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*NO* Legend of Zelda 3 'Oasis'


djpretzel
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Your own comments about the mix, for example the inspiration behind it, how it was made, etc.

The piece started thanks to the vocal samples. They were so much in the spirit of the theme of Zelda...

Then came to be grafted a whole heap samples makes for the piece. From percus realized with bottles

of Coke in PET until sounds of Tupperwares while passing by plates and all kinds of crockery...

with all the same of the standard sample of percus.

Contact Info

Your ReMixer name: Nixdorux

Your real name: Nicolas Ferranti

Your email address: ferranti@urbanet.ch

ReMix Info

Name of game(s) ReMixed : Zelda : A Link to the Past

Name of individual song(s) ReMixed : Oasis

Remix adress:

Better Greetings !

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http://snesmusic.org/v2/download.php?spcNow=loz3 - "Princess Zelda's Rescue" (loz3-22.spc)

Nicolas will send stuff where he takes "risks" by going outside his familiar orchestral arrangements, but this stuff generally isn't strong, which is unfortunately similar to the Jaguar X220 mix he sent in from a few months ago. These other types of songs typically haven't had the complexity or depth of his other arrangements.

For all the creativity, effort, and care put into the percussion and developing different sounds, the groove here is too subdued at times. Well-written (especially the drum patterns changing up so much), but IMO should sound denser. I feel the various pads & strings help, but they feel thin and sometimes the overall construction still seems simplistic.

On the arrangement side, the source tune is essentially stripped down to just the melody, which is hardly interpreted. Beyond that, the source melody is not a meaningful presence in the scope of this arrangement. Some of the supporting instrumentation, like the pad at 1:36, finally does also attempt to provide additional arrangement of the source. But otherwise, most of the instrumentation doesn't play off of "Princess Zelda's Rescue" at all.

At 1:06 (and again at 2:05) you get wholly original instrumentation with some purely stapled on tribal-style singing obtained from a sample CD. Despite whatever symbolism Nicolas feels this has to Zelda, it's unfortunately got nothing to do with it in terms of arranging the actual Zelda song involved. I'm not against adding material not derived from the source tune. But when there's arguably not enough substance to begin with, relying on these samples to fill the track out only hurts the track. From an OCR standards perspective, the vocal samples are stapled on and used as a crutch, and don't present any arrangement value versus the original. You take them out, and the song is too minimalist.

Finally the source chorus gets referenced from 2:35-2:46, just before another original section before the finish. IMO, the concepts are decent, but the Zelda material that IS in here does nothing beyond paying lip service to the original. There needs to be more interpretation of the theme (besides using the lead) for a bigger share of the time. During the vocal parts, it can't be that hard to continue working elements of the source tune into the music.

Like I said, the care and creativity was put into creating the sounds and some of the wholly original writing, but it wasn't put toward substantially arranging the source material which is important as far as the standards go. From my POV, it often loses site of the original more than it pays homage to it. It can be improved, but needs more direct connections to "Princess Zelda's Rescue".

NO

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The vocal part is totally extraneous to Zelda's Theme, but at the same time, so integral to this piece, that in the end it feels completely tacked on. It has nothing to do with Zelda at all, regardless of what you feel. The melody sung isn't inspired by Zelda, hell you never even have Zelda's theme play over it at the same time for long.

The interpretation of Zelda's theme really leaves something to be desired. Some nice sounds and texture, but this piece is just too dependant on unrelated material to pass.

NO

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