Rexy ⚖️ Posted December 19, 2019 Posted December 19, 2019 NOGames Nathan Oldroyd 36076 The Legend Of Zelda: Ocarina of Time Sandy Steps Gerudo Valley
Liontamer ⚖️ Posted December 20, 2019 Posted December 20, 2019 Decent instrumentation/textural ideas, but the beats in the back were fairly generic-sounding, the textures were relatively empty the first couple of minutes, and most of the sequencing/timing sounded extremely rigid (the switch to piano at 1:38 exposing this issue even more than the first 90 seconds). Melodically, the Gerudo theme should have gone in some other directions a lot earlier, because the track felt repetitive. At least the wind-down section at 3:38 presented some different foreground writing to finally bring out a change. It's ambitious, Nathan, but unpolished. NO
MindWanderer Posted February 6, 2020 Posted February 6, 2020 I largely agree with Larry. You have a couple of good ideas here regarding riffs and instrumentation, but those ideas play themselves out within the first 1:20 or so. The rest doesn't offer much reason to keep listening. The beats do start sounding generic and repetitive, and we start hearing very similar ideas in slightly different permutations. It's a good start but there need to be more creative ideas presented as it goes along. NO
Chimpazilla ⚖️ Posted February 7, 2020 Posted February 7, 2020 Very interesting arrangement ideas here, but I have to agree with the other J's that the production sounds unpolished. The sequencing of the guitar and piano both sound extremely rigid and unnatural. The filter-automated synth is cool but seems randomly used rather than purposefully, and outstays its welcome. The drum loop is very repetitive and is mixed too quietly. I happen to think there are plenty of creative ideas here but they aren't executed well enough yet to get this mix over our bar. NO
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