope that makes

it weird... giving it that 'vocal' quality of the moving bandpass type thingy.

I'd keep it but slow the asdr on the filter envelope, maybe even delink it

from every single trigger so that it filters over each section slowly

changing instead of per-note. I dunno, just some ideas...

A few issues with notes not in the proper key also.. I'd just transpose the

offending notes to keep with the theme. Better to sound good than be

1:1 with the original. Variations the name of the game anyway, right?

I like what's going on here, i just don't like how it's happening. Were it

not for that lead synth I might say yes, but right now it's just

too goofy sounding. (:

NO

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