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About eggsngaming

  • Rank
    Eggplant Wizard (+50)

Profile Information

  • Gender
  • Location
  • Interests
    Games, VGM (durr), coffee, tennis


  • Biography
    I recorded Sonic 3D Blast's (gen) Diamond Dust Zone Act 2 music from the TV onto a cassette when I was in 4th grade to use in a school project, and I did the same thing with Super Metroid Arrival on Crateria music in 9th grade. Also I would pause MMX4 during X's Intro Stage just to hear that track for hours. I think I came to the right website.

    Love platformers, puzzle games, FPS's, RPG's, really anything with a colorful presentation and good sound design. Want to learn to git gud at making electronic music.
  • Real Name
    Steve Eggers

Artist Settings

  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Software - Preferred Plugins/Libraries
    Omnisphere, Trilian, Kontakt
  • Composition & Production Skills
    Drum Programming
  • Instrumental & Vocal Skills (List)

Recent Profile Visitors

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  1. It's a plugin/synth that features a TON of stuff. Lots of great analog synth sounds for leads, pads, etc. Also lots of good choir sounds that sound really clean. Omnisphere 2 is the current version. This video pretty much sold me on it. The variety of sounds it comes with is so huge, I almost always use the search bar to find it.
  2. Omnisphere works great.
  3. Tracks like this make me wish I'd discovered OCR much earlier than I did. Reminds me of the mid 90s when I went through a long La Bouche/Ace of Base phase. I could listen to this all day
  4. Sounds like something you'd hear in an old school JRPG. Maybe when you discover a party member's backstory, or you find the town they grew up in. Only it's not what it used to be. Or something. Great work!
  5. Recently there's Axiom Verge. There is an area near the end where you have to go up and up and up constantly, and the enemies are such a pain and the traversal just wasn't fun. I usually can finish a Metroidvania even if it's not outstanding, but I rage quit pretty hard there
  6. That's the one bad thing about GS2 being more open than GS1 unfortunately. They could've made it just a little more linear to keep people on the right track.
  7. With the events, I'm typically happy to get just one or two legendary skins. And by the time the event starts, I have at least 3000 to spend and just buy one. That's what I did for Zenyatta in the Chinese New Year event.
  8. Sorry forgot to post the source tune. Here tis
  9. Thanks for the feedback! Definitely had flute in mind.
  10. WillRock with a swing groove! Very nice. How much. As usual with Will things are never repetitive and ideas always seem to building off each other. The solo at 1:58 is so wild and almost dizzying. Another great one.
  11. I only ever played the first hour or so of this game but dang that starting village theme is so good and really gets stuck in your head. Same goes for that sweet overworld (underworld?) theme too. The conservative arrangement in the first half works just fine I think. It's important to establish the melodies a couple times before venturing out into the creative wild in the second half. The key change from the original (C# instead of the original A), as well the as the background water ambiance, breathes new life into this track. The warm, sunny feeling you get from the original is also amplified by the violin and acoustic guitar. Beautiful stuff.
  12. Yeah I still wanna throw a lot more percussion instruments in there, as well as make some freestyle sections for them and maybe a guitar solo. Or a section where the percussion and bass play off each other.
  13.…/snake-man-remix-first-draft This is a remix of Snake Man's theme from Mega Man 3 on NES. The idea here is lots of world percussion along with a calm smooth guitar and atmospheric pads and choir. This is literally the first thing I've ever made in FL Studio or any DAW for that matter so I'm still learning but hey, gotta start somewhere! I probably need to find some way to make it a little less muddy sounding during the busy parts. Might be too much low end on the guitar. Not quite sure.
  14. Love the clap sound Just Coffee uses here as well as in the MM8 remix. Also excellent job combining all the different melodies together at 1:35! The key change in the second half definitely gives off a driving-into-the-sunset/ending credits vibe that works well. Just Coffee has just the right timbres for 80s synth pop and he could really make any VGM into a remix in this style if he wanted to.
  15. That snare sound is so weird, yet it feels right at home with all the retro blips and bloops going on here! The strings starting at 1:35 definitely give this that extra zing that a remix needs. The intricacies of the "verse" part are super polished and rhythmically very satisfying. In fact the drums are deceptively and surprisingly simple. The only thing I would do differently, and this is being super nitpicky, is extend the break at 2:13. What's there is quite good and I really wanted more with those NES sound effects. This is one of those remixes where you can discover something new almost every time you listen to it. This gets my sunglasses emoji of approval