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*NO* Katamari Damacy 'Rastamari'


Liontamer
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ReMixer Name: DJ Smooth4Lyfe ft. Marky B

Real Name(s): Joey Ofori and Mark Broomell

Email: djsmooth4lyfe@yahoo.com

Website:

- http://www.musicforte.com/member/djsmooth4lyfe

- http://www.myspace.com/djsmooth4lyfe

- http://www.cdbaby.com/all/smooth4lyfe

UserID #: 22109

Remix Info:

Name Of Game: Katamari Damacy

Name of Remix: Rastamari

Info about Game: http://en.wikipedia.org/wiki/Katamari

Link To Original Song: http://www.youtube.com/watch?v=voPx8x0-blQ

Other Comments: This is a reggae and a Dub version of the theme song also with a little jam session in between. Mark Broomell did the guitar work, Joey Ofori did the synths, percussion, and all other stuff.

Check out my Websites:

http://www.musicforte.com/member/djsmooth4lyfe <-My Hompage

http://www.soundclick.com/djsmooth4lyfe <- My Soundclick Music Page

http://www.myspace.com/djsmooth4lyfe <- My Myspace Page

http://cdbaby.com/all/smooth4lyfe <- My Albums

http://www.sonicbids.com/djsmooth4lyfe <- My EPK

Stay Smooth

Joey Ofori

DJ Smooth4Lyfe

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Thanks for providing the YouTube link. The video source of the title theme is an abridged version of the album track referenced below.

Katamari Damacy Soundtrack "Katamari Fortissimo Damacy" - (02) "Katamari On The Rock - Main Theme"

The beatwork just droning on and never changing up substantially was a definite negative. The arrangement was a cool concept, though some areas definitely lacked tightness in the timing.

The sax sample opening this up just sounded cheap and mechanically sequenced. DarkeSword used the same one a lot if I'm correct IDing that sample, but he put more care into the sequencing. The steel drum sample was also weak, though it can't be helped. Should be better, but it was serviceable enough, I suppose.

Some of the guitar noodling (e.g. 1:25-1:35) just got into aimless and clashing territory.

Melodically, the electric guitar was interesting, but by halfway through I realized it wasn't gonna do anything new with the theme that it hadn't already done. The slight dropoff at 2:18 made me think something new was coming on that level, but not really. Just a bucket of reverb added, slight alteration of the beats, and the original parts being more dramatic (though the melodic interpretation level was the same as before).

Mainly, you've gotta do something more interesting with the production and dynamics in terms of altering the feel throughout the 4+ minutes. What's in place is ok, but doesn't retain interest in the long-haul, because it just drones on. Adding that reverb at 2:29 would have been good in a small dose. Instead, it got tired pretty quickly and didn't signal any meaningful evolution in the arrangement. Promising stuff if y'all are willing to invest more time into it.

NO (resubmit)

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I agree with Larry on this one. It's not really a bad interpretation of the source tune, but it's quite repetitive in terms of dynamics, that is to say, it doesn't go anywhere. You hit the peak early on and coast the whole way. Perhaps I'm not familiar with the workings of the dub genre, but surely there's more room for dynamic contrast? I think you could try to interpret the melody in a different way to change things up, alter the percussive patterns, etc etc.

A good start, but needs more. NO resub

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Definitely big fakeyness in the sax and steel drum, but really the big problem is that this just runs around in circles. Unrelenting beat, no volume variety, and just a general constancy in everything make this one strut on by without making an impact. It's just there for a while, and then it's not. 2:26 could've been a good step in a new direction, but then we just get the same old stuff over again with more reverb and few deeper drum hits in the loop.

Arrangement could use more filling out. I thought the approach on the original was good, but pretty much the whole remix is different mostly/completely original riffs over the same looped arrangement of the source. It all gets pretty boring when you realize that after a minute or so in, there's nothing new for the rest of the track.

Variety is the key here. Mix up those background loops, be more interpretive of the source (riffing on Katamari on the Rock's melody would be a good idea), and make the remix feel like it's not walking in place.

NO

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