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The Author

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Everything posted by The Author

  1. Hooray!---erm, I mean, dammit, Blizzard just doesn't know when to stop, do they? ... ::cough cough:: <=== Rogue. <<; And the big red arrow that humps your head. Hunters that go "wah wah nerf" make me laugh. DoTs no longer break aspect of the cheetah/pack. Priests and warlocks will no longer be able to stop you should you want to run away.
  2. I got some flak in my guild for a stupid reason related to loot. Hell, I still get bitched by that one druid. We did UBRS, I got Rend's main hand, I know, no biggy, and then the skinner dropped at the beast. We have no rule against getting more than one blue, and we have a rule stating that an upgrade is good for the guild. So I rolled on the skinner. I rolled a 100, and the druid, only other skinner, rolled a 92. Naturally it was mine. I asked twice if I could take it, they said ok, so I grabbed it. Then they tell me I was greedy. It's kinda annoying that the people who support the "upgrading a guildy is good" rule don't like it when it applies to something they also want.
  3. Errr... Sacred Charge and Fickle's Skinner acquired... Ok ok, means nothing...
  4. Most of that content was found by sifting through databases. Also test realms are usually populated with hardcore gamers who probably have been farming BWL for a while and want to see the next challenge. The elite of all servers grouped into one spot, all wanting to complete the instance to have a strong strategy wor when it becomes live. I think that's why they went through it real fast.
  5. Backstab rank 9 before a new SS rank...
  6. Kinda primed about that 58dps swords... And that mace for druids on page 7 is abusively good.
  7. AQ loot is being linked more and more: http://mammae.org/images/1.9/1.9Loot_page1.jpg change the pages to look around.
  8. They need it. Paladins never seem to realize how overpowered they are, and Blizzard has just been giving them buffs 'til now. They're like warriors, with healing abilities that outdo any priest. If one level 60 Paladin can take on a level 56 hunter, a level 45 mage, a 43 druid, and a level 30 warrior all at the same time (trust me, I've seen this happen multiple times with slightly varying numbers), you definitely know you need a bit of fixing there. 'Sides, it's not just Paladins getting nerfs. Every class has been getting them lately... it's part of Blizzard's "balancing" campaign (though they did buff the hell out of hunters and druids in the process). Play a pally. A green mob can take up to one minute to kill...
  9. yeah' date=' it's almost up to 2 gigs of patches.[/quote'] ... ... I'm never gonna get to play this game The patches are worth it. The game has gained 3 high end dungeons (instances) a ton of new items, abilities, and npcs, 3 battlegrounds, and 1 new area entirely. Only complaint is that all of this is packed into MPQ files, and that unpacked, it would take about 12 gig... I would love to have a good enough computer to actually play it with everything unpacked.
  10. yeah, it's almost up to 2 gigs of patches.
  11. The official talent preview is not out yet.
  12. Huzzah, one more is joining the cult.
  13. That whole promotion is: Get someone to play and we give you a discount on your next couple of months. It's a great way to make more cash for them.
  14. No. It's actually a level 70 item planed for burning crusade. It's a drop off of illidan. It's somewhere in the item sets on your wow files, if you know where to look, you can find it. Anyway, whenever I read about good rogue swords, all I hear is "Hunter swords. if I DW them with +15 agility, they will be great." To which I usually want to reply while screaming: "Just dual wield two letter openers with +15 agility."
  15. Even items in developpment are crappy for rogues: http://wow.allakhazam.com/item.html?witem=18582 Ultimate one hander and the stat it buffs the most is intel. Freaking hunters.
  16. Sword rogue. If only the hakkar main hand was 2.7 and not 1.7...
  17. For my first ZG, we downed Snake dude, Bat girl, and Raptor mounted guy before I had to log off. Which means it was a good run, I got some good rep, and some DKPs. No rogue oriented drops, but hey, rogues... like blizz cares about them.
  18. Yeah, it's a guild run. They used to get far in it, but that was teamed up with another guild. Tonight is more of an exploratory first run. If we get people signed up for it. (Have you looked at what I posted higher? I wanna know your opinion on the math I did concerning warblade versus Dal Rend.
  19. I get out of work at 5. I finish eating supper at 6, 6:30... I get on, and then lets say I am lucky, and invites start at 6:30. By 7:30, we are ready to leave. At 8, we start the instance. At 11, I have to go to bed because I need to sleep because I don't want to sleep at work, just on the off chance that I actually have to do something.
  20. ... Why Blizzard WHY? Why do you make instances longer to make them "challenging?" It's not like we get rewards for the hardest parts: Getting a group. And it's not like most of the people who have a job can realisticly do ZG on a work night. Why do you make it so hard on us? I am tired of doing UBRS. I am tired of Strat. But I can't do a whole ZG run simply because you think it smart to make it be 4 freaking hours long. /cry.
  21. Also, I posted this on my guild's forum, but I wanted your insight:
  22. This information has been passed on to my guild, as we are to attemp ZG for the first time in a while (well, for them, I have never been to ZG...)
  23. Uh.. a no brainer. MoD 3. Depends' date=' in PVP it is infintely more useful, but Slice and Dice pulls in a lot of damage in PVE[/quote'] I went with MoD since my damage output was increased by this respec. Relentless strikes make AR a lot more interesting simply because I can pull out more energy after my first evis, and I can do 2 fully charged evis during AR instead of one, meaning I can do 2full evic and a 3 or 4 point evis during an AR/blade fury combo.
  24. Master of Deception 3 or Improved Slice and Dice 3?
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