EchoGhost616 Posted yesterday at 01:26 AM Share Posted yesterday at 01:26 AM (edited) Hey everyone, I’ve been dabbling in music production for the past seven years, and while I feel like I’ve learned a lot, I still find myself getting hung up on some of the little things when I’m working on a track. One of those weird questions just popped into my head, and now it’s driving me a little crazy because I genuinely don’t know the “right” answer. So, here’s the scenario: when you’re using a reverse cymbal as a kind of riser to lead into a crash or hit, how do you time it? Do you start the reverse cymbal right on the bar and give the crash/hit a little room at the end? Or do you line it up so the crash/hit comes in the instant the reverse sample ends? I added some screenshots if my question doesn't make sense. I know the usual advice is “do what sounds good,” and that’s mostly what I’ve done up until now, but for this project, I really want it to feel tight and intentional. Any tips or insights? Thanks in advance! 😅. Edited yesterday at 01:26 AM by EchoGhost616 verbage Quote Link to comment Share on other sites More sharing options...
DarkeSword Posted 16 hours ago Share Posted 16 hours ago The answer literally is what you already said: "Do what sounds good." Turn off snap in FLStudio so you can freely drag the reverse and keep adjusting until you get the sound you're looking for. If you want something more seamless, consider adding some reverb to the reverse to help mask the hard cutoff. Quote Link to comment Share on other sites More sharing options...
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