Jump to content

F-Zero: Big Blue


Jnrd
 Share

Recommended Posts

Nice job! Big Blue always makes me smile, and your remix hits all the distinctive Big Blue spots that make this song sound like its awesome self.

Your headset might not be the perfect tool for getting everything crisp and polished, but I think that you may have wound up giving your remix a really cool sound because of it. Some of the sounds seem to have a sort of white noise behind them, and I actually really like that. It's in keeping with the muffled opening; The whole track has a very retro feel to it. Like a newer, higher quality version of the song is being pushed through those old 1990 tv's speakers.

Link to comment
Share on other sites

Alright thanks for the comments, people. I'm happy you like the drums, since that's where I put most of the work in and tried to incorporate something of my own in the track.

Anyway, I'm trying to study all these mixing/mastering guides and tips I've found in the innanetz so I could maybe perhaps make it sound even a little bit better. :D At the moment I'd really like to add some clarity to the drums. To me some of the fills are just a big messy blob of jumbled sounds and I cant discern some of the toms in there at all.

Link to comment
Share on other sites

If you haven't already, try separating your drums into multiple instances so you can route them individually into a mixer. Then EQ them so that their frequencies don't overlap significantly with those of any others.

I usually end up slightly boosting around 100 Hz for the Kick with a thin peaking curve, boosting a bit less than that for the Snare at about 200-300Hz with a relatively thin (wider than "thin") peaking curve, putting a really thin bandstop filter in between to fix up any excess boom from the toms, dipping the mids slightly with a wide peaking curve, and boosting the treble more than slightly with a high shelf curve for the tom's high-end hits and the hats/cymbals/rides.

Of course, that's for one EQ module applied on an entire drumset, so you can definitely subdivide it and use each portion of the EQ as a reference for individual EQ's to apply for each mixer track.

Link to comment
Share on other sites

If you haven't already, try separating your drums into multiple instances so you can route them individually into a mixer. Then EQ them so that their frequencies don't overlap significantly with those of any others.

I usually end up slightly boosting around 100 Hz for the Kick with a thin peaking curve, boosting a bit less than that for the Snare at about 200-300Hz with a relatively thin (wider than "thin") peaking curve, putting a really thin bandstop filter in between to fix up any excess boom from the toms, dipping the mids slightly with a wide peaking curve, and boosting the treble more than slightly with a high shelf curve for the tom's high-end hits and the hats/cymbals/rides.

Of course, that's for one EQ module applied on an entire drumset, so you can definitely subdivide it and use each portion of the EQ as a reference for individual EQ's to apply for each mixer track.

Thanks! That helped a lot. Sounds better even in my inexperienced ear. :P Here's the updated version, I did some other stuff as well and it doesn't sound as loud now, but in my opinion it sounds a lot better.

http://soundcloud.com/jnrd/bigbluewtf-v2

Link to comment
Share on other sites

The bassline is consistently playing the fifth or third above the original bassline, which ****s with my mind.

I'm also hearing that -- it's causing some awkwardness in places actually. Specifically when the bass changes to the 5th of the chord (example: F in a Bb chord), you should consider changing the bass there. This is because when we hear Bb D F or D F Bb (chord root or 3rd in the bass), we process that correctly as a C chord. When we hear F Bb D, human ears used to listening to Western music (the vast majority of people reading this) tend to hear that chord not as the tonic chord of the key of Bb (the key your arrangement is in) but as the IV chord in the key of F.

In short, chords with the 5th in the bass tend to draw us out of the current key unless they are used as part of a sequence of the same chord (like hearing Bb D F; D F Bb; F Bb D in sequence isn't an issue) or at the close of a phrase (where the standard progression is to hear F Bb D; F A C (Eb); Bb D F).

Link to comment
Share on other sites

Well now we got in to the stuff I hopelessly suck at. I have literally no idea what the two comments before me said. Except about the drum samples. The toms are from some FL Studio's own drum pack and the rest are from Vengeange Electroshock vol. 1.

But anyway, could you tell me the exact parts where the bass sounds odd? I just tried to replicate everything as best as I could. I don't consider myself a musician and I've never had any sort of musical education and my knowledge of chords, progressions, scales and everything like that is completely nonexistent. :D

Link to comment
Share on other sites

If it doesn't sound odd to you, don't let our opinions kill your creativity. I'm assuming though, that since you got the melody down perfectly, you're basing this off a MIDI?

You don't really need to understand what I or BardicKnowledge said (I went to music school for 9 years, and reading his post gives even me a headache, even though I understand it :razz:) - just compare your bassline to the one in the original. They don't play the same notes, that's all.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...