Rexy Posted December 19, 2019 Posted December 19, 2019 NOGames Nathan Oldroyd 36076 The Legend Of Zelda: Ocarina of Time Sandy Steps Gerudo Valley
Liontamer Posted December 20, 2019 Posted December 20, 2019 Decent instrumentation/textural ideas, but the beats in the back were fairly generic-sounding, the textures were relatively empty the first couple of minutes, and most of the sequencing/timing sounded extremely rigid (the switch to piano at 1:38 exposing this issue even more than the first 90 seconds). Melodically, the Gerudo theme should have gone in some other directions a lot earlier, because the track felt repetitive. At least the wind-down section at 3:38 presented some different foreground writing to finally bring out a change. It's ambitious, Nathan, but unpolished. NO
MindWanderer Posted February 6, 2020 Posted February 6, 2020 I largely agree with Larry. You have a couple of good ideas here regarding riffs and instrumentation, but those ideas play themselves out within the first 1:20 or so. The rest doesn't offer much reason to keep listening. The beats do start sounding generic and repetitive, and we start hearing very similar ideas in slightly different permutations. It's a good start but there need to be more creative ideas presented as it goes along. NO
Chimpazilla Posted February 7, 2020 Posted February 7, 2020 Very interesting arrangement ideas here, but I have to agree with the other J's that the production sounds unpolished. The sequencing of the guitar and piano both sound extremely rigid and unnatural. The filter-automated synth is cool but seems randomly used rather than purposefully, and outstays its welcome. The drum loop is very repetitive and is mixed too quietly. I happen to think there are plenty of creative ideas here but they aren't executed well enough yet to get this mix over our bar. NO
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