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Posted (edited)

Artist Name: SKYR3SH_MuSiC

"Peace Village"

I made this ReMix two years ago (2022), a few months after the release of the game. I remember when I first played Pokémon Legends: Arceus and arrived at Jubilife Village, I really felt a lot of peace inside, while walking around the area and discovering new things. Hearing this gave me very good vibes and feeling that everything would be okay. For that very reason, in my ReMix, I took the liberty of calling it that. It is a Colour Bass ReMix. Although this musical style comes from Dubstep, I made a melodic and relaxed ReMix with influences from Trance music, respecting at all times the original song. In my ReMix you can notice the use of resonators that make this genre unique, the sweet voice of Pikachu, and different drops.


Games & Sources

“Jubilife Village”, what a beautiful place to relax. This song was created by composers Go Ichinose, Hiromitsu Maeba and Hitomi Sato for the Pokémon Legends: Arceus video game for the Nintendo Switch console in the year 2022, where we return to the past of the Sinnoh region, Hisui. After listening to this song, I couldn't resist and shortly after I made a ReMix of the song, which I myself, again, recreated again from scratch but adding a few more things and in a different style, Colour Bass.

I'll leave the original song in the following link so you can listen to it: Jubilife Village (Early) Theme

Edited by Chimpazilla
closed decision
Posted

opens with some muted pads and some snippets of the melody. the beat comes in at 0:27 and it's overwhelmingly loud - i can't hear anything but the loop and the arp synth that doesn't appear to be matching the chords. the first break is at 0:56, and it's more of a drop and build than a break. the following drum beat is again way louder than everything, and it's again fairly repetitive.

1:32 is the next drop, and i'm noticing we haven't really actually seen any melodic material by this point - there's a few very simple bloops and blurbs that might sound adjacent to some of the melodic material, but i haven't heard anything that actually states the melody. there's another way over-loud drum section - very close to 0:27's section - one more break and build cycle, and then a last big shout chorus that's more of a hardstyle feel.

from an overarching perspective, while this roughly follows the original's chord structure, i heard nothing of the original's melodic or harmonic elements. so that's a no there. separately, the balance in each section is way, way off - you could easily turn all of the percussion down by half, bring your overall volume up, and the drums would still be really big and punchy and probably too loud. 

this one needs some workshopping to balance out the parts and inject more of the original into the track. i like the idea - the original's very chill, so a big dancey version would be really fun! - but what's here isn't it yet.

 

 

NO

  • 2 months later...
Posted (edited)

Original is indeed a very chill piece!

Your take begins with a piano/pad combo doing the main chord progression at a faster pace. I enjoy the sound of this combo. At 0:14 the main flute melody is played on a synth, I think adapting the track to a faster pace sounds great so far... However, we eventually reach 0:27 and all balance is lost. A drumkit enters at an insanely loud volume and completely drowns everything else, with the LUFS reaching -5 (which is extremely loud), and there's even clipping on my DAW. Even the waveform looks kinda silly here:

image.png.daf56e12f71eb29cb5ecd23277b1371e.png

As far as I can tell, the background keeps the same parts from the intro here. There's a breakdown around 0:52 with a fairly intense snare for some reason, then a build-up and more loud drums at 1:08. I dig the rhytm idea here. There's been a recurrent synth arpeggio on this percussion sections that sounds off-tune/off-key, unsure since it's hard to hear. 1:33 has a similar break to 0:52 and at 1:43 the main melody returns and then the drums return at 1:57. We then repeat the break and build-up of 0:52 but there's a fake-out and at 2:41 we get the percussion "pay-off" again. As before, the overwhelming volume doesn't make it that enjoyable... At 3:07 the track ends abruptly, with even the tail of the sounds cutting off abruptly.

In terms of arrangement this is fairly basic, I really like the idea of speeding up the original but you kinda exhaust all your tricks in the first 25 seconds. There's definitely space for chord progression variations or incorporating more of the source's melodies. I like the idea behind some of the percussion breakdowns as well, but I don't think they're enough to sell the arrangement alone.

Production is, however, the main issue here. The track is extremely unbalanced, with the percussion being so loud that it makes the track very hard to listen to, even clipping at some points. It's hard to critique the mix behind this unbalanced approach but I'd take a look at the higher frequencies since the mix sounds shrill (but this may simply be a consequence of the loudness).

Overall, while I think there are good ideas behind this, the production is not enough for this to pass. First, look at balancing the percussion with the rest of the track. Second, check if there are ways to make the arrangement more interesting as right now it's way too simple.

NO

Edited by jnWake
Posted

Those drops are waaaaay too loud, coming in with zero signaling, suddenly nine decibels louder than what came before.  That right there is enough of a dealbreaker to sink this mix.  I loves me a good loud kick, but holy heckballs this is absolutely ridiculoud.  The arrangement should have soft sections followed by buildups, hinting at what is to come, you don't want your listener to leap out of his chair hearing these drops.  There are no builds here, just the soft sections and then WHAM my ears are raped.

The sections are repetitive within themselves, with nothing too interesting happening once the patterns are established.  I think there great ideas here though!  I'd love to hear more melodic development, I don't actually hear the source motif anywhere, I think adding that motif plus some variations over the repetitive sections would greatly add interest to the arrangement.

As prophetik mentioned, the arpeggio that appears here and there in this arrangement does not really match with the melodies and harmonies you have going in the other instruments.  It certainly does not hold water trying to act as a lead.

In that final section, the faux-hardstyle, that vocal bit is amazingly too loud also.  So this entire mix needs a volume balance as a starting point.

But yeah, resist the urge to try to win the loudness war here!  There is no need for that, and it's much more jarring than it needs to be.

NO

  • Chimpazilla changed the title to *NO* Pokémon Legends: Arceus "Peace Village"
  • Chimpazilla locked this topic
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