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DarkeSword

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Everything posted by DarkeSword

  1. Kotick is staying on until close, after which everyone at ABK will report to Phil Spencer, who is the CEO of Xbox Games. Kotick will most likely not retain any kind of leadership role after that happens.
  2. Same. I wish FL had a way of communicating its piano roll slides to external VSTs and the like. Would be wild to link slides to mod-wheel control.
  3. FLStudio recently rolled out a brand new, rebuilt-from-scratch, 64-bit Soundfont Player. Still viable.
  4. Here's an old soundfont I've used in a lot of my older stuff called Drum Set Industrial. http://soundfonts.darkesword.com/fonts/drums_industrial.sfpack It's an sfpack; use this tool to uncompress it. I apologize for the weird, esoteric compression method; I'll get around to rehosting all of those soundfonts on my soundfont site as SF2s eventually.
  5. Alright I'm locking this. This discussion keeps going in circles, so let me just be very clear about what you can't do: Do not use OC ReMixes if your game is for-profit or revenue-generating. Do not use OC ReMixes if your game is hosted on any storefront that has the potential for payments and/or donation services, even if you're not charging money for it. This includes, but is not limited to, Steam, Itch.io, and mobile app stores. For game projects that are distributed any other way (torrent, personal hosting, Newgrounds), you must have permission from the artists who wrote the remixes you're using. OC ReMix, as an entity, does not grant you permission to redistribute modified versions of the music files we host here, but if the individual artists who wrote the remixes are okay with you using their remixes in the context of a not-for-profit game, then go ahead and do whatever you want to do.
  6. You can't use OC ReMixes in any for-profit game. You also can't use OC ReMixes in any game that would be published on a storefront like Steam or the Apple/Android app stores.
  7. Or else what? Nothing wrong with posting a deal for EW products. What's weird is you're bumping an old thread where the deal is probably expired with a veiled threat. Don't do that.
  8. Also, Bluray as a format has evolved. We have UHD-BD now for 4K video.
  9. 4001-4269 Torrent is now available https://bt.ocremix.org/torrents/OC_ReMix_Collection_-_4001_to_4269_(Q2_2021_update).torrent
  10. Yes, that's what I'm saying. We haven't made torrents for remixes above 4000 yet.
  11. Wings of Freedom is 4009. A torrent update is something that's overdue, though.
  12. Oh man I love RIvals of Aether. This sounds great. Gets a little crowded during the A section (I'd pull back the comping chords a little). Otherwise pretty tight.
  13. Invision added new "ranks" based on forum participation. There's some gamification like achievements. It was all added by default as a part of a recent forum upgrade. We haven't done any customization of it. Might explore these systems once we do more robust workshop implementation. For now, it's not really relevant.
  14. Sure. But in the end, OC ReMixes are not really meant to be BGM replacements for games; they're pieces written to be listened to. If you're looking for a loop-friendly version of a track, you can always contact the artist to see if they can hook you up with a custom render of it with proper loop points. This of course is only if you're making some kind of not-commericial fan-game. If you're making a game for consumption on an app store or on Steam or something, then I recommend you set a budget and hire a composer for original music. Plenty of artists in this community are interested in and have experience with writing OSTs for games.
  15. You shouldn't be using OC ReMixes in games you're developing unless they're free, not-for-profit fan-works. What's your use case here?
  16. Sure, fair enough. It may also be because the progression of the melody and backing track sort of has a downward motion. The highest the melody goes is in the second measure. After that there's a lot of descending lines in it.
  17. I mean, it's in a minor key. That's probably why.
  18. Yeah, definitely Super Cartography Bros. for me. Everyone just knocked it out of the part on that one. And sure, I like the ones I directed just fine, it's just that SCB just really realized that idea of blowing out those map themes into club bangers. Club Ocarina is also a really good one, from mostly the same team.
  19. Arrangement and interpretation are fine. I'm having some issues with the lead when it comes in; it's really weak and doesn't make as strong of a statement as it could be making with a melody like that. Others Js are spot on with saying that mids are cluttered. Ultimately though I feel like these aren't hitting dealbreaker level for me. It's borderline, but I'm a YES.
  20. Vocal timing and intonation is throwing me off. The track rocks out but the production feels weird; I think Brad and Deia highlighted all of the issues I have with this track. A good effort but not quite there. NO (resub)
  21. It's fine because people aren't just posting lists. If actual discussion happens, it's alright.
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