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*NO* Ninja Gaiden 'Bazilisk Mine'


djpretzel
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http://www.zophar.net/nsf/ninja_ga.zip - Track 9 [NES version]

http://www.snesmusic.org/spcsets/ngt.rsn - Mine (ngt-120.spc) [sNES version]

Immediately opening up, the electrosythns were very default-y and generic. The sound texture was absolutely terrible, due to crappy sounds and no concept of adequate sound balance. Everything was simply loud and cluttered. Place your melody in the foreground and work the supporting elements more in the background.

The melody was absolutely overshadowed by the electronic groove. The melody came up a little more at 1:08, but it was still terrible. Synth guitar at 1:21 was really poor. Percussion was basic, boring and too loud relative to the rest of the track. The hat activity also had the same problem.

Some decent work in changing up the rhythms of the source tune, and working in some level of (conservative) arrangement, but any arrangement qualities were overshadowed by the poor sounds and production. Camp out in ReMixing & the Work-in-Progress forums and learn the ropes.

NO

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Generic. Average arrangement. Try to incorporate your own style. This is a great theme, the problem is to capitalize on it while expanding on it. I don't think this really expands on the original. The synths here sound very average. Average synth design as a whole. I don't think they mesh particularly well together.

I like your ending sections, but there's no transition to it when you switch to it at 3:36. It sounds like you cut and pasted two different audio recordings into each other. Do some form of transition at least, even something as simple like a crossfade.

Decent, but a far ways away from the bar. NO

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