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Showing content with the highest reputation on 08/30/2024 in Posts

  1. Artist Name: Emunator, Chimpazilla feat. Pixelseph Credits: Emunator: Original arrangement, production, mixing Chimpazilla: Arrangement, production, mixing, mastering Pixelseph: Guitars (rhythm, lead) Artist Notes: Emunator: This submission is a completely reimagined version of a my contribution to "VGM Essentials: Drum & Bass" on Firaga Records - the original version of this arrangement is available for streaming now! When I finished that track, I sent it to Chimpazilla to share, and she loved the potential of it but wanted to see it done in a harder-hitting, modern drum & bass style. I sent the stems over, and about a week later, she came out of nowhere with this absolutely killer VIP edit that is way too kickass to not share. The original intent behind this concept was to remix Lower Brinstar in the style of Deus Ex. This inspiration still shows through in the atmospheric sound design throughout the song and the cyberpunk-style synth plucks (as well as the title, which is a literal translation of the phrase Deus Ex Machina) but along the way, it doubled in tempo and got way heavier than I'd originally planned! This ended up being a perfect blend of influences - I was captivated by the more rock-oriented, traditional D&B stylings of artists like Pendulum, and Kris brought that modern flair and beefed up the production beyond what I could accomplish alone. Pixelseph came in clutch with some really badass guitar chops that amp the arrangement all the way up to 11. This now marks my 11th collaboration with Chimpazilla, and the 7th in the last year, and I don't think we're showing any signs of letting up. I'm so lucky to be able to have a true collaborative partner-in-crime that is down for literally any genre, any time - you saw potential in this track and ran with it, and I'm so grateful that this version of the remix is able to exist because of you. Chimpazilla: When Wes first sent me this track in nearly-finished wip form, I thought, oh gosh yet another Brinstar arrangement. (I'm not sure what planets aligned in the last couple of months but around 50 Brinstar arrangements were submitted to OCR; was there a memo sent out that I was unaware of?) But I adore this theme, and the massive amount of Brinstar submissions had motivated me to think about doing one myself at some point. And then Wes sent me his fabulous wip. I loved his concept so much, and Seph had already added the aforementioned badass guitars when I heard it. Wes had some killer neurobass, great synths and a lot of DnB drum detail, and the track had a lot of positives to it, but my big gripe was the arrangement. The way the song was structured, it seemed like there were builds but no big payoff. I felt super strongly that it needed a proper build into a very heavy/badass DnB neurobass drop. I am guilty of harping on this to Wes until he said "FINE, here are the stems, do your thing!" I definitely had my way with these stems; I reworked the first two minutes quite heavily, extending the intro and adding the drumless buildup and then the big drop. I made many more changes and additions to the rest of the piece, mixed it for maximum badassery, and mastered it. Pixelseph's guitar work in this track is so tasty, and goes so well with the heavy DnB drums and basses. I really like this track, it turned out to be one of my favorites of our many collabs (wow, 11 so far did you say?). Wes is right, we will not be slowing down on these. We have so much fun working together exploring new genres and production techniques. Our work always fits together so seamlessly, working with Wes is joyous and effortless, and I feel like the results just get better and better each time. Wes, thanks so much for trusting me with this! I am grateful to you for your incredible friendship and for being the best collab partner ever! Games & Sources Super Metroid - Lower Brinstar
    1 point
  2. Need a vibe check, haha. Did a lot of work fixing this track, primarily eradicating dissonance and clashing / fuzziness due to too much shit going on in a single section, so I've been ripping unnecessary parts away, refitting/re-engaging others, re-writing the entire drumline and bass from scratch and with better loop samples that fit rhythmically with supporting the beat and low-end, etc. Took a lot of time and care in analyzing the previous rejection decision, absorbing what Josh, Hemo and Seph said in a previous Office Hours, and employing some needed, professional outside help and discussion on the track. Doing my best to try and write-up my own drums and beats with one-shot samples, drum machines or MIDI, rather than relying so much on loops that aren't hand-crafted. I hope it's a ton more feasible now and capable of being Panel-worthy. Still being mixed insofar as fine-tuning but I've reworked the entire mixing and processing FX and automation lanes. It's about 90% done. No side-chain or mid-side...uh...anything yet, but I had to rip them out and do them from scratch and didn't have time before Office Hours today. D: VQ - Shinobi III & Rise of the Robots - We Built an Edifice WIP (NEW).mp3
    1 point
  3. I'd argue that this might actually be more of a Super Mario Bros 3 remix with how similar the first half of the Luma theme is. For the relative lack of changing dynamics other than large dynamic jumps between sections, this has a surprising amount of emotive material in it. I think the textures you've created are good and are in the right direction overall with your personalization of the instrumentation and layering of pads/strings. I was not feeling the complete direct recap of the head at 3:43. It's not that returning to the head is not good, it's the fact that it feels copied or is very close to the same as the first time we heard it. Changing up some of it would really help change up the energy to let us know that the end is coming. It could be more melodic embellishment, increased dynamics, or adding other instrument to layer in. It could be anything as long as it changes it up and gives more of a lift to that final recapitulation. 1:17-1:40 struggles with the lead being somewhat buried in the background elements both in volume as well as it's attack being too slow for the surrounding parts. Changing it to something that has a shorter attack could help with that. Throughout the piece, there could absolutely be more movement of dynamics through modulation or automating volume on the background pads and strings. We get large dynamic jumps between some of the sections and that's fine, but within the individual sections they can grow and diminish to help them feel less static and give movement to progress things forward. The filter sweeps I occasionally hear are good touches and are examples of that, but aren't quite enough to give it the heft they need. This one isn't quite there yet, despite being a solid skeleton of a piece. The potential is there for something very nice if you can refine some of the things we all have mentioned, work on the realism of the strings, and consider sophisticating your choice of samples. Edit: Should you need more help and have questions, consider utilizing the workshop forum or joining the discord to get help there. NO
    1 point
  4. I agree with proph that these two themes go very well together, and this remix has great bones and great potential. But the sounds themselves are not doing this arrangement justice. The bells are nice, but the full orchestra sounds are too fake to work well. The arrangement itself is good although it has sections of copypasta as proph pointed out. If the repeated sections were varied somehow, in terms of writing or instrumentation, it would work, but as it stands, wholesale copypasta is a dealbreaker. I'll add that the sections are quite different in terms of energy, and the transitions between these sections are rather weak so that the flow is interrupted each time the piece transitions. I love the concept here, and I think this could be a great remix, but the sounds would need to be seriously upgraded, as well as remediating the wholesale copypasta, and more attention needs to be given to the transitions between sections. That said, I'd love to hear it again with improvements made! NO
    1 point
  5. nickel creek's one of my favorite bands, and TLT is one of my favorite songs by them. i love how each chorus builds on the prior. if folks haven't ever listened to 'progressive' bluegrass, i highly recommend it. opens with a bell arp. the arp's really loud compared to the melodic element that comes in pretty quickly after. the strings that eventually come in are also really not great - they don't feel N64 to me, they just sound fake. the 'full' band sound comes in at 0:43, and the lead feels a bit weak in this section as well as slow (the attack feels a touch behind). there's no real bass through here either, but there is a kick. the lack of beater tone on the kick makes it hard to hear except for where you can feel it. sad girl comes back at 1:43, and there's some weird mallet strike tones through here that would add realism if they weren't repeat strikes next to each other. the strings come back in, and i'm still not feeling them here. the eventual synth lead elements that come in at about 2:34 are really loud, and the lack of balance makes it hard to hear what's going on. i like the patience that comes with the chords after this section, although i think they should be a little closer together as they're encroaching on 'too long since sound' territory. at 3:07 we get copypasta from the opening 40s, and then subsequently more copy pasta from the band section from 0:43 to around 1:35. there's a repeated phrase at the end, one last arp, and a few sustains. i think that the combination of these two originals works really well together. i like the idea of focusing initially on bells and then building up to a bigger band tone, and i like the introspective approach and patience that you show. i think that your synths are letting you down throughout, and your DAW's letting you down from a mastering perspective. everything that isn't a bell sounds cheap and fake, and volumization throughout is a mixed bag. this needs a good amount of work, but there's good bones here. i think that the discord or the workshop forum would help a ton with this track. NO
    1 point
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