Mirby Posted April 8, 2011 Author Share Posted April 8, 2011 Welp... seems like this is dead now. If anyone expresses interest again, I'm willing to help, but it seems like this might be something doomed to failure. Oh well. [read: I am not happy about this. Despite my best attempts, it has failed. Things were looking good, but now it looks dead.] Quote Link to comment Share on other sites More sharing options...
Brandon Strader Posted April 8, 2011 Share Posted April 8, 2011 You should have put it off during the winter months anyway. People with tans in the winter just look silly. Quote Link to comment Share on other sites More sharing options...
The Coop Posted April 9, 2011 Share Posted April 9, 2011 Welp... seems like this is dead now. If anyone expresses interest again, I'm willing to help, but it seems like this might be something doomed to failure. Oh well. I think it's just time to finally take this project idea out behind the shed and put 'er down. Quote Link to comment Share on other sites More sharing options...
Mirby Posted April 11, 2011 Author Share Posted April 11, 2011 Yeah, probably. This was the third attempt, and not even the third time was the charm for this. Maybe we should focus on that RPG idea that Bean thought of... Quote Link to comment Share on other sites More sharing options...
Binjovi Posted April 12, 2011 Share Posted April 12, 2011 I thought up an RPG? Oh wait. You mean that one picture I never finished? I was just making arts, but if you want to try and run with it be my guest. =P Quote Link to comment Share on other sites More sharing options...
The Coop Posted April 12, 2011 Share Posted April 12, 2011 The problem with the idea isn't the idea itself. It's the work needed behind it. Lots of people are all hyped up until they see the amount of coding, editing, fixing, drawing, editing, fixing, scoring, more coding, bug fixing and all those other things that come with the idea. That work wall slams them in the face and that fire in their belly quickly gets put out. Even a one stage demo was simply too much a couple years back if you recall. It's a cool idea, but finding a group of people who are going to have the time and drive to finish it is by far the hardest part. Quote Link to comment Share on other sites More sharing options...
TehDonut Posted April 12, 2011 Share Posted April 12, 2011 Sorry mirby. I said i would try and finish at least the first level, and I straight up didn't do it. I guess I just felt like I was working too hard at something that was supposed to be fun, but with no one else helping out and all it kinda fell on me to finish it, and that sucks =( But if anyone wants to pick this project up or start a different one, (Apparently Unity is stupidly easy as a game development tool) I still have the source code. Quote Link to comment Share on other sites More sharing options...
Mirby Posted April 12, 2011 Author Share Posted April 12, 2011 I'd still like for this to be finished as well, ya know. And Donut, looks like you just lost your motivation. Something I tried to help you reobtain with that deadline. Eh, no matter. And Bean: I could just make a FF1 hack with the characters in play (which would be tricky, since there's six classes...) Quote Link to comment Share on other sites More sharing options...
The Coop Posted April 15, 2011 Share Posted April 15, 2011 If you make an FF1 hack or what have you, I'll do up 8-bit versions of the characters, and help with other graphical needs. I don't think I've ever done 8-bit pixel work before. Quote Link to comment Share on other sites More sharing options...
Mirby Posted April 18, 2011 Author Share Posted April 18, 2011 If you make an FF1 hack or what have you, I'll do up 8-bit versions of the characters, and help with other graphical needs. I don't think I've ever done 8-bit pixel work before. That would be fun! And I know from experience, 8-bit spriting is fun but challenging. Can't have too much detail, but you still need to make sure everyone can tell what the heck it is. Quote Link to comment Share on other sites More sharing options...
FireSlash Posted August 26, 2011 Share Posted August 26, 2011 The pixel art. Give it to me. all of it. Quote Link to comment Share on other sites More sharing options...
Mirby Posted May 21, 2012 Author Share Posted May 21, 2012 Just putting this out there that though this has been dead for over a year I'm still interested in bringing this back somehow. This is an unfinished legacy of the site by now, having been attempted several times, and I think it's high time we actually finished it. Quote Link to comment Share on other sites More sharing options...
42 Posted May 21, 2012 Share Posted May 21, 2012 This is an unfinished legacy of the site by now, having been attempted several times, and I think it's high time we actually finished it. I agree with this statement. Imho, a lot of careful thought would be needed in determining what engine/language is going to be used. Quote Link to comment Share on other sites More sharing options...
Mirby Posted May 21, 2012 Author Share Posted May 21, 2012 at least we've still got the enemies and stuff framed out. that should ease things a bit. but yeah, language would have to come first, since we switched mid-project last time iirc. Quote Link to comment Share on other sites More sharing options...
42 Posted May 21, 2012 Share Posted May 21, 2012 I have looked occasionally at other engines, but I'm still not sure what would be best for this project. So many different pros/cons. But ideally this project should be treated like three separate projects: 1. The visual aspect 2. The musical aspect 3. The programming aspect (I feel like choosing the right engine would solve 60% to 75% of this part.) Quote Link to comment Share on other sites More sharing options...
Mirby Posted May 21, 2012 Author Share Posted May 21, 2012 I have looked occasionally at other engines, but I'm still not sure what would be best for this project. So many different pros/cons.But ideally this project should be treated like three separate projects: 1. The visual aspect 2. The musical aspect 3. The programming aspect (I feel like choosing the right engine would solve 60% to 75% of this part.) Yeah, definitely. I'm still keeping ocre on as a part of our Team Rocket Quote Link to comment Share on other sites More sharing options...
42 Posted May 21, 2012 Share Posted May 21, 2012 Here's what I'll do: this week I will take some time to consult with some friends of mine, weigh/compare a some engines, and hopefully have something to report. Currently, I just have too many questions and not enough answers. Also, I'm always open to any suggestions for game engines, too. I do believe that this will need community momentum/enthusiasm to succeed, but we still need to lay the groundwork before we uncork the champagne, if that sort of makes sense. Quote Link to comment Share on other sites More sharing options...
Mirby Posted May 21, 2012 Author Share Posted May 21, 2012 I see what you mean. Do what you will; this project is still for all intents and purposes in hibernation. Quote Link to comment Share on other sites More sharing options...
42 Posted May 21, 2012 Share Posted May 21, 2012 Despite the hurricane of a past few semesters I've had, I do really want this to succeed, so I will see what I can do. Quote Link to comment Share on other sites More sharing options...
Darklink42 Posted May 21, 2012 Share Posted May 21, 2012 One day, there will be awesomeness. Until that day comes, I wait with: Quote Link to comment Share on other sites More sharing options...
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