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Mother 3 Medley: Duster's Theme, Going Alone, Gentle Rain


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So This is the most recent version. I think it's at a point where I'd consider submitting it. I'd just like to get some final feedback and confirmation. My biggest concern is just that my remix might sound too stiff and mechanical (like as far as the beat and timing). Does it need a bit of humanization? I can't really tell if it does, myself. And if it does, I'm not sure how to go about properly fixing it. Any help at all is appreciated!

Sources: 

http://earthbound.wikia.com/wiki/Mind_of_a_Thief?file=MOTHER_3-_Mind_of_a_Thief

 

http://earthbound.wikia.com/wiki/Going_Alone?file=MOTHER_3-_Going_Alone

 

http://earthbound.wikia.com/wiki/Gentle_Rain?file=MOTHER_3-_Gentle_Rain

 

 

Older Version

 

Ok, so I've been working on this one for a while, and I like how it's turned out so far. I'd just like to get some advice and criticism regarding stuff the overall sound quality, synth choices, and general composition. I'd really like to submit this for judging sometime, so I want to make sure I've taken care of all the little details to make it good and polished.

A couple specific concerns I had involved the drums and synth I used at 2:10. I want to make sure the drums aren't sounding too repetitive and that transitions between sources are smooth enough. The problem with the synth is just preference, really. Does it actually sound good to other people? I like it, personally, but at the same time, I don't know if it fits the mood of the track.

Let me know if anything sounds weird. Any feedback is appreciated.

 

 

Sources: 

http://earthbound.wikia.com/wiki/Mind_of_a_Thief?file=MOTHER_3-_Mind_of_a_Thief

 

http://earthbound.wikia.com/wiki/Going_Alone?file=MOTHER_3-_Going_Alone

 

http://earthbound.wikia.com/wiki/Gentle_Rain?file=MOTHER_3-_Gentle_Rain

 

 

Edited by Somewareman
ready for review now
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  • 2 weeks later...

Huzzah for Mother 3 mixes! I personally like the synths in use, and the drums feel appropriate for the smooth, chill kinda vibe that seems to be the goal here. The whole thing has a very warm feeling, like I'm standing outside in the middle of a rain shower in 100+ degree weather. Normally a bad idea, but if this song was playing, I'd be able to handle it. The transitions seemed pretty smooth to me, and the frog ambiance for the intro/outro was kinda neat. The only thing I might suggest is seeing if you could add a little bit more of a crisp feel to one of the leads you're using. Something to make the whole piece stand out more. But that's a personal pref.

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On 8/9/2018 at 8:23 PM, Souperion said:

Huzzah for Mother 3 mixes! I personally like the synths in use, and the drums feel appropriate for the smooth, chill kinda vibe that seems to be the goal here. The whole thing has a very warm feeling, like I'm standing outside in the middle of a rain shower in 100+ degree weather. Normally a bad idea, but if this song was playing, I'd be able to handle it. The transitions seemed pretty smooth to me, and the frog ambiance for the intro/outro was kinda neat. The only thing I might suggest is seeing if you could add a little bit more of a crisp feel to one of the leads you're using. Something to make the whole piece stand out more. But that's a personal pref.

Thanks for the feedback! Which lead were you referring to, exactly? Since I got new headphones, I noticed that there was a really high frequency humming accompanying the main lead I'm using throughout most of the song. I couldn't hear it before, but it might have been causing some of the strange volume peaking that I tried to fix with a little compression. I'll see what I can do about adjusting eq's.

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Which lead? Err, whichever one/s take the main melody part. Maybe even just for certain parts, I just think that a little contrast to all the smoother sounds would keep the feel engaging all the way through. You know, like duplicating the lead and making the extra a little crisper for repeat parts and the like. The slight change could make the difference for some listeners.

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  • 3 months later...

Hey @Somewareman, sorry I didn't notice this sooner. Please, if I forget, just tell me again. I won't be mad if you pester me. Here's what I'm hearing.

MOD REVIEW

Summary

tldr;

  • the textures have significant clutter because the reverb on the drums affects too large a range of frequencies in the low end.
  • there's a bit too many instruments playing at the same time sometimes, while also being similar textures in similar frequency ranges.
  • the drums have isolated variation that doesn't seem natural compared to the main rhythm you've been using.
  • the bass sticks out. The best way I can describe it is that it's... too funky. :-D

Some good things though, are that you definitely thought about and implemented melodic variation, there's a clear and satisfying ending, and there are distinct sections in the remix that keep it from sounding too repetitive. Right now it would likely be a NO, but this has potential, and I think you can improve this further in the textural clarity and arrangement progression department.

Arrangement / Sequencing

In general, I think the arrangement definitely has melodic and harmonic variation going on, but what I would do is compare similar segments, such as 0:23 - 1:07 and 1:14 - 1:58, and really consider if the variation in general feels natural or forced, and if there's too much going on.

As an example, the most obvious difference I hear between those two time stamps is that you have more right-panned buzzy saw waves stacked on top at 1:14 - 1:58, but I can't distinguish those notes because there's already a similar soft 80s stab from 0:23 - 1:07 playing at the same time (as a rule of thumb, if I can't transcribe most of the notes by ear, it's not clear enough). What I would do instead, since the soundscape is already quite full, is take out those right-panned saw waves, then focus on changing the notes on the instruments that are already there.

This is a concept you can apply elsewhere as well---think about when adding another sound adds too much to what's going on, and simply consider changing the melodic notes, rhythm, and/or harmonies.

-----

As for the drums, I think you could go back and add a little more variation. To me, it sounds like a few patterns were copy/pasted, and then a bit of isolated variation was added just to where you were going to transition to something new (such as at 1:41 - 1:45), making those transitions sound a bit sudden. It may take some time to figure out. What I usually do is "beat box" the variations while listening back to the non-drum textures in the remix with the drums turned off, and that helps me think of ideas for changing up the rhythm.

-----

You might find it helpful to check out this livestream (22:55 - 30:21) for an idea of how you might go about writing drum parts and layering textures. 

Production / Mixing

The main 2 instrument-based things that stand out for me to address are the drums and the bass.

I get that you're going for distant drums. They make sense here. Some concerns I have though, are that the reverb on the kick and snare have too much low end going on. I don't know if you are sidechaining the bass to the kick (sometimes hard to tell), but a bit of that should help subtly push down the bass and reduce muddiness. Also, if your reverb has a setting to adjust the "Low Cut" frequency that it takes in, try raising it to around 200 - 300 Hz so that it generates less reverb for frequencies below that (I did make a tutorial on reverb a while back). Once you try that, you may find yourself having more breathing room in the low end.

-----

Based on the old-school, nostalgic atmosphere you seem to be going for, I would say that a slap/funky bass kinda feels out of place (for example, it sticks out at 1:10 - 1:14 and when it first comes in). Something lighter, softer, and less resonant might do the trick; maybe try something like a fretless bass as a starting point, and it should blend in a little more.

-----

Regarding the mix as a whole, it actually looks like some significant compression was put on it. Compare it without and with the compression; it sounded cleaner before, but the waveform looks like a "sausage", so it doesn't hurt to check (months later) whether it helped or not. It may or may not be contributing to how the drums (especially kick) are competing with the bass. If you happen to be applying this on the master track, instead try compression on the individual channel(s) that you think needs it.

Edited by timaeus222
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[This is an automatically generated message]

I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that you'd like some more feedback, please change the prefix back to Ready for Review and I'll review it again! Good luck!

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