djpretzel Posted March 15, 2004 Share Posted March 15, 2004 email sub file MegamanXBreakingThroughOCremix.mp3 - djp I'm sorry for sending this by e-mail but i'm kind of a newbie and didn't really know how to do it any other way. I'll send the file in an archive of 4 files in 4 messages. /Kalle Dahlin Link to comment Share on other sites More sharing options...
danny B Posted March 16, 2004 Share Posted March 16, 2004 Definite quality issues here. GM MIDI, anyone? First order of business - aquire better samples and synths. This actually seems inferior to the SNES original in many ways. It isn't balanced as well, the attacks on some instruments are awkwardly slow, and the drums are about as rudimentary as they can get. The arrangement sounds pretty close to the original. No major differences i can detect. Maybe some EQing, synth tweaking and new drum sounds might give this one a kick. And try to put a new spin on the original, maybe some original musical ideas to mix it up a bit. NO -D Link to comment Share on other sites More sharing options...
analoq Posted March 27, 2004 Share Posted March 27, 2004 baranowsky summed this up pretty well. the production aspects of this mix are noobish. no real attention has been paid to effective sound design or mixing. not up to ocr standards by a large margin. also, this has one of the worst endings i've heard in a while. no GM MIDI, anyone? general midi midi? Link to comment Share on other sites More sharing options...
Protricity Posted March 28, 2004 Share Posted March 28, 2004 Excessive lack of skill and production. This is the kinda stuff thats fun to make when learning sequencing for the first time. However, thats hardly the realm of proficiency required for this site. NO Override Link to comment Share on other sites More sharing options...
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