Rexy Posted January 17, 2020 Share Posted January 17, 2020 (edited) Hi! You might remember me, a fella named Quinn Fox. In fact, I’m sure you do! So I’ll keep it short. A recent release for the Genesis arrived in my hands, and I couldn’t resist; I’ve been wanting to do another remix for a long time, but I always kept what I 'had going' as an original. See, a great majority of my submissions have been original pieces of music from the start, and then as I look to my left at my game collection, I often search for a place to sneak in a melody, chord, or what have you, to honor the game music which I obviously love. Not always, but often. So Tanglewood, a game I initially thought would have a running soundtrack throughout, turned out to be more of a ‘Limbo’ meets ‘Disney,’ and there wasn’t a lot of music to choose from, at least not in length to provide remix material. What began in my imagination as a fox running through the forest and bouncing off of baddies (which is how this began) turned around completely once it was plugged in and played. So I toned it down a bit, changed directions, and incorporated the title music to my whims and potential benefits. It’s been a LONG time since I’ve submitted anything here, but I have nothing but fond memories of this place; I still lurk. So in essence, here is some pertinent information. Game: Tanglewood Title : Hue Stripes Music : Title Screen (Track 00) ?? Original Composer : Nathan Stanley Remixed By : Quinn Fox Also a link to the music in question. Also, it’s a very lovely, charming game. Check it out. Edited May 30, 2020 by Emunator Link to comment Share on other sites More sharing options...
MindWanderer Posted February 17, 2020 Share Posted February 17, 2020 First of all, starting at 2:08, it's filled with horrible high-pitched spikes that clip by almost +6dB. I had to stop the track after a few seconds of this, it was like knives in my eardrums. I resolved to go back and just do an eval of the first 2 minutes, but even before that, the hats are awfully hot and loud, as are the percussive element that starts at 1:04. The leads are generally really quiet. All really need some volume and EQ work. There may or may not be more issues, but I can't listen to this any more, I'm sorry, my ears are throbbing. NO Link to comment Share on other sites More sharing options...
prophetik music Posted March 16, 2020 Share Posted March 16, 2020 up front - the mastering on this one is not great. there's a desperate need for compression across the board. so this is a no right off the bat. i don't know quinn well enough to be able to say if they'd be able to hack a conditional for this level of mastering work, so i can't go that route. throughout the first minute or two, there's overall a pretty interesting old-school feeling to the background, which is cool. i liked the brass chirps and the attention paid to volumizing them into having some semblance of performance in them, and chill beat was nice. i wasn't a fan of the bird-chirping synth that came in at 2:08ish at all - it was really jarring and hard to listen to. overall i found the track to be pretty meandering without as much connection to the source's melody as i expected. the mastering as well is really, really poor throughout...it sounds like this was mastered on a set of headphones that doesn't have any highs and boosts lows naturally, because there's essentially no bottom and 100x more highs than anyone wants. some compression and a volumization pass is desperately needed as well as it's not really something that i can listen to again right now. NO Link to comment Share on other sites More sharing options...
Emunator Posted May 30, 2020 Share Posted May 30, 2020 Always glad to see it when old-school OCR veterans come back into the fold I appreciate you taking a shot to submit something to us after all these years. That said, I'm not sure if you have switched to a different mixing or listening setup, but there's some pretty massive production issues present on this track that are keeping it from reaching its potential. The high-end of this track is off the charts, whereas the low-end is almost non-existent. Meanwhile, the bulk of the mid-range content is not balanced properly so you have to turn the volume up loud just to hear what's going on melodically, but at that point the high-end of the mix is painfully loud.There's a serious tonal imbalance going on that needs to be addressed. There's a fun, whimsical arrangement in here somewhere, but there's a lot of work that needs to happen first before that can shine through. Listening to some of your older remixes, I'm confident that you can reach that bar again. I would strongly recommend hitting up the Workshop forums (https://ocremix.org/community/forum/12-post-your-game-remixes/) for some in-depth critique and a forum where you can share new version of your track for feedback. Best of luck to you, I hope there's more to come! NO Link to comment Share on other sites More sharing options...
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